Character Features and Development

Character Point Use

CP are spent to build and develop Characters. The specific cost of a Feature is set, and is set in relation to other features and their impact on the game. Individual GMs or settings may override this.

Flat (one-time) CP Costs

Variable CP Costs

  • Simple Cost: For each measure, 1 CP; 1 for 1st, 1 for second, etc. – cumulative, 1+1+1+1+1 = 5 total for 5 measures.
  • Standard Cost: CP = Measure achieved; 1 for 1st, 2 for second, etc. – cumulative, 1+2+3+4+5 = 15 total for 5 measures.
  • High Cost:
These are key to unlocking capability & powers: Meditation, Features acquired (using CP) through Skills and Traits, & Foundational Aptitudes.