Posted on May 5, 2026 in Steel-Realms
This spirit – Frenyr – has only one large sect devoted to it.
– This is the dominant order of the faith. The primordial animal archetypes are diverse in their very nature – animistic and their worship is highly localized and specialized as well as incorporated into the Wyld Faith itself, from which it derives any Group/Institution elements.
Cleric (for the Green Church), Druid (for the Wyld Faith) – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Frenyr . These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Frenyr has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
While not a true ‘sect’ in the strict sense, the fearsome Ker-Sabohr of the Klaurians are tied to this divine entity through a deep bond that creates their fierce kinetic aura.
Posted on September 25, 2025
This spirit – Karhu – has only one large sect devoted to it.
– This is the dominant order of the faith. The primordial animal archetypes are diverse in their very nature – animistic and their worship is highly localized and specialized as well as incorporated into the Wyld Faith itself, from which it derives any Group/Institution elements.
Cleric (for the Green Church), Druid (for the Wyld Faith) – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Karhu. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Karhu has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
Posted on September 25, 2025
Karhu (“ka-rhoo”) – /The Quiet King; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: Finder of ways (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature.
The great Numinous archetypal animal spirits (the Wylde Horde of the Steel Realms) also have access to the associated Beastwylde Realms, and may draw servitors, minions, power, and materials from it.
Numinous Bear Spirit – “The Quiet King”, “Power Incarnate”, “The First Forager”; Invoked mostly as/for: Respect, Power, ResourcesCommon Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).
Posted on August 27, 2025 in Steel-Realms
Spider Top is an area in the Enthavelaugh Weald that is kept fairly dry and the spiders of the area are both its guardians and spin silk for some of their magic items. This is a tree-home of trees woven together at the top by a thousand years of silk from the giant spiders that have been bred and live in the copse. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Enthavelaugh Spiderin: Spider Top is a large area on top of a knoll with a 1km diameter top that rises about 400 feet and a stream at its eastern base. The woods outside of the knoll are also home to the Enthavelaugh Spiderin. These feed on rabbits bred by the elves and leave other creatures of the Forest alone.
Doget’s Petal: The Doget’s Petal/Doget’s Petal is a thin leather and cloth suit of armor with a hood that is shaped to the body of the wearer. Its composition is unique silks, waxes, and treatments from the area. It appears as a suit of light leather with a vertical set of skirt plates. It is never sold to outsiders, and only gifted to those who perform a high deed for the region or specifically the elves of Rhyl.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
While none of these shooting stars of the The Blood Sky over The North (CY 9184, month 12) crashed into the Grand Duchy of Rhyl, the glittering trail of lights did descend upon The Sky Stair Peaks & Altain Mountain Range in general, Montwold Protectorate, even some of the Gaur Dinuae Forest as well as North Gate Pass (with North Gate Garrison).