Posted on November 17, 2022 in D20 iCore Skill Trait
Jumping is a Mobility Expression reflects …
In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, fly – each one can be taken as a Accomplished Activity Trait for the Athletics Skill.
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map
Posted on September 28, 2022 in Feature
Anima Energy Reservoirs represent an anima energy used to boost, leverage, reveal and express related aptitude (Divine, Kinetic, Occult, Psychic, etc.) powers of The Pattern. Reservoirs are the foundation of Aptitude Talent. Entity’s with Essence, Anima Objects, or Empowered Items and Places may possess these reservoirs and can be tapped into consciously. Almost everything has minute traces of anima locked away and unavailable for conscious use. Reservoirs may be modified through Saturation and corruption factors. Natural [Aptitude] Talents automatically gain this Feature in their related Aptitude, without having to pay any extra cost. Phenomenological Lores grant an awareness of related Anima Reservoirs.
Anima Reservoirs have both a Well and Pool aspect.
Acquiring: 2 CP OR 1 Essence cost; Inherent by Species; An Actuated Awareness trigger.
Learning this Feature typically requires either a Primer or an Instructor (personal or Institutional) or must be unlocked through powerful Meditation. The Meditative elements that empower it are tied to the Good Standing status of Institutional members, and once a member leaves they cannot continue affixed them. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy. If successful, the character gains an Initial Potential:
Initial Potential: CP = Proficiency Bonus + 1 per applicable Aptitude = # {appropriate anima}; double Proficiency Bonus if Essence used.
OPTIONS:
Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.
COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
Posted on December 28, 2021
Deep Dive: Any studying, processing a question, or reading takes twice the amount of time due to the proclivities of their intense ways of intaking information and processing it. It will get read multiple times before they are ready to answer questions about it. It can be infuriating to those seeking quick answers. Research takes either twice as long, or 4x as much cost.
Deep Uptake: Your experience over time increases your uptake and integration of what you study, and you are assumed to be constantly seeking out materials related to it (books, story-tellers, online materials, media materials, etc.) as part of daily activities to improve the confidence and precision of the knowledge over time.
Deep Uptake: Obsessive Student gives you half your Proficiency Bonus on Lore checks.
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
| Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
|---|---|---|---|---|---|---|---|
| Formidable | +2 Constitution | Advantage save vs. Knockback |
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| Powerful | +1 Constitution | ||||||
| Average | |||||||
| Supple | -1 Constitution | ||||||
| Lithe | -2 Constitution | Disadvantage save vs. Knockback |
Type: Physical
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
| Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
|---|---|---|---|---|---|---|---|
| Formidable | +2 avg per Health Dice | -1 healing/Rest | -5′ Movement -5′ to any Knockback |
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| Powerful | +1 avg per Health Dice | -1 healing/Rest | |||||
| Average | |||||||
| Supple | -1 avg per Health Dice | +1 healing/Rest | |||||
| Lithe | -2 avg per Health Dice | +1 healing/Rest | +5′ Movement +5′ to any Knockback |
Type: Physical