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Oracle of Elkhome

Posted on October 31, 2025

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The Oracle of Elkhome

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

The Lathered Reach (North Pines)

Posted on October 31, 2025 in Steel-Realms

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The Lathered Reach is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines.

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.

Realm's Aptitude Powers: Divine, Occult, and Psychic

The Bone Field (Klaurian Sanctuary; North Pines)

Posted on October 31, 2025 in Steel-Realms

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The Bone Field is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines. Technically, it is protected through the acts of Historical Designation and Exploration in the Steel Realms to provide maximum protection of its purpose and remains found here..

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

This place is a holy place where many of their kind go to die. This location bears the Frost-Melded mark an ancient battle with the Dragon of Rhyl, where they drove it away and came to an accord with it around CY 611. Kalurian Silverpoint Artists also use bone pieces and powder from The Bone Field to create a textured effect, coating finalized artwork in pine resin from their home of North Pines to seal and stiffen it.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.


This locale trains characters in the practice of the Rhylian Undead Hunters.

This locale has a Chapter House of the Narcosan Order of Necromancers in Saltmarch. This is a well kept secret, but the necromancers have ensured that the Dead stay at rest for the Klaurians. They have also mummified some of the great warriors laid to rest that requested the eternal vigil as The Risen for their people.

It has been reported that the Order of the Black Gorgon has some association with this place.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Sunland (North Pines)

Posted on October 31, 2025 in Steel-Realms

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Sunland is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines.

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.

The Sunland Horns: There is a massive mound outline of an Elk in Sunland that is sacred to the Klaurians where they hold their frenzied moots – said to only be rivaled by the Grolllen.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Minor Outcome / Average Difficulty & Uncommon Knowledge

Sunland was once home to the sacred white elk herd. They were lead by Havaelinn Wild Heart to fight the Lich Lords where the entire herd met its demise, but is now remembered through the Bloodless Herd of Havaelinn Wild Heart.

Scarce Knowledge / Hard Difficulty

The Sunland Horns: There is a massive mound outline of an Elk in Sunland that is sacred to the Klaurians and a place of power for The Rimbus where they hold their frenzied moots – said to only be rivaled by the Grolllen.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Dew Glen (North Pines)

Posted on October 31, 2025 in Steel-Realms

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The Dew Glen is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines.

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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