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Cults, Orders and Sects of Karhu (Sovereign of Bears)

Posted on September 25, 2025

Steel Realms

This spirit – Karhu – has only one large sect devoted to it.

Sovereign of Bears

– This is the dominant order of the faith. The primordial animal archetypes are diverse in their very nature – animistic and their worship is highly localized and specialized as well as incorporated into the Wyld Faith itself, from which it derives any Group/Institution elements.

Cleric (for the Green Church), Druid (for the Wyld Faith) – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Karhu. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Karhu has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Nature, Life, and War; Others may be available at GM discretion or through other cults, sect, or orders.

Druids in service to the faith have the callings (subclasses) of Land; Others may be available at GM discretion or through other cults, sect, or orders.

Rangers in service to the faith have the callings (subclasses) of Beast Master and Hunter; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith are RARE, but usually in the capacity of militant defenders and have the callings (subclasses) of Ancients and Vengeance; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Realm's Aptitude Powers: Divine, Occult, and Psychic

Iron Fists of Mizras (martial order)

Posted on August 7, 2025 in Steel-Realms

Steel Realms

The Iron Fists of Mizras are one of the few “unarmed” monk-like orders in the Steel Realms, and originally an experiment as opposed to a chartered sect. They are a very small sect within the larger faith of Mizras. Unlike most to the “Mizran Adherents“, they function on law & order, a strict code, and victory over glory. They have no desire for public glory or even active promotion for the faith.

They harden their fists and feet for punching and kicking. They wear steel toed boots and metal gauntlets. They are athletic and find ways to blend movement, unarmed opportunities and a primary weapon. They specialize in law enforcement and crowd control, and non lethal urban tactics.

Creedo of the Iron Fists

The larger chapter houses whose brethren go out into the world follow many of the precepts of the Warrior Brotherhood of Mizras. They have slight differences in their credo, reflecting their more simple approach.

Perspective: Simplicity. Order. Victory.

Chapter Houses of the Iron Fist

Chronicle of the Order

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

CY 8840 (approximately): Originally, the order was an experiment with the Warrior Brothers of Mizras, over a thousand years ago. A group used to keep order and prevent fights within the Warrior Brotherhood from breaking out and potential “heroes” from dying over stupid disagreements. It grew from there so that their presence in in most places the Warrior Brotherhood has a chapter house in.

Uncommon Knowledge / Average Difficulty

Since CY 9800 or so, the sect has become their own larger order in a few places.

Scarce Knowledge / Hard Difficulty

It has attracted weapon and armor smiths of the kind that are not commercial and seeking more of a purpose in their work. Spartan and functional, the smithy’s of this order create bracers, light hand weapons, boots and a few other crossover items.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Rhylander Green Conjurists (Rhyl)

Posted on July 31, 2025 in Steel-Realms

Steel Realms

The Rhylander Green Conjurists is an martial occult ‘order’ of magi and pact makers in the Northern heartlands that operates only around The Grand Duchy of Rhyl. They are bound to the Great Forest of Rhyl in some way as well. They hail from an ancient tradition of service to free thinking folk of the north and don’t follow many of the norms of Occult Culture in the Steel Realms. Its early traditions came about in fighting the Sea King incursions far up the Beyne River and into the Great Forest of Rhy and Lands of Rhylan. It has no formal chapter houses, but does have a few centers of power and allies that help to maintain sacred places for the source of their power.

The various faiths represented at The Autumn Wall and the Rhylander Green Conjurists organize most of the Recovery Operations at North Gate Garrison to ensure evil auras, curses, taints and corruptions don’t enter the ranks of those serving or the lands behind the wall.

The order is genuinely seeking decent and good outcomes for the peoples of The Lands of Rhylan. It is less concerned with the welfare of the nobles.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Seeking an Audience: Sira Greensmein, Herald of the Rhylander Green Conjurist. This figure can be found at Ten Box Chemists of Klyben – it is the only place that the order can be contacted by people outside of the nobility of Rhyl.

Safe Havens for Members: “Safe Haven” usually means a well guarded place where members can rest. Basic supplies are provided.

Preeminent Occult Orders in Rhyl:

Occult/Magi Services: General Occult Services is provided here mostly by Quizmans Magusterum in Rhyl. Because Rhylanders don’t have formal chapter houses, they partner with Quizmans to provide local supplies and get priority service over others for the common items they deal in. The other Orders of Magi generally focus their efforts on supplying and defending The Red March and North Gate Garrison against the forces of The Lich Lords.

Locations of Quizmans Within Rhyl

Occult Style

Signifiers: The culture of this order demands that they carry with them a large pinecone from deep within the Forest of Rhyl to remind them of the wild natural beauty and presence they defend. Each also carries a scroll tube and records the names of those of the order they have also seen. It is unknown to outsiders why this is done. To others of the order, it is to be able to call their spirits to witness when they attempt mastery for the order.

Credo

  • Defend the Lands of Rhylan against unnatural incursions
  • Defend the Lands of Rhylan against war between the humanoid races (dwarf, Ducateon, elf, and human)
  • Defend the Lands of Rhylan by accumulating & revealing lost knowledge, powers, and artifacts
  • Defend the Lands of Rhylan by doing good acts for the common folk to promote perceptions of the occult

Traditions
The Path: Warlock Or Wizard and level 2 warlock then wizard. “This is the way”


Chronicle/Facts of the Group

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

They have a documented permanent presence at the Deepstone Archive of Rhylan.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Open Alliance with House Narcosa: In Rhyl, the Rhylander Green Conjurists have a close alliance with House Narcosa (a Necromancer Order of Salt Shore) – The Purge of Hermenna that ousted every malign master and apprentice along the shores of Lake Caolite in 9120 left both groups untouched.

Uncommon Knowledge / Average Difficulty

Some feel the Rhylander Green Conjurists have a connection to the Bromarrin Vultures but nothing has ever been proven other than the birds have been used by them to send messages.

Scarce Knowledge / Hard Difficulty

There is a place they go to test themselves as full masters, but prior to this their efforts are very individualistic. Masters take on one to four apprentices.

Hidden Alliance: Some time around CY 8850, it is determined that some sort of alliance exists between the Seers and the Rhylander Green Conjurists. The nature of this is kept secret, the alliance is only known because one of the conjurist’s members is given priority over others at the Double Vision Inn, happening again around CY 8979, revealing their presence and some ongoing agreement.

Rare Knowledge / Very Hard Difficulty

Origins of the ‘Order’ of Rhylander Green Conjurists

The origins are not hidden, though they are just mostly unknown because they are so mundane. In fact, The origins are simply the initial mages that were gathered to assist with the initial affliction of Rot Mark. Eventually protection of Rhyl was the embodiment of their ideal, simple patriotism. Now they are part of and helped define the formal processes for the Recovery Operations at North Gate Garrison.

Hidden Knowledge > One of the Children of Blacknail serves the Rhylander Green Conjurists at Ten Box Chemists in the city of Klyben.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Lily Theurgists > Arcane Mercantile

Posted on February 20, 2025 in Steel-Realms

Steel Realms

Pervasive Overview: The Lily Theurgists is a small, closed order providing generic occult services and supplies in the Grand Duchy of Dunstrand – mostly in the western areas as they border Dwindor Swamp. Their charter and operation is governed by a formal Limited Reach Agreement. The core of their order is located in the Riverdan of Monaides, and their members operate in service to unknown goals independent of their mercantile operations.

Sorcerers Prohibited: This order, as with all formal and accepted Occult Orders and Institutions & Factions of the Steel Realms Heartlands, has an official policy to not accept Practitioners of Sorcery into their ranks. This has been true since the Purge of the Hidden in CY 5009 – CY 5311, and is duty bound to report them to the Guild of Solars when they are encountered.

Steel Realms - Dunstrand Rising (A Living World Campaign) – A Living World Addition. These materials are current as of CY 9169.

General Motto: “The light of the White Lily reveals All.”

PRESTIGE: Familiar (+1) within 200 miles of The Tower of the Stag / Established (+2) within the principalities of Monaides, Pelmon, Glois, and Bar-Innis.
Prestige can effect interactions wherein the character may draw upon the association of the institution if it is relevant; Adjusting social interaction outcomes by the noted amount.

• Leadership: 2 Masters > Magus > Apprentice tiers as per Ranks and Membership of the Lily Theurgists.

• Home: The Riverdan of Monaides.

Symbol(s): The symbol of the order is red background with a bronze eagle possessing a single center eye holding a blue snake that symbolizes the Nanford River.
> Each member has a (scryable) plaque, an embroidered patch on 3 articles of clothing, an institutional arcane focus


Further Institutional Details

  • Mev
  • Tallmark
  • Lowlands
  • Lilylands

Home: The Tower of the Eagle

Technically, since the home is in the the Riverdans, they have some strange refuge from House Malor and a special dispensation for operating outside of them for some reason.

Goods and Services

Services

The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cults, Sects and Orders of the Shadren (The Cool Embrace)

Posted on December 22, 2024 in Steel-Realms

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