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Education in the Grand Duchy of Rhyl

Posted on July 31, 2025 in Steel-Realms

Steel Realms
Education in the Grand Duchy of Rhyl follows most of the approach laid out in Education in the Steel Realms. Because Rhyl has a constant influx of people and goods, it has a need to educate a certain percentage of its populace. The Heraldic Boreal Tradition includes a Basic Primary Education in Rhyl.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Curriculum: The basic curriculum is universal and defined through the efforts of the priests of the faiths and the heralds of the duchy; It is recorded and disseminated through the heraldic members.

Educators: Private tutors, family & community teachers/record keepers, heraldic tutors, and priests and clergy.

Unless a specific location offers alternatives, Steel Realms Characters coming of age in/from this locale will shape their perspective to the primary experience of Cultural Experience of Rhyl.

Languages Commonly Spoken: 75% bi-lingual/40% tri-lingual {Gladnorian (‘common’), Dundarian (old northern), Mercat (trade)}; Feyloise (Elven)

Literacy (Average % of Population): Urban 60% | Rural 35% | Wyldes 15% > Education in Rhyl

Primary Education Elements of Rhyl

Access to Pervasive (Primary) Education varies by Social Standing/Status

Pariah 5% | Poor 15% | Lower 30% | Middle 50% | Upper 65% | Privileged 90%| Elite 100%

Unique Elements of Rhylian Education: Part of the Education in Rhyl is an overview of one of its own famous citizen called The Mind’s Dark Shine – covering the passions of learning and oddly the ‘variant’ of Lycanthropes of the Steel Realms in the Rhyl referred to as Silver Pelts. In Rhyl and the Feelands, Lycanthropes seems to be particularly prone to hunting and killing the undead minions of the Lich Lords.


i20™ Education Details

Advanced Primary Implementation

Upper + Privileged + Elite:

iCore iCore™ Education Details


Institutions of Learning in Rhyl

Realm's Aptitude Powers: Divine, Occult, and Psychic

Deepstone Archive of Rhylan

Posted on July 31, 2025

Steel Realms

The Deepstone Archive of Rhylan is overseen by the Duke of Rhyl’s house mages and priests, in addition to Rhylander Green Conjurists and House Narcosa – helping to keep copies of a lot of it in the Libraries of Port Towne. The Order of the Black Gorgons is known to take interest in what transpires here.

Next to the Deepstone Archive of Rhylan, the Westbrook Hall of Records in the Cunee Abbey is the best source for the time of the Kingdoms of old Rhylan.

This place is a Safe Haven for members of the Rhylander Green Conjurists.

In fact, this ancient underground location in the heart of Rhyl forest has an ‘elevator’ built by Ducateons enslaved by the dragon of Rhyl. The dragon itself was an astute archivist – many stone, leather, metal parchment and paper records were kept recording mostly mundane things for a thousand years while the dragon observed. It is also an earth priest and druidic sanctuary. An elemental is bargained with each year to make the elevator more powerful and quick. Many rumors exist about this play… a doomsday bunker is but one of them. A pilgrimage spot to Seekers of Delleth as well. It is the only place to have a complete map of all the locations of the Thane Libraries of the Hinterlands marked on a map made from a sheet of bronze..

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

The Greenstone Archway

The Greenstone Archway is located in the depths of the Deepstone Archive of Rhylan. It is an ancient artifact of mysterious origins. Only the senior members of the Rhylander Green Conjurists know its workings. All of the Greenstone Bracelets worn by the Ducal Guard are somehow bound to the mysterious Greenstone Archway. It is more of an arched passage that runs about 30 into a wall of soil and green moss that is alive and warm.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Rhylander Green Conjurists (Rhyl)

Posted on July 31, 2025 in Steel-Realms

Steel Realms

The Rhylander Green Conjurists is an martial occult ‘order’ of magi and pact makers in the Northern heartlands that operates only around The Grand Duchy of Rhyl. They are bound to the Great Forest of Rhyl in some way as well. They hail from an ancient tradition of service to free thinking folk of the north and don’t follow many of the norms of Occult Culture in the Steel Realms. Its early traditions came about in fighting the Sea King incursions far up the Beyne River and into the Great Forest of Rhy and Lands of Rhylan. It has no formal chapter houses, but does have a few centers of power and allies that help to maintain sacred places for the source of their power.

The various faiths represented at The Autumn Wall and the Rhylander Green Conjurists organize most of the Recovery Operations at North Gate Garrison to ensure evil auras, curses, taints and corruptions don’t enter the ranks of those serving or the lands behind the wall.

The order is genuinely seeking decent and good outcomes for the peoples of The Lands of Rhylan. It is less concerned with the welfare of the nobles.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Seeking an Audience: Sira Greensmein, Herald of the Rhylander Green Conjurist. This figure can be found at Ten Box Chemists of Klyben – it is the only place that the order can be contacted by people outside of the nobility of Rhyl.

Safe Havens for Members: “Safe Haven” usually means a well guarded place where members can rest. Basic supplies are provided.

Preeminent Occult Orders in Rhyl:

Occult/Magi Services: General Occult Services is provided here mostly by Quizmans Magusterum in Rhyl. Because Rhylanders don’t have formal chapter houses, they partner with Quizmans to provide local supplies and get priority service over others for the common items they deal in. The other Orders of Magi generally focus their efforts on supplying and defending The Red March and North Gate Garrison against the forces of The Lich Lords.

Locations of Quizmans Within Rhyl

Occult Style

Signifiers: The culture of this order demands that they carry with them a large pinecone from deep within the Forest of Rhyl to remind them of the wild natural beauty and presence they defend. Each also carries a scroll tube and records the names of those of the order they have also seen. It is unknown to outsiders why this is done. To others of the order, it is to be able to call their spirits to witness when they attempt mastery for the order.

Credo

  • Defend the Lands of Rhylan against unnatural incursions
  • Defend the Lands of Rhylan against war between the humanoid races (dwarf, Ducateon, elf, and human)
  • Defend the Lands of Rhylan by accumulating & revealing lost knowledge, powers, and artifacts
  • Defend the Lands of Rhylan by doing good acts for the common folk to promote perceptions of the occult

Traditions
The Path: Warlock Or Wizard and level 2 warlock then wizard. “This is the way”


Chronicle/Facts of the Group

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

They have a documented permanent presence at the Deepstone Archive of Rhylan.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Open Alliance with House Narcosa: In Rhyl, the Rhylander Green Conjurists have a close alliance with House Narcosa (a Necromancer Order of Salt Shore) – The Purge of Hermenna that ousted every malign master and apprentice along the shores of Lake Caolite in 9120 left both groups untouched.

Uncommon Knowledge / Average Difficulty

Some feel the Rhylander Green Conjurists have a connection to the Bromarrin Vultures but nothing has ever been proven other than the birds have been used by them to send messages.

Scarce Knowledge / Hard Difficulty

There is a place they go to test themselves as full masters, but prior to this their efforts are very individualistic. Masters take on one to four apprentices.

Hidden Alliance: Some time around CY 8850, it is determined that some sort of alliance exists between the Seers and the Rhylander Green Conjurists. The nature of this is kept secret, the alliance is only known because one of the conjurist’s members is given priority over others at the Double Vision Inn, happening again around CY 8979, revealing their presence and some ongoing agreement.

Rare Knowledge / Very Hard Difficulty

Origins of the ‘Order’ of Rhylander Green Conjurists

The origins are not hidden, though they are just mostly unknown because they are so mundane. In fact, The origins are simply the initial mages that were gathered to assist with the initial affliction of Rot Mark. Eventually protection of Rhyl was the embodiment of their ideal, simple patriotism. Now they are part of and helped define the formal processes for the Recovery Operations at North Gate Garrison.

Hidden Knowledge > One of the Children of Blacknail serves the Rhylander Green Conjurists at Ten Box Chemists in the city of Klyben.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Silverstone Tower (prison)

Posted on July 31, 2025 in Steel-Realms

Steel Realms
Silverstone Tower is a type supermax prison for creatures which cannot be killed. Many of these have spewed forth from the Valley of Sighs. It is one of the things The Grand Duchy of Rhyl is known for. Construction was began in CY __ and completed in CY ___. The World Watchers and the Order of the Black Gorgon both have a constant presence here to monitor and assist. The “Wraith Era of Kaald‘s” (500 years beginning around CY 7000) saw several powerful wraiths bound in the prison until a means of finally killing them could be found.

It is an open center tower with mirrors reflecting sunlight & moonlight at the doors. It is windowless with 10 foot thick walls. It holds traitors, shackled undead, spirits that can normally walk through walls, powerful creatures, and all that cannot by killed but must be held, and those held for questioning until their usefulness is done.

Initial Description: It has an oppressive atmosphere, permeated with the presence of creatures that have been sent there to die and their spirits never walking in sunlight until the day that they fade and finally pass into nothingness.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

1-5     >    Services: *** | Comforts: ***** | Friendliness: ***** | Law/Order: ****

Heraldry/Symbol:

Greater Sovereignty: Grand Duchy of Rhyl

Type: (see Settlement Planning and Design in The Realms)

Governance: “{title}” (see Titles and Honors of The Realms)

Population: / Transient:
Demographics:

Laws and Protocols of Note: + standard Laws and Codes of the Realms

Groups/Factions:

Primary Hospitality/Accommodations:

  • Visitors Quarters > Housing (long or short)/Entertainment (arts & crafts, intimacy)

Commerce: (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

  • Tower of Voices

    Within the prison there is the Tower of Voices. Within the tower are the primary scribes that collect the ‘voices’ – a strange byproduct of the prison. These are the whispers that travel throughout the prison, echoes of thoughts in a multitude of languages. These enigmatic sounds are recorded by scholars in the ‘Tomes of Rhylian Whispers’.

    • Letters Corps: In exchange for an education, many minor nobles and 2nd and 3rd born offspring are sent here to serve time as copiers, runners, and messengers for the scholars in the Tower of Voices. Those who leave after their 3 year time in service most often look 10 years older than they actually are. Those who survive the ordeal often never speak of it. Some even forget it entirely… because they need to.
  • > Primary Services Secondary Services
  • > Primary Services Secondary Services

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

Garrison of Merrim

The Ducal Guard maintains the Garrison of Merrim at Silverstone Tower of around 60 soldiers and 10 officers, and 10-20 swift riders and horses to alert those necessary in the event of an emergency. All those serving here are taught the scarcely known potential fate of the “Empty Guards“.

Chronicle of the Locale

Historical Chronicle Information

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Establishment of the Grand Duchy of Rhyl, fiefdom of the Kingdom of Gladnor > CY 6514


Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

This place is a Safe Haven for members of the Rhylander Green Conjurists.

Uncommon Knowledge / Average Difficulty

Rumors say Morkoth had a hand in its making, and its first inhabitant was a creature that was once imprisoned in his own tower and theater he knew he could not watch over it forever.

Scarce Knowledge / Hard Difficulty

The Empty Guards: Guards would sometimes collapse or even sit down and never rise from their location. Taken to an infirmary where their bodies were looked after as they withered and their essence passed into further realms.

The crowns with the spirits of The Betrayal of the Three are housed forever in the prison of Silverstone Tower.

Rare Knowledge / Very Hard Difficulty

Well Kept Secret: The Hidden Hand cult of Malek still has a shrine and sacred attendants in Silverstone Tower. The ritual performed cleanses the aura for a time, hides the aura of life and allows secret forays north Rangers and World Watchers. This is an extraordinary well kept secret known only to a few in the prison who maintain it, a few who use it, The Shroudmaster of Rhylan, the Sisterhood of Dohar Jaideen and a few of the Order of the Black Gorgon.

  • Congregation of the Sightless: This congregation at the prison is an ancient congregation of the sect of The Hidden Hand of Malek at Silverstone Tower only. Their senior members enact a ritual in which they remove their eyes. This grants them access to a ceremony in which they can enact The Hidden Hand of Malek upon a target to hide them utterly from any divination or detection of their presence or aura. This is used to anonymize interactions in the facility as well as send special scouts and missions into the Lich Lord’s lands, hiding their aura of life. The lesser attendants see to the senior ones’ needs, though they seem to do fine without sight of the physical sort.
  • Some adherents are sent to infiltrate the ranks of the heralds in the north in order to gain information which might compromise the mystical prison.
  • Rumors say the cult was involved in creating the tower itself.

Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.



Realm's Aptitude Powers: Divine, Occult, and Psychic

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Enthavelaugh (Elven Weald, Rhyl – Gaur Dinae)

Posted on July 30, 2025 in Steel-Realms

Steel Realms

The Enthavelaugh Weald is the dark forest Weald of the elves in the north boundary along the edge of the Tolkisson Mountain range in the Gaur Dinae Forest of Rhyl. Long has this clan been secretive and independent. Allies in time of need for certain, but more wild and alien than civilized by the Grand Duchy of Rhyl’s standards. The Autumn Goldfind Quarry to the NW provides a steady supply of cut stone for what little the elves need.

Governance of the Weald

Rulership/Governance: “Green Sleeves“: Burntleaf Greenspeaker is the office for Weald who represents it to outsiders. {Integrity ***} – uses Elven Wealden Titles. They are led by an Elven magus known as “The Doget” (dough-get)- named after the wild blue and white tulip that grows in The Forest of Rhyl proper. She has led their clan for over a thousand years, far longer than the normal Wyld Elven lifespan – and it is thought she is of a Ynthian bloodline since the clan became more secretive when she assumed control.

  • Blood Leaf – “The Hand of the Doget”: The war leader that handles incursions or must work with outsiders to coordinate efforts.
  • Administrative Center/Seat of Power:

Population: Approx. 20,000 Wyld Elves
> Note: There is no official census provided.

Protector Spirit: Karhu the BEAR – the senior followers are involved in both Defense and Faith of the community.

+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.


Resource Accord with Rhyl: The active version of the Rhylan Weald Accordance that govern resource management is carved upon a preserved tree stump in the City of Klyben in the North District of Klyben for all traders to be able to reference. Per this accord the elves post signs using bright yellow ribbons (from Ten Stacks) to mark their Weald Boundaries.

All the Elven Wealds of the Steel Realms in Helca have Laey Lines going through them that can be activated.


  • Typical of Elven Wealds of the Steel Realms, this faerie home is lit using Elven Lake Lamps including the annual festival; This eerie glow sometimes seen by outsiders and centennial festival add to the typical mystery and wariness of the Elvish home.

Characters from the Weald

Characters with their origins here have the Wyld Elf of the Weald Experience available to them.

Those entities Flora Bound to the Wealds have access to the powers described under the Common Amesha Element of the Wealds of the elven faith of the Steel Realms.

List of Elven Wealds of Rhyl

The Har’ahdu Cunaigh – Aelfpath of Helca twines through the Great Forest of Rhyl, also connecting all the Elven Wealds within the Grand Duchy of Rhyl.


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Scarce Knowledge / Hard Difficulty

Decade of Dead Leaves: The fall of Doget’s Burial to Soul Reaver‘s forces precipitated the “decade of dead leaves” – about 13 years (CY 8817 – 8830) of serious loss (100,000+) as the area was inundated with the Lich Lords armies as they tried to flank North Gate Garrison.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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