Posted on July 5, 2021 in D20 Feature iCore
The Actuated Mind is one that exists outside of the ego and mental fortress of the typical psychic-capable entity. It has evolved and/or developed into something that is active and exposed all the time. This leaves it vulnerable to some psychic powers, but among the non-psychic ones it has significant advantages.
The Actuated Mind is a form of [Latent] psychic capability (a Focus Well is required). It allows the character to tap into Psychic Wavelengths with others. It can be developed into Psychic Articulations. This opens a character’s communication capability in one of three ways:
The character can use an Open Action and expend Focus from their Focus Pool to activate the following powers:
Posted on May 6, 2021 in D20 Feature iCore Trait
A Focus Reservoir is the Psychic form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Psychic Empowered Items and Places. The act of manifesting specific Psychic Power/Capability using Focus (see hereafter) is referred to as Asserting.
Feature Type: Psychic
This reservoir grants a measure of the Anima energy known as Focus.
Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Psychic.
The following capabilities can be enacted using Chi, but requires Meditation.
The reservoir can suffer Focus Corruption from several external sources.
Posted on November 19, 2018 in Aptitude
A permanent change in the Talent Level of this Aptitude triggers an instance of Actuated Awareness.
Psychic Engagement: Having Psychic Aptitude and/or psychic capability (powers, traits, features using psychic [Focus] energy). It is fundamentally the power of imposing will to achieve order to alter The Pattern. A character who takes on this engagement as a primary path of character development is referred to as an Actualizer. A permanent change in the score of this Aptitude triggers an Actuated Awareness. The act of manifesting specific Psychic Power/Capability using Focus (see hereafter) is referred to as Asserting.
Unlocking Psychic Power: The act of using a psychic power is referred to as [psychic] Imposition. For more information of the actions and perspectives on this, see the Guide for Actualizers. The use of Psychic Powers leaves an [Psychic] Impression on The Pattern – A residual mark from psychic tampering/alteration.
To consciously and freely gain and use Focus, a character must have Essence and a Focus Pool. Psychic Aptitude provides a basic amount in a Focus Pool, but Focus can be developed independent of it.
Psychic Impression Detection: A Psychic Class character may do this a number of times equal to their Proficiency Bonus each Short Rest.
Tasha’s Cauldron has a lot of materials they are or can be converted to a psychic power.
Requirements: Adoption of a Primary Class and Primary Ability. * No Aptitude power can be exercised unless the character’s level is equal to the Aptitude rating. *
Primary Classes:
Primary Abilities: Charisma, Sanity
Characters must choose their Primary Class if they have not already (they may only possess 1). This class must be one in which they have a level in. The character must choose their Primary Ability if they have not already (they may only possess 1); It must be on the list of the class’s Proficient Abilities.
Rating | Cost | Description (Cumulative Effects) |
---|---|---|
1 | 5 Essence |
Natural Discernment: +1 on checks for Kinetic Phenomenon Natural Affinity: The character may Attune a single Empowered Psychic Item without Pledging Essence. |
2 | 4 Essence (9 total) |
Attribute Affinity: The character gains a +1 increase to the maximum value (usually taking it to 21) of their Primary Ability within their Primary Class. |
3 | 3 Essence (12 total) |
Aptitude Emphasis: At 8th level, if you choose an Ability Score Increase in your Primary Class’s 2 proficient abilities, you can increase one ability by 1 and the other by 2. |
4 | 2 Essence (14 total) |
Potency Conduit = Vital Mind: Enhancements over the spectrum of Actuated Mind |
4 @ time of Character Inception |
Posted on October 11, 2015
These materials represent the Incarna i20™ approach based on ©D20 system & d20 use.
The Warlock is always trying to balance their personal quest for power (shortcut) with the plans of their patron and the possible outcomes from their Sworn and Beholden service. These outcomes may be detrimental to them in the long run, or those people or places important to them.
Story Emphasis: It is strongly suggested that all characters have some story for the important elements of their characters.
Universal for all classes: Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
Primary Aptitude(s): Divine, Occult OR Psychic; Divine followers generally use Conviction and progress through the States of Grace. Doing so violates their pact and they will lose all their powers [except Eldritch Invocations] until they Atone.
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
They come from the Mystic Tradition of Patronage. This class uses both Spell and Invocation type castings for determining Casting Constraints. With Conviction, this class can use Divine Connexion to call on small intercessions and counters.
Commitment to Mystic Tradition: If a character decides to commit to a single Tradition as well as using Aptitude for d20 and no Multiclassing, they gain a Committed Spell Progression.
Pact of the Blade Changes:
Pact of the Tome Changes:
Pact of the Chain Changes:
This is a deep part of the Warlock – in exchange for knowledge and power, they serve their patron. At 4th, 8th, and 12th levels, all Warlocks voluntarily subjects themselves to a Gaes from their Patron. They must attempt to fulfill this Gaes as swiftly as possible, or lose the powers of their Eldritch Invocations. While under this Gaes, they gain the use of an additional Elritch Invocation to complete it, and when complete its use fades from the character’s ability.
Blood and Souls! The character kills a victim in a manner proscribed by a Ritual. A Number of victims can be sacrificed for gain equal to their Charisma modifier (min. 1). The benefits gained vanish after a period of time equal to a Short Rest (Long Rest if 13th level or higher). For each sacrifice, the Warlock may choose the following benefit:
Requirements: Soul sacrifice may be done only 1/Long Rest. The victim must be sentient, and have Essence. Type: Enemies of the Patron. Alignment: Must reflect enemies of the Patron.
Inscription Rules: What is inscribed in Warlock grimoires persists through re-conjurings if the inscription cost is doubled. By strict interpretation, anything inscribed therein is gone if it is destroyed or un-conjured. Persistence lasts only a single re-conjuring; if a book is re-conjured each spell and cantrip must be inscribed over the top of again using more expensive materials or the tome’s destruction will cause them to be lost.