Posted on July 31, 2025
The Deepstone Archive of Rhylan is overseen by the Duke of Rhyl’s house mages and priests, in addition to Rhylander Green Conjurists and House Narcosa – helping to keep copies of a lot of it in the Libraries of Port Towne. The Order of the Black Gorgons is known to take interest in what transpires here.
Next to the Deepstone Archive of Rhylan, the Westbrook Hall of Records in the Cunee Abbey is the best source for the time of the Kingdoms of old Rhylan.
This place is a Safe Haven for members of the Rhylander Green Conjurists.
In fact, this ancient underground location in the heart of Rhyl forest has an ‘elevator’ built by Ducateons enslaved by the dragon of Rhyl. The dragon itself was an astute archivist – many stone, leather, metal parchment and paper records were kept recording mostly mundane things for a thousand years while the dragon observed. It is also an earth priest and druidic sanctuary. An elemental is bargained with each year to make the elevator more powerful and quick. Many rumors exist about this play… a doomsday bunker is but one of them. A pilgrimage spot to Seekers of Delleth as well. It is the only place to have a complete map of all the locations of the Thane Libraries of the Hinterlands marked on a map made from a sheet of bronze..
The Greenstone Archway is located in the depths of the Deepstone Archive of Rhylan. It is an ancient artifact of mysterious origins. Only the senior members of the Rhylander Green Conjurists know its workings. All of the Greenstone Bracelets worn by the Ducal Guard are somehow bound to the mysterious Greenstone Archway. It is more of an arched passage that runs about 30 into a wall of soil and green moss that is alive and warm.
Posted on July 31, 2025 in Steel-Realms
Silverstone Tower is a type supermax prison for creatures which cannot be killed. Many of these have spewed forth from the Valley of Sighs. It is one of the things The Grand Duchy of Rhyl is known for. Construction was began in CY __ and completed in CY ___. The World Watchers and the Order of the Black Gorgon both have a constant presence here to monitor and assist. The “Wraith Era of Kaald‘s” (500 years beginning around CY 7000) saw several powerful wraiths bound in the prison until a means of finally killing them could be found.
It is an open center tower with mirrors reflecting sunlight & moonlight at the doors. It is windowless with 10 foot thick walls. It holds traitors, shackled undead, spirits that can normally walk through walls, powerful creatures, and all that cannot by killed but must be held, and those held for questioning until their usefulness is done.
Initial Description: It has an oppressive atmosphere, permeated with the presence of creatures that have been sent there to die and their spirits never walking in sunlight until the day that they fade and finally pass into nothingness.
Heraldry/Symbol:
Greater Sovereignty: Grand Duchy of Rhyl
Type: (see Settlement Planning and Design in The Realms)
Governance: “{title}” (see Titles and Honors of The Realms)
Population: / Transient:
Demographics:
Laws and Protocols of Note: + standard Laws and Codes of the Realms
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Within the prison there is the Tower of Voices. Within the tower are the primary scribes that collect the ‘voices’ – a strange byproduct of the prison. These are the whispers that travel throughout the prison, echoes of thoughts in a multitude of languages. These enigmatic sounds are recorded by scholars in the ‘Tomes of Rhylian Whispers’.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
The Ducal Guard maintains the Garrison of Merrim at Silverstone Tower of around 60 soldiers and 10 officers, and 10-20 swift riders and horses to alert those necessary in the event of an emergency. All those serving here are taught the scarcely known potential fate of the “Empty Guards“.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Establishment of the Grand Duchy of Rhyl, fiefdom of the Kingdom of Gladnor > CY 6514
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
This place is a Safe Haven for members of the Rhylander Green Conjurists.
Rumors say Morkoth had a hand in its making, and its first inhabitant was a creature that was once imprisoned in his own tower and theater he knew he could not watch over it forever.
The Empty Guards: Guards would sometimes collapse or even sit down and never rise from their location. Taken to an infirmary where their bodies were looked after as they withered and their essence passed into further realms.
The crowns with the spirits of The Betrayal of the Three are housed forever in the prison of Silverstone Tower.
Well Kept Secret: The Hidden Hand cult of Malek still has a shrine and sacred attendants in Silverstone Tower. The ritual performed cleanses the aura for a time, hides the aura of life and allows secret forays north Rangers and World Watchers. This is an extraordinary well kept secret known only to a few in the prison who maintain it, a few who use it, The Shroudmaster of Rhylan, the Sisterhood of Dohar Jaideen and a few of the Order of the Black Gorgon.
Posted on July 28, 2025 in Steel-Realms
Tell Cunetha is a ruin that marks the southern boundary of the Haivelaugh Weald in North Vinewood Forest. It was once a natural fortification of the elves, then a human fort where elves and men met. This location bears the Frost-Melded mark an ancient battle with the Dragon of Rhyl. The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented. This is documented and noticed for explorers to stay away.
It is located OUTSIDE the The Vinewall.
After it fell into disrepair, it became a World Watcher keep, and finally it is used in times of active war as a local lookout (usually requiring repairs first).
The Har Cunetha sometimes use it as a base when they need to operate outside the Weald boundaries.
This place is a Safe Haven for members of the Rhylander Green Conjurists.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
There is a full record of all Heralds of the Har Cunetha in the ruins of Tell Cunetha.
Deep in all Elven Wealds of Rhyl, the locations of Tell Cunetha & Houska Castle, and the Three Blades of Ceith Grebatain have a Call Stone as well for the Har Cunetha.
Laey Network for Defense: The elite Har Cunetha make extensive use of the Laey Lines and network that ultimately connect them to the heart of the forest of Ryhl. Tell Cunetha – where the riders meet sometimes – has a branch laey line as well that connects it directly to the heart of the Haivelaugh Weald. The Three Blades of Ceith Grebatain that guard the east of the elves are also connected with laey power. The Laey network channels power to the riders and their mounts to be able to outmaneuver, track, harry, and take down powerful creatures in the Vinewood area and beyond its borders because of it.
Posted on July 25, 2025 in Steel-Realms
Houska Castle sits up on a outcrop in a high mountain valley in the high peaks of the Tolkisson Mountain Range, overlooking a high mountain Houska Pass only survivable as a crossing point by the living in one of the peak summer months. It is one of the more famous though inaccessible Notable Places and Geographical Features in Rhyl. The “Castle” is empty, and certainly seems to have not been designed in any traditional manner. It is one of the key places where a battle took place to stop the Lich Lords in their initial advance, stopped by the druids and forces of the Wylde and army of Rhyl. They used its hostility to the living to try and break through undetected. Several times it has been the site of clashes between the armies of the Lich Lords and Duke of Rhyl, proving to be a place of death and failure for living and undead alike. It is hostile to all, and now it is Just mostly ignored (although scouts for both sides keep sporadic watch to ensure the opposition does not use it either).
This place is a Safe Haven for members of the Rhylander Green Conjurists.
Primary Habitat:
Only the World Watchers keep track of it now, and only infrequently – never being nearby for long. They are on good terms somehow with the omnivorous Houska Mountain Goats of the region.
Push 5’ (random; no opportunity attacks), DC 16 Sanity vs. Frighten 5 rounds 1/short rest
If the defender is shoved into an attack, the attacker gets an opportunity attack; Otherwise defender gets +1 AC
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Way up on a wide ledge that juts into the air from one of the peaks as an obvious constructed edifice. Whatever it is, some of its surface glints even in the sleet and clouds high up, thousands of feet. It must be easily a 80 meters long and roughly rectangular, with a height of about half that. You can swear that there might be some source of lights flickering on it in addition to the reflection.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
It has many rumors surrounding it. It is said to be cursed, haunted, a pit to hell, and a home to all manner of cults… but it stands alone and crumbling, empty now and avoided by all – even the undead – for dozens of kilometers in every direction.
The Order of the Black Gorgons is known to watch over what transpires at this locale.
There are many runes of Occulash inscribed (and flickering) over it – inside and out – part of the strange Defenses of Houska Castle. The defenses are often seen as the flashes of light and heat, explosions, and cracking of the ground.
The World watchers are believed to keep a small stock pile of Honeystone Pollen hidden for emergency defenses.
Deep in all Elven Wealds of Rhyl, the locations of Tell Cunetha & Houska Castle, and the Three Blades of Ceith Grebatain have a Call Stone as well for the Har Cunetha.
Houska Castle is a spirit tether. If a character dies within the active vicinity of the Spirit Tether, a spirit of the character becomes bound to the locale. It will linger in misery, making those of the living miserable unless they can find a way to sever the binding. While tethered, like most spiritus, they cannot affect the living much other than to make their frustration and anger manifest.
The Caverns Under Houska, while known to exist, are not known to be mapped or documented in any meaningful way either on their own or as accessed from Houska Castle. Those who have some out from them have hazy memories and a beguiled sense for direction and distance. It is thought that it is perhaps the effects of The Deeping of the Steel Realms – but nothing has been confirmed and no Orrish have ever been noted to emerge from them or use them to retreat to. The only persistent denizen noted here are the “ice spiders” or “crystal spiders” as they are sometimes known.
The arch magus Morkoth was one of the primary magic to aid in drawing forth the structure of Houska Castle out of the stone.
It was recorded that, at least initially, the creation of Houska Castle included a Naga summoned by the priests of Ikribu.
Player Character Spirits: If a PC dies, they can try and help their friends.
Creatures in the area: Ghosts, Will-O-Wisps, Elementals
Posted on July 6, 2021
A bulwark of the northern defense, “Lasthope”, also known as The Broken Wall is an ancient fortress from the time of kings in the north. In case North Gate Garrison is overrun, it is a redoubt for survivors to flee to about 30 miles behind The Autumn Wall. It has multiple Anvil of Mizras treatments. IT could hold 150,000 defenders if crammed in. It is always stocked with a year of siege supplies and at least 3 months of food. It has its own cistern with a year of water. IT is the equivalent of one of the High King’s Pacification Garrisons.
This place is a Safe Haven for members of the Rhylander Green Conjurists.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Founded by the Berikan family, one of the original 3 claimants of kingship of Rhylan during the age of multiple kings in Rhyl.
Lasthope was used by the High King once as the north was shoke by events that led to the kingdoms of Rhyl being given up and the formation of the Grand Duchy.