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Jumping

Posted on November 17, 2022 in D20 iCore Skill Trait

Jumping is a Mobility Expression reflects …

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

[d20-check-note]

iCore iCore™ Skill Details


Anima Energy Reservoirs

Posted on September 28, 2022 in Feature

Anima Energy Reservoirs represent an anima energy used to boost, leverage, reveal and express related aptitude (Divine, Kinetic, Occult, Psychic, etc.) powers of The Pattern. Reservoirs are the foundation of Aptitude Talent. Entity’s with Essence, Anima Objects, or Empowered Items and Places may possess these reservoirs and can be tapped into consciously. Almost everything has minute traces of anima locked away and unavailable for conscious use. Reservoirs may be modified through Saturation and corruption factors. Natural [Aptitude] Talents automatically gain this Feature in their related Aptitude, without having to pay any extra cost. Phenomenological Lores grant an awareness of related Anima Reservoirs.

Anima Reservoir Forms

Anima Reservoirs have both a Well and Pool aspect.

  • Anima Well: A reservoir of aptitude/spark based energy that replenishes over time by itself.
    Spent<.mark>” Anima is an amount used to activate or trigger an effect.
  • Anima Pool: A reservoir of aptitude/spark based energy that does not replenish over time by itself. It can be refilled/replaced, but generally, anything in it once used, is gone forever. Any character with a Anima Well, has a related Anima Pool of the same type.

Anima Reservoir Uses

  • Power Activation – Item, Personal, Place, etc.
  • All Anima types may be used as a Simple Boosts for spells/powers related to the reservoir. By default, the amount that can be used on any given power is limited to 1, adjusted by the type of boost, and the governing aptitude measure.
  • With requisite “Material Empowerment” knowledge, it may be used to substitute for a Mystic Focus Point Item or basic Materials for Casting if such is required and not present.

Foundational for capability such as Features (Skills, Traits, etc.), Meditation & Aptitudes acquired with CP or Essence.

    Learning/Acquiring this Capability and Related Aspects    

Acquiring: 2 CP OR 1 Essence cost; Inherent by Species; An Actuated Awareness trigger.

Learning this Feature typically requires either a Primer or an Instructor (personal or Institutional) or must be unlocked through powerful Meditation. The Meditative elements that empower it are tied to the Good Standing status of Institutional members, and once a member leaves they cannot continue affixed them. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy. If successful, the character gains an Initial Potential:


i20™ Acquiring Anima Reservoir Details

Initial Potential: CP = Proficiency Bonus + 1 per applicable Aptitude = # {appropriate anima}; double Proficiency Bonus if Essence used.

iCore iCore™ Acquiring Anima Reservoir Details

OPTIONS:

Adjusting/Developing

Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.


i20™ Adjusting Anima Reservoir Details

iCore iCore™ Adjusting Anima Reservoir Details

COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.

Obsessive Student

Posted on December 28, 2021

[ Feature Impact ] > Negative

Deep Dive: Any studying, processing a question, or reading takes twice the amount of time due to the proclivities of their intense ways of intaking information and processing it. It will get read multiple times before they are ready to answer questions about it. It can be infuriating to those seeking quick answers. Research takes either twice as long, or 4x as much cost.

Deep Uptake: Your experience over time increases your uptake and integration of what you study, and you are assumed to be constantly seeking out materials related to it (books, story-tellers, online materials, media materials, etc.) as part of daily activities to improve the confidence and precision of the knowledge over time.


Incarna d20™ Obsessive Student Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

Deep Uptake: Obsessive Student gives you half your Proficiency Bonus on Lore checks.

iCore Obsessive Student Details/Mechanics

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Body Frame (Form Expression)

Posted on August 6, 2021 in Feature

Body Frame is a Body Form Expressions grants a change in weight and attribute minimums and maximums.

This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.


i20™ Form Expression Details

Measure CP Adj. + Maximum – Maximum Avg. Health Healing Movement Weight adj.
Formidable +2 Constitution Advantage
save vs. Knockback
Powerful +1 Constitution
Average
Supple -1 Constitution
Lithe -2 Constitution Disadvantage
save vs. Knockback

iCore iCore™ Form Expression Details


Type: Physical

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Body Bulk (Form Expression)

Posted on August 6, 2021 in Feature

Body Bulk is a Body Form Expressions grants a change in size, weight, speed, and/or health.

This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.


i20™ Form Expression Details

Measure CP Adj. + Maximum – Maximum Avg. Health Healing Movement Weight adj.
Formidable +2 avg per Health Dice -1 healing/Rest -5′ Movement
-5′ to any Knockback
Powerful +1 avg per Health Dice -1 healing/Rest
Average
Supple -1 avg per Health Dice +1 healing/Rest
Lithe -2 avg per Health Dice +1 healing/Rest +5′ Movement
+5′ to any Knockback

iCore iCore™ Form Expression Details


Type: Physical

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