Posted on September 30, 2021
A Proclamation of Censure is when the authorities (community, institutional, or principal) have decided that the Follower is not allowed to act as a representative among the community. It does not remove any granted individual powers, but it does remove the benefit of offices, community roles, and Empowered Divine Places or Empowered Divine Items. Entities under censure do not necessarily lose their Good Standing.
Withdrawal of Divine Favor: The Principal will make this status manifest. Minor signs, omens, and significations (mystical or mundane) will accompany most Censure. Actions performed under Censure will not trigger any effects that rely on their community standing. Seals and stamps, sigils and signatures are invalid.
Restoration of Divine Favor: The Rite of Atonement will always restore divine favor.
The authorities or Principal have decided that the character is not a fit community representative. Minor Censure prohibits the character performing any liturgical duties, community roles, proselytizing, and must abstain from speaking or acting in a way that is not clearly exactly inline with the tenets or institutional policies as perceived by the public and without knowingly offending or confronting any section of the populace outside faith authorities. The wearing of a holy symbol is to be covered so that the character is not perceived as speaking for the faith or its institutions by outsiders. Any Follower individual obligations must still be met.
Violating the Terms of Minor Censure: This is typically regarded as imposing a longer period of Censure. The signifying events of Censure will become more prominent and frequent, including minor mystical manifestations. If these events in any way benefit those under censure, the divine will will manifest an angry and obvious persistent effect.
The authorities or principal has decided to make an example of the character or entity for committing to a path or action counter with the withes of said Principal or authorities. They are barred as per Minor Censure, and must also sequester themselves away in contemplation until any other terms of the censure are fulfilled. Any obligations must still be met.
Violating the Terms of Major Censure: Unless they are using their divine powers directly in the service of the faith (a quest, etc.), they operate as if they had one less measure of all factors (Aptitude, Conviction, etc.).
Posted on May 6, 2021 in D20 Feature iCore
The character gains a Well (and supplementary Pool) of Anima associated with divine energy called Synergy. This energy is also used to make and/or trigger Divine Empowered Items and Places. The reservoir can suffer Synergy Corruption from several external sources. The act of manifesting specific Divine Power/Capability using Synergy (see hereafter) is referred to as Adjuration.
Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Divine Talent.Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation
A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Synergy} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Divine} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Synergy} for level of Cost Portion).
Starting, Gaining, and Losing Synergy
Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness; Channeler: 1 Essence.
Starting:
Gaining:
Losing:
Posted on November 19, 2018 in Aptitude
Divine Engagement: Having Divine Aptitude and/or divine capability (powers, traits, features using divine [Synergy] energy). It is fundamentally the power of a community united in beliefs and purpose to alter The Pattern. A character who takes on Divine Engagement as a primary character development path is referred to as a Follower. A permanent change in the score of this Aptitude triggers an instance of Actuated Awareness. The act of manifesting specific Divine Power/Capability using Synergy (see hereafter) is referred to as Adjuration. The powers gained from this typically derive from the Mystic Inspiration tradition.
Petitioning for Divine Power: Divine practitioners most often use Adjuration (petitioning) for spells and Inscription (scrolls) Methodologies to make scribed magics. For more information of the actions and perspectives on this, see the Guide for Followers.
Synergy allows a character to manipulate object, powers, and features based on divine bonds to The Pattern using a form of anima energy. To consciously and freely gain and use Synergy, a character must have Essence and a Synergy Pool. Natural Talent???? Divine Aptitude provides a basic amount in a Synergy Pool, but Synergy can be developed independent of it.
Most Common Traditions: Inspiration
Requirements: Adoption of a Primary Class and Primary Ability at the time of acquiring the first measure of Aptitude for d20 (see full details on acquiring d20 Aptitude). * No Aptitude’s granted powers can be exercised unless the character’s level is equal to or higher than the Aptitude rating. *
Primary Classes: Cleric (Inspiration tradition), Druid (Inspiration and Spark/Anima traditions), Paladin (Inspiration tradition); Note Multiclassing Options changed.
Commitment to Mystic Tradition: If a character decides to commit to a single Tradition as well as using Aptitude for d20 and no Multiclassing, they gain a Committed Spell Progression.
Primary Abilities: Charisma, Intelligence, Wisdom; it must be one of the Primary Class’s proficient abilities.
Rating | Cost | Description (Cumulative Effects) |
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1 | 5 Essence |
Divine Aptitude Common Elements (at Every Level)Inspired Litany: The Character gains a bonus equal to their Aptitude to their Religion checks for their own faith(s) as represented by the Tenets of it’s Abiding Litany. Natural Affinity: The character may Attune a number of Empowered Divine Item equal to half their Aptitude (minimum of 1) without Pledging Essence. Natural Discernment: The Character gains a bonus equal to their Aptitude to their Divine Phenomenon checks. Natural Foundation: The Character sets their Conviction equal to their Aptitude. If the Aptitude measure is equal to or less than their current Conviction, Conviction increases by 1. Mystic Insight: The character gains a total number of Prepared Spells from Aptitude for the Primary Class equal to their Proficiency Bonus or their Aptitude rating (whichever is higher). Additional Aptitude Powers
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2 | 4 Essence (9 total) |
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3 | 3 Essence (12 total) |
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4 | 2 Essence (14 total) |
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4 @ time of Character Inception |
Rating | Cost | Description |
---|---|---|
1 | 5 Essence | |
2 | 4 Essence (9 total) |
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3 | 3 Essence (12 total) |
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4 | 2 Essence (14 total) |
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4 @ time of Character Inception = Natural Divine Talent |
Posted on October 12, 2015
These materials represent the Incarna i20™ approach based on d20 use.
Paladins are the individual [holy] warriors of the faith dedicated to a Divine Principle – they choose this upon assuming the class. As long as they remain in Good Standing with their patron, they are empowered with mystic powers and a purpose (related to their oath) that gives them crystal clarity that their actions are righteous. They are the martial examples, and the militaristic arm of a faith in fighting its foes – they are not community or follower oriented. Like Clerics though they may organize around institutions for logistical support. Characters of renown are typically found wielding holy weapons. Unlike a priest, the paladin’s oath and purpose are the narrow focus of their actions – they do not generally play into the politics or bureaucracy of the institutions and followers of their faith. They are subject to the divine Voice of Authority commanded by avatars, priests (Clerics), and even institutional ranks.
Primary Aptitude(s): Divine. Followers generally use Conviction and progress through the States of Grace.
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
Paladin Spell Casting: They come from the Mystic Tradition of Inspiration. This class uses Adjuration type castings for determining Casting Constraints.
Posted on October 12, 2015
These materials represent the Incarna i20™ approach based on d20 use.
This class employs the Incarna Ranger class pathway and all its features. The specific for these features will be laid out herein.
Universal for all classes: Starting Equipment and Money = By campaign setting
Rite of the Land: This is used to signify the acquisition of a Druid’s (iD20 variant)powers of the Circle of the Land.
Druidic Druid-Sign is the equivalent of Sylvanic sign.
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
Incarna iDnD prefers the UA Revised Ranger, NOT WOTC Ranger Options. We have adopted this well knowing that discussions seem to indicate there is no future for the UA version (as noted at reddit and tribality).
This presents a good opportunity for adding Character Story elements to the Character.