Posted on September 25, 2025
This spirit – Karhu – has only one large sect devoted to it.
– This is the dominant order of the faith. The primordial animal archetypes are diverse in their very nature – animistic and their worship is highly localized and specialized as well as incorporated into the Wyld Faith itself, from which it derives any Group/Institution elements.
Cleric (for the Green Church), Druid (for the Wyld Faith) – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Karhu. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Karhu has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
Posted on December 22, 2024 in Steel-Realms
Posted on December 22, 2024 in Steel-Realms
Posted on December 22, 2024 in Steel-Realms
Posted on December 22, 2024 in Steel-Realms
The Cults, Orders and Sects of Wampanoak are few. The Mustelidae family are seen as wild, unpredictable, dangerous, and fearless.