Records of The Winter Host

Steel Realms

The real names of these liches are lost – the entirety of the nobility of Dundaria was wiped out in less than a half fortnight; little or no records remain on who survived and where – only that the conquerors were once nobles of the northern lands. What is unknown is how they hatched the scheme to steal the power of the god of death. While it is understood that they were once nobility of the north, but how they managed to gain the power to chain a god and siphon its power is unknown. Their records are not kept by themselves – they have no need.

The powers match none of those known before their rise to power – their worship of the death god has granted them power supreme in different areas – taking from their master the power they use for themselves.

The Lich Lords themselves do not keep records. Any sort of meticulous bookkeeping is done out of curiosity, their minions, or for some other situational reason. Death won’t care what history says. Death does not care about tracking anything. Death is the annihilation of living memory. Record keeping and literacy is for the preservation of memory – generally opposed to everything the finality of death represents. This noted, they do collect old records to gain knowledge to defeat their enemies. The day the cold noar hoarfang covers the world, it will be time for the “Pyre of Memories” to be lit – the destruction of all documents.

Knowledge/Facts About/Chronicle of [Thing]

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Common Knowledge / Easy Difficulty

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Item Purpose:

Lesser Attunement (1 Essence)

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Scarce Knowledge / Hard Difficulty

They wished to rule forever each in their own “perfect domain”. Somehow, these perfect domains became the beautiful lands of the Dundarian kingdom frozen forever in its perfection. And “to rule forever” turned them into the creatures they are now.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


[related-subpages pageid=”13137″ title=”Records and Tales of the Lich Lords”]
Realm's Aptitude Powers: Divine, Occult, and Psychic