Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
---|---|---|---|---|---|---|---|
Formidable | +2 Constitution | Advantage save vs. Knockback |
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Powerful | +1 Constitution | ||||||
Average | |||||||
Supple | -1 Constitution | ||||||
Lithe | -2 Constitution | Disadvantage save vs. Knockback |
Type: Physical
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
---|---|---|---|---|---|---|---|
Formidable | +1 avg per Health Dice | -1 healing/Rest | -5′ Movement -5′ to any Knockback |
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Powerful | +1 avg per Health Dice | -1 healing/Rest | |||||
Average | |||||||
Supple | -1 avg per Health Dice | +1 healing/Rest | |||||
Lithe | -1 avg per Health Dice | +1 healing/Rest | +5′ Movement +5′ to any Knockback |
Type: Physical
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Size Factor: What Size category you count as when determining your carrying capacity and the weight you can push, drag, or lift.
Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
---|---|---|---|---|---|---|---|
Formidable | +2 Strength | -4 Dexterity | +1 Size Factor | ||||
Powerful | +1 Strength | -2 Dexterity | +1 Size Factor | ||||
Average | |||||||
Supple | +1 Dexterity | -2 Strength | -1 Size Factor | ||||
Lithe | +2 Dexterity | -4 Strength | -1 Size Factor |
Type: Physical
Posted on July 14, 2021 in D20 Feature iCore Trait
Negation is a manifestation of a form of Void anti-Anima. Only entities with [permanent] Void Aptitude may develop a Negation Reservoir – a reservoir of Void power from which they may activate power and effects that leverage that type of Anima. Like all reservoirs, a Well (and supplementary Pool) is gained. Natural [Aptitude] Talents do not exist for the >Void Aptitude.
Feature Type: Void
This uses the standard Acquiring and Improving Energy Reservoirs mechanics. Its applicable aptitude is Divine.
Posted on July 5, 2021 in D20 Feature iCore
The Actuated Mind is one that exists outside of the ego and mental fortress of the typical psychic-capable entity. It has evolved and/or developed into something that is active and exposed all the time. This leaves it vulnerable to some psychic powers, but among the non-psychic ones it has significant advantages.
The Actuated Mind is a form of [Latent] psychic capability (a Focus Well is required). It allows the character to tap into Psychic Wavelengths with others. It can be developed into Psychic Articulations. This opens a character’s communication capability in one of three ways:
The character can use an Open Action and expend Focus from their Focus Pool to activate the following powers: