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Iron Fists of Mizras (martial order)

Posted on August 7, 2025 in Steel-Realms

Steel Realms

The Iron Fists of Mizras are one of the few “unarmed” monk-like orders in the Steel Realms, and originally an experiment as opposed to a chartered sect. They are a very small sect within the larger faith of Mizras. Unlike most to the “Mizran Adherents“, they function on law & order, a strict code, and victory over glory. They have no desire for public glory or even active promotion for the faith.

They harden their fists and feet for punching and kicking. They wear steel toed boots and metal gauntlets. They are athletic and find ways to blend movement, unarmed opportunities and a primary weapon. They specialize in law enforcement and crowd control, and non lethal urban tactics.

Creedo of the Iron Fists

The larger chapter houses whose brethren go out into the world follow many of the precepts of the Warrior Brotherhood of Mizras. They have slight differences in their credo, reflecting their more simple approach.

Perspective: Simplicity. Order. Victory.

Chapter Houses of the Iron Fist

Chronicle of the Order

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

CY 8840 (approximately): Originally, the order was an experiment with the Warrior Brothers of Mizras, over a thousand years ago. A group used to keep order and prevent fights within the Warrior Brotherhood from breaking out and potential “heroes” from dying over stupid disagreements. It grew from there so that their presence in in most places the Warrior Brotherhood has a chapter house in.

Uncommon Knowledge / Average Difficulty

Since CY 9800 or so, the sect has become their own larger order in a few places.

Scarce Knowledge / Hard Difficulty

It has attracted weapon and armor smiths of the kind that are not commercial and seeking more of a purpose in their work. Spartan and functional, the smithy’s of this order create bracers, light hand weapons, boots and a few other crossover items.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic