Education in the Grand Duchy of Rhyl

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Education in the Grand Duchy of Rhyl follows most of the approach laid out in Education in the Steel Realms. Because Rhyl has a constant influx of people and goods, it has a need to educate a certain percentage of its populace. The Heraldic Boreal Tradition includes a Basic Primary Education in Rhyl.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

Curriculum: The basic curriculum is universal and defined through the efforts of the priests of the faiths and the heralds of the duchy; It is recorded and disseminated through the heraldic members.

Educators: Private tutors, family & community teachers/record keepers, heraldic tutors, and priests and clergy.

Unless a specific alternative is provided, Commoners of the Noble East coming of age in/from this Experience will shape their perspective to the Cultural Experience of Rhyl. A group of characters can form a shared Cultural Bond.

Languages Commonly Spoken: 75% bi-lingual/40% tri-lingual {Gladnorian (‘common’), Dundarian (old northern), Mercat (trade)}; Feyloise (Elven)

Literacy (Average % of Population): Urban 60% | Rural 35% | Wyldes 15% > Education in Rhyl

Primary Education Elements of Rhyl

Access to Pervasive (Primary) Education varies by Social Standing/Status

Pariah 5% | Poor 15% | Lower 30% | Middle 50% | Upper 65% | Privileged 90%| Elite 100%

Unique Elements of Rhylian Education: Part of the Education in Rhyl is an overview of one of its own famous citizen called The Mind’s Dark Shine – covering the passions of learning and oddly the ‘variant’ of Lycanthropes of the Steel Realms in the Rhyl referred to as Silver Pelts. In Rhyl and the Feelands, Lycanthropes seems to be particularly prone to hunting and killing the undead minions of the Lich Lords.


i20™ Education Details

Advanced Primary Implementation

Upper + Privileged + Elite:

iCore iCore™ Education Details


Institutions of Learning in Rhyl


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic