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Rhylander Green Conjurists (Rhyl)

Posted on July 31, 2025 in Steel-Realms

Steel Realms

The Rhylander Green Conjurists is an martial occult ‘order’ of magi and pact makers in the Northern heartlands that operates only around The Grand Duchy of Rhyl. They are bound to the Great Forest of Rhyl in some way as well. They hail from an ancient tradition of service to free thinking folk of the north and don’t follow many of the norms of Occult Culture in the Steel Realms. Its early traditions came about in fighting the Sea King incursions far up the Beyne River and into the Great Forest of Rhy and Lands of Rhylan. It has no formal chapter houses, but does have a few centers of power and allies that help to maintain sacred places for the source of their power.

The various faiths represented at The Autumn Wall and the Rhylander Green Conjurists organize most of the Recovery Operations at North Gate Garrison to ensure evil auras, curses, taints and corruptions don’t enter the ranks of those serving or the lands behind the wall.

The order is genuinely seeking decent and good outcomes for the peoples of The Lands of Rhylan. It is less concerned with the welfare of the nobles.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Seeking an Audience: Sira Greensmein, Herald of the Rhylander Green Conjurist. This figure can be found at Ten Box Chemists of Klyben – it is the only place that the order can be contacted by people outside of the nobility of Rhyl.

Safe Havens for Members: “Safe Haven” usually means a well guarded place where members can rest. Basic supplies are provided.

Preeminent Occult Orders in Rhyl:

Occult/Magi Services: General Occult Services is provided here mostly by Quizmans Magusterum in Rhyl. Because Rhylanders don’t have formal chapter houses, they partner with Quizmans to provide local supplies and get priority service over others for the common items they deal in. The other Orders of Magi generally focus their efforts on supplying and defending The Red March and North Gate Garrison against the forces of The Lich Lords.

Locations of Quizmans Within Rhyl

Occult Style

Signifiers: The culture of this order demands that they carry with them a large pinecone from deep within the Forest of Rhyl to remind them of the wild natural beauty and presence they defend. Each also carries a scroll tube and records the names of those of the order they have also seen. It is unknown to outsiders why this is done. To others of the order, it is to be able to call their spirits to witness when they attempt mastery for the order.

Credo

  • Defend the Lands of Rhylan against unnatural incursions
  • Defend the Lands of Rhylan against war between the humanoid races (dwarf, Ducateon, elf, and human)
  • Defend the Lands of Rhylan by accumulating & revealing lost knowledge, powers, and artifacts
  • Defend the Lands of Rhylan by doing good acts for the common folk to promote perceptions of the occult

Traditions
The Path: Warlock Or Wizard and level 2 warlock then wizard. “This is the way”


Chronicle/Facts of the Group

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

They have a documented permanent presence at the Deepstone Archive of Rhylan.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Open Alliance with House Narcosa: In Rhyl, the Rhylander Green Conjurists have a close alliance with House Narcosa (a Necromancer Order of Salt Shore) – The Purge of Hermenna that ousted every malign master and apprentice along the shores of Lake Caolite in 9120 left both groups untouched.

Uncommon Knowledge / Average Difficulty

Some feel the Rhylander Green Conjurists have a connection to the Bromarrin Vultures but nothing has ever been proven other than the birds have been used by them to send messages.

Scarce Knowledge / Hard Difficulty

There is a place they go to test themselves as full masters, but prior to this their efforts are very individualistic. Masters take on one to four apprentices.

Hidden Alliance: Some time around CY 8850, it is determined that some sort of alliance exists between the Seers and the Rhylander Green Conjurists. The nature of this is kept secret, the alliance is only known because one of the conjurist’s members is given priority over others at the Double Vision Inn, happening again around CY 8979, revealing their presence and some ongoing agreement.

Rare Knowledge / Very Hard Difficulty

Origins of the ‘Order’ of Rhylander Green Conjurists

The origins are not hidden, though they are just mostly unknown because they are so mundane. In fact, The origins are simply the initial mages that were gathered to assist with the initial affliction of Rot Mark. Eventually protection of Rhyl was the embodiment of their ideal, simple patriotism. Now they are part of and helped define the formal processes for the Recovery Operations at North Gate Garrison.

Hidden Knowledge > One of the Children of Blacknail serves the Rhylander Green Conjurists at Ten Box Chemists in the city of Klyben.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Lily Theurgists > Arcane Mercantile

Posted on February 20, 2025 in Steel-Realms

Steel Realms

Pervasive Overview: The Lily Theurgists is a small, closed order providing generic occult services and supplies in the Grand Duchy of Dunstrand – mostly in the western areas as they border Dwindor Swamp. Their charter and operation is governed by a formal Limited Reach Agreement. The core of their order is located in the Riverdan of Monaides, and their members operate in service to unknown goals independent of their mercantile operations.

Sorcerers Prohibited: This order, as with all formal and accepted Occult Orders and Institutions & Factions of the Steel Realms Heartlands, has an official policy to not accept Practitioners of Sorcery into their ranks. This has been true since the Purge of the Hidden in CY 5009 – CY 5311, and is duty bound to report them to the Guild of Solars when they are encountered.

Steel Realms - Dunstrand Rising (A Living World Campaign) – A Living World Addition. These materials are current as of CY 9169.

General Motto: “The light of the White Lily reveals All.”

PRESTIGE: Familiar (+1) within 200 miles of The Tower of the Stag / Established (+2) within the principalities of Monaides, Pelmon, Glois, and Bar-Innis.
Prestige can effect interactions wherein the character may draw upon the association of the institution if it is relevant; Adjusting social interaction outcomes by the noted amount.

• Leadership: 2 Masters > Magus > Apprentice tiers as per Ranks and Membership of the Lily Theurgists.

• Home: The Riverdan of Monaides.

Symbol(s): The symbol of the order is red background with a bronze eagle possessing a single center eye holding a blue snake that symbolizes the Nanford River.
> Each member has a (scryable) plaque, an embroidered patch on 3 articles of clothing, an institutional arcane focus


Further Institutional Details

  • Mev
  • Tallmark
  • Lowlands
  • Lilylands

Home: The Tower of the Eagle

Technically, since the home is in the the Riverdans, they have some strange refuge from House Malor and a special dispensation for operating outside of them for some reason.

Goods and Services

Services

The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Thlunumbaros Lamaserai

Posted on January 5, 2024 in Steel-Realms

Steel Realms

Thlunumbaros Lamaserai is a standard Occult Order of the Steel Realms with standard benefits geared to the magus.
Command of Occult arcane powers and entities. The institution generally follows the Occult Culture of the Realms; It maintains the Standard Occult Reliquary of the Steel Realms for members and the Mystical Discernment service of the Ryadian Oblis in most of its chapter houses and affiliate locations.

Sorcerers Prohibited: This order, as with all formal and accepted Occult Orders and Institutions & Factions of the Steel Realms Heartlands, has an official policy to not accept Practitioners of Sorcery into their ranks. This has been true since the Purge of the Hidden in CY 5009 – CY 5311, and is duty bound to report them to the Guild of Solars when they are encountered.

Prevelance

The order has 1 guild house and 3 towers of power (where blood cauldron ceremonies are practiced).

Stone Tree of the South

Stone Tree of the South

The symbol of the Sundered South is the symbol of the order.

This order has only been established for two centuries, about CY 8912. Many orders come and go, especially when their founder dies. This order has proven especially resilient – and has risen to power in the far fringes of Balletogue and the eastern borderlands. They make their home in the desolate Dotham Valley Basin – in a small side valley called the Valley of Stone Trees as some horrible event in the past caused many of the trees to turn to stone. Most have crumbled over time, but many remain, creating a bizarre backdrop to the Guild’s compound – at the center of which is a massive tower called simply, The Palace.

‘In the palace no one is safe; every passage and corridor holds a web of intrigue. Each room a gathering of hidden currents. A word spoken in confidence at sunrise may be common knowledge to all by night fall – and him that spoke may not live to see another day.’

They seem to focus heavily less on the formal instruction of magi, but more on banding together for common cause – whatever these are remain a mystery to outsiders.

Rumored to all be Set worshipers… also rumored to be monks and other things. They are also rumored to be steeped in the practice of employing Blood Spirits and the Cauldron of Blood.

Prominent Members

Eaton Sandhurst

Brown Brother

Path of Influence: Arapia – Magus to the Baron of Reigel (one time apprentice to Eaton; broke due to ethical differences)

Ranks (low to high):

  • Gold
  • Blue
  • Red
  • Brown (only 10)
  • Black (only 3)

Mode of Sorcery Teaching: The occult mode for
the organization is Dokiel.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Quizmans Magusterum > Arcane Mercantile

Posted on August 24, 2023 in Steel-Realms

Steel Realms
Quizmans Magusterum exists within many bazaars, apothecaries, and curio shops that cater to the occult in between the merchant cities of the north and south where Theurgi Emporium holds sway, you may find a stand or placard that offers the services of Quizmans Magusterum – “standardized occult formularies”. These are a series of ingredients that many a shop keeper will pay for to make several standard potions and elixirs and are made to order. There are terms of service from this mysterious outfit, and that it that certain limits be put on selling to a single group – as in don’t. They only sell to “licensed” franchises. Theft from one franchise can bar you from others. Messages can be sent to an address in Oerdney, capital of Gladnor. Like most traditions/orders of the occult, they share a common Occult Culture in the Steel Realms. The institution maintains the most common elements of the Standard Occult Reliquary of the Steel Realms for members.

Operating Principle(s): “Always on hand, to allow adventurers and glory hounds an equal chance at the aid they need to achieve great things.” Their desire for standardization has had a great impact on the Occult Culture in the Steel Realms.

Sorcerers Prohibited: This order, as with all formal and accepted Occult Orders and Institutions & Factions of the Steel Realms Heartlands, has an official policy to not accept Practitioners of Sorcery into their ranks. This has been true since the Purge of the Hidden in CY 5009 – CY 5311, and is duty bound to report them to the Guild of Solars when they are encountered.
> While technically true, they have been known to bend the rules for profit.

Competitors/Rivalries/Prohibitions/Decrees

The competition between the institutions of Quizmans Magusterum and Theurgi Emporium stays peaceful and this is closely monitored to prevent violence by the Guild of Solars. There is a general low key animosity towards these two more commercial orders, outside of them many orders are antagonistic, but not openly adversarial.

Locations

Goods and Services

These are typically limited to , careful ledgers are kept and reported. The materials confound attempts to reverse engineer. Most goods are in sealed containers and last for a couple rounds only when exposed to air; they are guaranteed to last at least a decade if they are not jostled. A “perma-seal” can be affixed to containers to last indefinitely for 50sc.

  • There is no “buying in bulk” discount; there is a hard limit on an amount any individual group may purchase that is tracked.

Services

The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.

Goods

  • Fog in a Bottle: Produces a large cloud of fog to obscure the area.
    Value: 150sc
  • Feel Better: A normal healing Potion; this competes with Lily Healing items outside of the areas of western Dunstrand.
    Value: 250sc
  • Dust of Revealing: A dust cast over an area that glitters when it touches something magical.
    Value: 175sc
  • Spider’s Step: Allows the imbiber to climb, jump and scuttle/run like a spider.
    Value: 250sc
  • Liquid Courage: Imbiber gains Fear immunity for 10 minutes.
    Value: 250sc
  • Marching Powder: Increases the movement rate of the imbiber.
    Value: 250sc
  • Wizard Fire: Fragile bottle that shatters and self-ignites of fire that burns a single humanoid sized target and lasts 2 rounds.
    Value: 50sc
  • Compass of Evil Detection: A device that is reusable, a go that is poured onto it and fizzles and evaporates for 10 minutes, pointing in the direction of the evil.
    Value: 150sc device + 50sc per dose

i20™ Quizmans Magusterum Goods and Services

Common Elements

Made to order: 1 day to prepare. Cost: Common elements are around 100-300sc. A PC group can purchase a maximum of their 1 + the number of positive Reputation/Notoriety levels; negative levels increase the period by 1 month per.

  • Fog in a Bottle: Fog Cloud x2
  • Feel Better: Healing Potion
  • Dust of Revealing: Detect Magic over a 10×20 area 10’ high
  • Spider’s Step: Potion of Climbing and Jumping
  • Liquid Courage: Fear immunity for 10 minutes
  • Marching Powder: Longstrider for 1 hour
  • Wizard Fire: d6+1 fire damage
  • Compass of Evil Detection: Detect Evil spell

iCore iCore™ Quizmans Magusterum Goods and Services

Attribute 1: None | Attribute 2: None

iCore Text


Knowledge/Facts About Quizmans Magusterum

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

It is a highly secretive “service” and source. It is thought to be a venture of criminal minds, of the Sisterhood of Dohar Jaideen, and many a conspiracy theory abounds. In times of war and civil strife, the shipments generally stop coming.

Rare Knowledge / Very Hard Difficulty

The reality of the operation of the mercantile organization is that it is backed by the Guild of Solars and the Salamanders Guild.

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Theurgi Emporium > Arcane Mercantile

Posted on August 9, 2023 in Steel-Realms

Steel Realms

The Theurgi Emporium is a network of arcane merchants mostly in The Merchant Cities of the South with connections in the Vale Evander and some in the Guild of Solars. They have offices in many places in the south, and some even in the largest of the Merchant Cities of the North. It has rumored connections to the elven kingdom of Ynth and mages there. Like most traditions/orders of the occult, they share a common Occult Culture in the Steel Realms. The institution maintains the most common elements of Standard Occult Reliquary of the Steel Realms for members.

Operating Principle(s): “Purveyors of the Mystical for All.”

Sorcerers Prohibited: This order, as with all formal and accepted Occult Orders and Institutions & Factions of the Steel Realms Heartlands, has an official policy to not accept Practitioners of Sorcery into their ranks. This has been true since the Purge of the Hidden in CY 5009 – CY 5311, and is duty bound to report them to the Guild of Solars when they are encountered.
> While technically true, they have been known to bend the rules for profit.

Competitors/Rivalries/Prohibitions/Decrees

The competition between the institutions of Quizmans Magusterum and Theurgi Emporium stays peaceful and this is closely monitored to prevent violence by the Guild of Solars. There is a general low key animosity towards these two more commercial orders, outside of them many orders are antagonistic, but not openly adversarial.

Goods and Services

These are typically limited to , careful ledgers are kept and reported. The materials confound attempts to reverse engineer. Most goods are in sealed containers and last for a couple rounds only when exposed to air; they are guaranteed to last at least a decade if they are not jostled. A “perma-seal” can be affixed to containers to last indefinitely for 40sc.

  • There is no standard policy for “buying in bulk” discount; individual franchises have discretion.

Services

The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.

Goods


Knowledge/Facts About Theurgi Emporium

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Rare Knowledge / Very Hard Difficulty

The reality of the operation of the mercantile organization is that it is backed by the Guild of Solars and the Salamanders Guild.

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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