Feature

A Feature is an aspect of an entity or item which makes it unique, reflected in a specific set of rules governing it. All Features have a Type. Game Masters, Setting, and/or story elements may determine what is relevant and/or appropriate.

Feature Cost Requirements

Positive impact features COSTS Essence and/or Character Points. This is a flat amount when acquired or by level. Lores & Skills cost CP for each level. Simple progress total is equal to the level (i.e. a level of 4 = 1+1+1+1 = 4 CP); Cumulative progress is equal to the combined sum of each level (i.e. a level of 4 = 1+2+3+4 = 10 CP).

Negative impact features GRANTS Essence and/or Character Points. This is usually a flat amount when acquired.

Feature Moment Requirements

The moment (time) in character development in which it can be taken.

  1. Any – Any time in the character’s development, including Character Inception.
  2. Inception – Only at the TIME OF Character Inception.
  3. Experience – Only AFTER Character Inception.

Time to Acquire: If at Character Inception, it’s costs are covered; Expression # Day Cycles = _x_ (example)/Ongoing: # Cycles/Cycle – The GM may determine there is ongoing upkeep/refresher time required outside of the rules, the specifics are up to them.

Cost to Acquire: If at Character Inception, it’s costs are covered; Expression # {Cost Portions} = _x_ (example)/Ongoing: # Vale/Cycle – The GM may determine there is ongoing upkeep/refresher costs outside the rules, the specifics are up to them.

Feature Capability Requirements

  1. Physiology: Acquiring is limited to a specific species and/or physical restriction.
  2. Minimum Aptitude measure.
  3. Minimum Attribute/ Ability score.
  4. [Skill]/Lore Rank, Trait, Archetype, Background, Cultural Experience, or Class and/or Level.
  5. Tool, kit, workstation and/or materials.


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Feature Impact > Negative||Positive (Cost: 1 Essence and as Skill (Simple)||1 as Trait)
Moment Req: Any||Inception only||Experience only
Capability Req:
by Physiology/Species (specific example)
Attribute: Muscle/Strength (example)
[Trait Name]||[Skill/Lore Name] [#Rank]
Utility: Tool, kit, workstation
Aptitude: Divine|| Kinesthetic||||Occult|| Psychogenic

Summary:

Type:

EXAMPLE: Being Studious indicates a great scholastic aptitude. This means that the character possesses a rigorous and efficient process for intake and integration of Knowledge. Being Studious does not necessarily mean that retention is perfect, or even long lasting necessarily, but that the quality and quantity is above normal. There is a good chance that such rigor translates to better retention, but it is not always the case.

Time to Acquire:

Cost to Acquire:

Character Opportunities:

Adventure Hook ++

This presents a good opportunity for the Game Master to use character Features as part of an Adventure.

Rewards ++

This presents a good opportunity for adding providing Reward elements to the Character.

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.



i20™ {panel-title} Details

This content is part of the i20™ Variant for the d20 System™.

i20 [specific] Requirements: {d20-requirements}

{d20-text}

iCore™ {panel-title} Details

Attribute 1: None | Attribute 2: None

iCore [specific] Requirements: {icore-req}

{icore-text}


Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.
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