Incarna Gaming Network
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Characters and Entities
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Running
Multiverse and The Pattern
Creatures of the iVerse
Opportunities for the IGN™
Game Design
Game Design
This material is not meant for Players or GMs; This is part of design, development and testing and is intended for that audience to assist in creating and assessing Incarna materials.
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Incarnaverse™ Materials
Incarna Mysticism
Incarna Principles
Adventure Principles
Business Principles
Game Master Principles
Game Play Principles
Group Principles
Player Principles
Incarnaverse™ Lifecycle Materials
Effect/Mechanics Design Notes
Incarnaverse™ & Game Design/Development Records
Content Standards
Templates (for copy/paste)
Adventure Template (current)
Cultural/Regional Experience Template
Character Page Template (hosted characters)
i20/iCore Tabbed Display Template
Faith Template
Feature Template
Incarnations Template (periodical)
Item Template
Knowledge/History Template
Mystic Item Template
NPC Template
Order/Institution Template
Emblems (for table top play)
Wounded (table emblem)
Art Standards
Incarna 6/Cornelia Yoder (srlm map)
Content Stds: Indicators and Prompts (copy and paste)
Organizing Setting Based Content (web-based)
Game Standards
Outcome Resolution Methods
iCore Outcome Resolution Method
iSwift Outcome Resolution Method (d20 ONLY)
Game Standard Ranges
Practice Standard Range (Skill/Trait)
Game Standard: Scales
Game Design: Access Scale (5)
Game Design: Acuteness Scale (6) / Impact Scale (3 sub)
Game Design: Reservoir Scale (5 states)
Game Design: Harmony Scale (5)
Game Design: Practice Scale (5)
Version Specific Designs
i20 Design Materials
5e Specific Design Materials
Recent Posts
Using the Rule of Averages
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