Star (Character; Final) [Dead]

WIZARD 5th (Arcane School: Transmuter) – Member of House Malor of Dunstrand; “Security Through Information” – played for a while as Blackwell group leader.
Hit Points: 5, 4, 4, 4, 4 +5 -1 burns = 25

Strength 9 { -1 }
Intelligence 18 { +4 }
Wisdom 11 { }
Dexterity 13 { +1 }
Constitution 12 { +1 }
Charisma 14 { +2 }
Sanity 10 {}

Proficiency @ +3

Saves: Intelligence, Wisdom
Armor: None
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Skills: Acrobatics (dex), Performance (cha), Disguise Kit, Play flute, Arcana (int), History (int), Persuade (cha)
Lores: Elon (+2), Vale Evander (+2), Dunstrand (+1)
Languages: Gladnorian (fully literate and spoken), Feyloise (spoken), Dundarian (spoken)
Feats: Magic Initiate (druid; 2 cantrips, 1st 1/long rest), Ioun Ability

Ioun Abilities

Ioun Sling 1/Short Rest – The character releases the orbiting Ioun stones and they fly at up to three targets within 30′. The character uses their Action, Bonus action and Reaction all at once. The stones are like sling bullets, doing D6/3 blunt damage plus an accuracy bonus equal to the characters Intelligence bonus.

Defensive Ioun Shield 1/Short Rest; lasts 10 rounds – The character may use their Reaction to grant themselves AC bonus = INT bonus against all attacks. This requires 3 dead, heavy Ioun stones to enact and requires their Reaction each round thereafter to keep the shield in place. Also, as a Reaction, the character may use a dead Ioun stone to deflect a blow (reduce result by one). The stone drops out of orbit and ends the shielding AC bonus. The remaining stones may be used in a similar fashion until the end of the 10 rounds.

CROWN OF FLAME 1/Short Rest; lasts 10 rounds – Can imbue each dead Ioun stone with Produce Flame cantrip (each on has its own concentration (max = Intelligence bonus) and causes it to appear as a white hot star shaped mote). They absorb one of each dice of fire damage on any hit. These can be used as a Reaction to either hurl it (gaining a bonus to damage = proficiency bonus) or as a Warding Flare (enemy attacker her has disadvantage on an attack and takes damage equal to the characters proficiency bonus). This takes a number of rounds to prepare = # stones.

Magic

Prepared Spells = 8
Cantrip: Prestidigitation, Light, Acid Splash, Message (x2 distance = 240′); Produce Flame, Mending
1/Long Rest: Animal Friendship [Magic Initiate; WIS modifier]

Spell Book

1st (4): detect magic, feather fall, fog cloud, disguise self, sleep, magic missile, burning hands
> House Malor: Alarm, Charm Person
2nd (3): Darkvision, Shatter
> House Malor: Detect Thoughts

Minor Alchemy (transmuter)

You can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.

House Malor Status

House Malor: Initiatie [Rank] 1st chain of House Malor
= half time (5 rounds) to cast detect magic as a ritual spell; double range of message cantrip.

Equipment

Armor: None; AC = 11
Weapon: light crossbow + 10 bolts (AP = +2 vs med. and light armor, d8), dagger
Chain Charms: [1 use each] Detect Thoughts, Clairvoyance, Clairaudience
satchel (alchemic transmuter kit; 10 cubic feet)

Description

Female (dresses and looks like a boy for a disguise), age: 27, human,
– 3 “dead” Ioun stones spinning around her head at all times.
Personality > Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
Ideal > Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are.
Bond > I would do anything for the other members of my old troupe.
Flaw > I’m a sucker for a rugged, handsome face.

History/Background

Background: ENTERTAINER (Proficiency = Acrobatics, Performance, Disguise Kit, and Musical Instrument, +1 Language)
How they got the name: The “stars” orbiting her all the time
Time in the Black Hounds: {5 years}
– Last rank was [temp] Cpl.
What are they known for > Star is known for her decisiveness. She is known far walking into dangerous situations, using all her magic at once and ending combats and situation fast. Other than that, she is quiet and soft spoken mostly.

Old Black Hound Nickname: “Star”