Posted on May 6, 2021 in D20 Feature iCore Trait
A Mana Reservoir is the Occult form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Occult Empowered Items and Places. The act of manifesting specific Occult Power/Capability using Mana (see hereafter) is referred to as Casting.
Feature Type: Occult
This reservoir grants a measure of the Anima energy known as Mana.
Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Occult.
The following capabilities can be enacted using Chi, but requires Meditation.
The reservoir can suffer Mana Corruption from several external sources.
Posted on November 19, 2018 in Aptitude
A permanent change in the Talent Level of this Aptitude triggers an instance of Actuated Awareness.
Occult Engagement: Having Occult Aptitude and/or occult capability (powers, traits, features using occult [Mana] energy). It is fundamentally the power of revealing the energy of creation to alter The Pattern. A character who takes on this engagement as a primary path of character development is referred to as a Magus. A permanent change in the score of this Aptitude triggers an Actuated Awareness. The act of manifesting specific Occult Power/Capability using Mana (see hereafter) is referred to as Casting.
Petitioning for Occult Power: For more information of the actions and perspectives on this, see the Guide for the Magus.
Mana allows a character to manipulate object, powers, and features based on occult bonds to The Pattern. To consciously and freely gain and use Mana, a character must have a Essence and a Mana Pool. Occult Aptitude provides a basic amount in a Mana Pool, but Mana can be developed independent of it.
Requirements: Adoption of a Primary Class and Primary Ability. * No Aptitude power can be exercised unless the character’s level is equal to the Aptitude rating. *
Primary Classes: Bard (College of Lore only), Sorcerer, Warlock, or Wizard, Fighter (Eldritch Knight – Occult Chronicle or Minor Pact), Rogue (Arcane Trickster – Occult Chronicle or Minor Pact)
Primary Abilities: Charisma, Intelligence, Wisdom
Characters must choose their Primary Class if they have not already (they may only possess 1). This class must be one in which they have a level in. The character must choose their Primary Ability if they have not already (they may only possess 1); It must be on the list of the class’s Proficient Abilities.
Occult Group: A Coven; Requires 3+ occultists can combine powers
All occult abilities manifest as if it were a normal spell for requirements and effects, unless specifically noted. All spells are cast at the Occult Class level, or minimum level needed to cast (whichever is greater). If an aptitude power is not normally usable by the Occult Class, the character can still use it.
Rating | Cost | Description (Cumulative Effects) |
---|---|---|
1 | 5 Essence |
Natural Discernment: +1 on checks for Occult Phenomenon Natural Affinity: The character may Attune a single Empowered Occult Item without Pledging Essence. |
2 | 4 Essence(9 total) |
|
3 | 3 Essence(12 total) |
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4 | 2 Essence(14 total) | Vital Conduit = Gleaning Retrieval: [1 Mana] as part of a Mystic Offering to Glean Mana from a magical/mystical object. |
4 @ time of Character Inception |
Aspect | Aptitude 1 | Aptitude 2 | Aptitude 3 | Aptitude 4 |
---|---|---|---|---|
Aegis Power | Occult Aegis (As an Action; +2 AC; treated as abjuration or conjuration; lasts 10 minutes and shimmers – Stealth is not possible; no concentration needed) | +1 Greater Resilience, Non-Detection | +1 Counter Spell (targeting self only), +1 Greater Resilience (can spend both at once) | |
Attunement | Can attune an additional occult item (requiring the OCcult Class). | Can attune an additional occult item (requiring the Occult Class). | ||
Occult Alacrity | Can use 1 Mana to suspend a readied spell to persist for up to 1 hour. | A readied spell gets the occultist’s Occult Aptitude rating as an Initiative bonus and it cannot be interrupted when cast. | ||
Occult Assistant | Unseen Servant gains a movement rate same as Occultist’s species normal | Unseen Servant gains bonus HP and Strength = Occult Aptitude | If the occultist is within 100’ of an object that they own or are attuned to, the assistant can fetch the item and return if the occultist does not move more than 30’ before it returns. | Unseen Servant enhances Mage Hand so that its activity once cast runs as a Bonus Action |
Occult Inspiration | 1 Mana gains a +1 on an Arcana check (maximum bonus +4 on any single check) | |||
Occult Power | +1 Spell Slot (1st level only). | +1 Spell Slot (1st or 2nd level) | ||
Ritualist | The character gains knowledge of one 1st level spell of their class that can be ritualized. | Swap out a prepared ritual spell per Short Rest (10 minute * spell level) | Character can prepare an extra spell as long as it a spell that can be ritualized; or The character gains knowledge of one 1st level ritual spell of any class. | |
Sense Magic | Detect Magic uses a Bonus Action instead | Detect Magic range is x Occult Aptitude | Detect Magic duration is x Occult Aptitude | Detect Magic requires no Concentration |
Student of Magic | +1 Spells Known (of 1st level only) | +1 Prepared Spell or +1 Spells Known (1st or 2nd level) | +1 Spells Known (1st or 2nd level) & +1 to Spell Attack Modifier | +1 Prepared Spell or Spells Known |
1/Short Rest Powers | Detect Magic, Unseen Servant | Long Strider, Occult Aegis | Arcanist’s Magic Aura | Shield |
4 @ time of Character Inception |
Once the Occult Level has exceeded aptitude (5th).
Posted on October 11, 2015
These materials represent the Incarna i20™ approach based on ©D20 system & d20 use.
The Warlock is always trying to balance their personal quest for power (shortcut) with the plans of their patron and the possible outcomes from their Sworn and Beholden service. These outcomes may be detrimental to them in the long run, or those people or places important to them.
Story Emphasis: It is strongly suggested that all characters have some story for the important elements of their characters.
Universal for all classes: Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
Primary Aptitude(s): Divine, Occult OR Psychic; Divine followers generally use Conviction and progress through the States of Grace. Doing so violates their pact and they will lose all their powers [except Eldritch Invocations] until they Atone.
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
They come from the Mystic Tradition of Patronage. This class uses both Spell and Invocation type castings for determining Casting Constraints. With Conviction, this class can use Divine Connexion to call on small intercessions and counters.
Commitment to Mystic Tradition: If a character decides to commit to a single Tradition as well as using Aptitude for d20 and no Multiclassing, they gain a Committed Spell Progression.
Pact of the Blade Changes:
Pact of the Tome Changes:
Pact of the Chain Changes:
This is a deep part of the Warlock – in exchange for knowledge and power, they serve their patron. At 4th, 8th, and 12th levels, all Warlocks voluntarily subjects themselves to a Gaes from their Patron. They must attempt to fulfill this Gaes as swiftly as possible, or lose the powers of their Eldritch Invocations. While under this Gaes, they gain the use of an additional Elritch Invocation to complete it, and when complete its use fades from the character’s ability.
Blood and Souls! The character kills a victim in a manner proscribed by a Ritual. A Number of victims can be sacrificed for gain equal to their Charisma modifier (min. 1). The benefits gained vanish after a period of time equal to a Short Rest (Long Rest if 13th level or higher). For each sacrifice, the Warlock may choose the following benefit:
Requirements: Soul sacrifice may be done only 1/Long Rest. The victim must be sentient, and have Essence. Type: Enemies of the Patron. Alignment: Must reflect enemies of the Patron.
Inscription Rules: What is inscribed in Warlock grimoires persists through re-conjurings if the inscription cost is doubled. By strict interpretation, anything inscribed therein is gone if it is destroyed or un-conjured. Persistence lasts only a single re-conjuring; if a book is re-conjured each spell and cantrip must be inscribed over the top of again using more expensive materials or the tome’s destruction will cause them to be lost.