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Chi Reservoir (Kinetic Anima)

Posted on May 6, 2021 in D20 Feature iCore Trait

A Chi Reservoir gains a character a Well (and supplementary Pool) of Anima associated with divine energy called Chi. This energy is also used to make and/or trigger Kinetic Empowered Items and Places. The reservoir can suffer Chi Corruption from several external sources. The act of manifesting specific Kinetic Power/Capability using Synergy (see hereafter) is referred to as Demonstrating.

Learning: In addition to other requirements, the entity acquiring it must find some way to learn to do so; The Anima Reservoir’s have a standard means of doing this. Natural [Aptitude] Talents automatically gain this Feature if they have Kinetic Talent.


D20 Chi Pool Mechanics

COST/REQ: 1 Essence or Inherent by Species, an Actuated Awareness trigger; Channeler: 1 Essence

Return Rate: 1/Short Rest, All/Long Rest, enhanced by Meditation

A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Chi} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Kinetic} Aptitude, they may increase the material empowerment 1 level for each point of Anima (maximum 5 {Chi} for level of Cost Portion).

Starting, Gaining, and Losing Chi

Channeling: Whenever the character Releases Potential, they gain an extra 1, 2 if done during Actuated Awareness.

Starting:

  • Character Creation:
    • Initial Essence: Proficiency Bonus + 1 Point per Kinetic Aptitude
    • Test: DC 10 generic check (+ Proficiency Bonus) = 1 Point (adds 10% to starting age, character may become Hardened)
  • Gaining:

  • Releasing Potential: 1 Essence = 1 Point per Kinetic Aptitude (min. 1); If spent during a moment of Actuated Awareness, increase by 1.
  • Reward: A direct Reward granted by the Game Master based on unusual circumstances or particularly adroit actions. This may be related to personal or institutional service.
  • Losing:

  • Essence:
  • iCore Feature Mechanics

    COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
    Type: Physical

    Kinetic Aptitude

    Posted on November 19, 2018 in Aptitude

    Kinetic Engagement: Having Kinetic Aptitude and/or kinetic capability – Powers, Skills/Traits, and/or Features using kinetic [Chi] energy. It is fundamentally the power of equilibrium in space and time to alter The Pattern. A character who takes on Kinetic Engagement as a path of perspective and development (to seek/petition for, acquire, and build up powers) is referred to as an Adaptate. The act of manifesting specific Kinetic Power/Capability using Chi (see hereafter) is referred to as Demonstrating. A permanent change in the score of this (or any) Aptitude triggers an Actuated Awareness.


    i20™ Kinetic Engagement Details/Mechanics

    This content is part of the i20™ Variant for the d20 System™.

    Requirements: Adoption of a [Kinetic] related Primary Class and Primary Ability. * No Aptitude power can be exercised unless the character’s level is equal to the Aptitude rating. *

    iCore Kinetic Engagement Details/Mechanic

    All benefits from previous measures are inherited.


    i20™ Kinetic Measurement Details/Mechanics

    This content is part of the i20™ Variant for the d20 System™.
    D20 Kinetic Measurements
    Rating Cost Description (Cumulative Effects)
    0 [Latent] 0 Essence A Latent Talent has no measurable aptitude, but does possess a related anima energy; Kinetic anima is “Chi“.
    1 5 Essence

    All the Basic/Proficient capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

    Natural Discernment: +1 on checks for Kinetic Phenomenon

    Natural Affinity: The character may Attune a single Empowered Kinetic Item without Pledging Essence.

    2 4 Essence(9 total)

    All the Accomplished capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

    • Attribute Affinity: The character gains a +1 increase to the maximum value (usually taking it to 21) of their Primary Ability within their Primary Class.
    3 3 Essence(12 total)

    All the Exceptional capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

    • Aptitude Emphasis: At 8th level, if you choose an Ability Score Increase in your Primary Class’s 2 proficient abilities, you can increase one ability by 1 and the other by 2.
    4 2 Essence(14 total)

    All the Masterful capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

    Vital Conduit: = Vital Body: [1 Chi] The next set of Death Saves (until an outcome is resolved) requires only a 9 or better for success.

    4 @ time of Character Inception

    iCore Kinetic Aptitude

    iCore Kinetic Aptitude
    Rating Cost Description
    1 5 Essence
    2 4 Essence(9 total)
    3 3 Essence(12 total)
    4 2 Essence(14 total)
    4 @ time of Character Inception
    Common Kinetic Aptitude Powers: These scale with each Measure.

    Kinetic Affinity

    Armored Maneuvers

    Action Burst

    Shrug Off

    Unarmored Maneuvers

    Kinetic Energy: Chi > Chi allows a character to manipulate object, powers, and features based on kinetic bonds to The Pattern. To consciously and freely gain and use Chi, a character must have Essence and a Chi Well. Kinetic Aptitude provides a basic amount in a Chi Well, but Chi can be developed independent of it.

    The Divine: Bonds of greater purpose though spirit and insight into mystic connectedness.
    The Occult: Command of arcane powers & entities through understanding of The Pattern.
    The Kinesthetic: Mind-over-body through the rigors of health, concentration, and discipline.
    The Psychogenic: Reality as a representation/reflection of Will Power and inner vision.

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    [Base] d20 Barbarian Class Variant

    Posted on October 12, 2015 in D20

    These materials represent the Incarna i20™ approach based on d20 use.

    ONLY Applicable to the i20 Variant

    Barbarian is a cultural moniker. IT DOES NOT SIMPLY MEAN IGNORANT BRUTE. It is a way of life living close to and with the environment, tapping consciously or unconsciously into anima sources to empower warrior of great vitality and spirit.

    Character Changes

    Read the Incarna d20 Variant rule summary.

    • Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
    • Story Emphasis: It is strongly suggested that all characters have some story for the important elements of their characters.


    LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.


    Primary Aptitude(s): Kinetic (Path of the Berserker).

    Magic/Spell Changes

    [d20-summary-magic-changes]

    Class Changes

    1. All barbarians mental threshold to the spirit realms is lower, in order to channel their powers. Starting Sanity is 10.
    2. Tasha’s Cauldron: NOTHING
    3. Xanathar’s Guide: Ancestral Guardian path
    Having trouble thinking how this might play out after reading this? Check out the Players Roleplaying Guidance or ask the Game Master how it is best expressed in the setting.

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    [Base] d20 Ranger Class Variant

    Posted on October 12, 2015

    These materials represent the Incarna i20™ approach based on d20 use.

    ONLY Applicable to the i20 Variant

    This class employs the Incarna Ranger class pathway and all its features. The specific for these features will be laid out herein.

    Universal for all classes: Starting Equipment and Money = By campaign setting

    Rite of the Land: This is used to signify the acquisition of a Druid’s (iD20 variant)powers of the Circle of the Land.

    Druidic Druid-Sign is the equivalent of Sylvanic sign.


    LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

    Magic/Spell Changes

    [d20-summary-magic-changes]

    Changes to the PHB Ranger Class

    Class choice in Incarna should be a role-play challenge more than anything. While any class is possible in the right situation/background, many other factors constrain the path a character may take. These may include race, culture, gender, regional issues, and social norms, social class, etc. A full Character Background and Stories of the character's development can explain anything, even a complete deviation from any setting or rule restrictions. However, it is also these constraining elements that give the most role-play challenge (and reward) and should be encouraged. Multi-classing after character creation has only the limits the story and setting provide (aside from any normal limits).

    Incarna iDnD prefers the UA Revised Ranger, NOT WOTC Ranger Options. We have adopted this well knowing that discussions seem to indicate there is no future for the UA version (as noted at reddit and tribality).

    1. The Favored Enemy feature is replaced with the Incarna Enmity feature.
    2. The Rangers Bond/Oath – What makes the Ranger, a Ranger. Primarily, this accounts for the mystical powers of the Ranger, without necessarily having to have a specific Divine Principle to answer to.
      • Basic Oath/Bond: The Ranger has a simple bond of One with the Land. They sacrifice 1 Essence at 1st level for the deep ties to the world around them through Shared Litany (good standing with their faith’s tenets). They lose 1 additional Essence at 3rd level when they choose their path and abiding bond with their animal spirit.
      • High Oath/Bond: One with the Land. Rangers taking this path must choose the Hunter archetype at 3rd level. A Ranger does NOT need the Psychic Aptitude requirement for this oath. The Aptitude costs cover all the benefits – Rangers continue to get additional Favored Enemy (now Chosen Prey) and favored Terrain at levels without additional costs.
        Role-Play ++

        This presents a good opportunity for adding Roleplaying elements to the Character.

        Story Hook ++

        This presents a good opportunity for adding Character Story elements to the Character.

    3. Tasha’s Cauldron: Favored Foe/Foe Slayer is replaced by the Incarna Enmity (a new Chosen Prey is gained at 6th and 14th level) feature, Fighting Style Options, Spell Casting Focus, Martial Versatility (Optional Features)
    4. Normal [Incarna] Rangers do not have Spell Casting capability. Instead, at 2nd level they gain Second Wind and at 4th they gain Action Surge; both of these operate exactly as the Fighter class abilities, but at Ranger level, not Fighter.

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