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Deepstone Archive of Rhylan

Posted on July 31, 2025 in Steel-Realms

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The Deepstone Archive of Rhylan is a place of records for all that transpires in the northern territories – even North Pines. It is an ancient place, well guarded both physically and mystically to keep out intruders and keep safe and preserved all records stored therein. It is overseen by the Duke of Rhyl’s house mages (The House of Rimehall/) and priests, in addition to Rhylander Green Conjurists and House Narcosa – helping to keep copies of a lot of it in the Libraries of Port Towne. The Order of the Black Gorgons is known to take interest in what transpires here.

  • Crier Platform (announcements) – near civic hall, jail, and/or mayoral (equiv.) office; usually near market & gathering areas; Chartered policy, procedure, and laws posted here. There is announcement board for upcoming policy changes and events. It is always the first place a notice of Bounty appears for renegade or law breaking magi.

Forbidden to Others: In general, any Occult Orders of the Steel Realms besides the Rimehall/’Frost-Makers’ & Rhylander Green Conjurists are prohibited from accessing its mystical archives and storage vaults.

Alternative Lineage Records: Next to the Deepstone Archive of Rhylan, the Westbrook Hall of Records in the Cunee Abbey is the best source for the time of the Kingdoms of old Rhylan.

Refuge: This place is a Safe Haven for members of the Rhylander Green Conjurists and .

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

Ancient Technology: In fact, this ancient underground location in the heart of Rhyl forest has an ‘elevator’ built by Ducateons enslaved by the dragon of Rhyl. The dragon itself was an astute archivist – many stone, leather, metal parchment and paper records were kept recording mostly mundane things for a thousand years while the dragon observed. It is also an earth priest and druidic sanctuary. An elemental is bargained with each year to make the elevator more powerful and quick. Many rumors exist about this play… a doomsday bunker is but one of them. A pilgrimage spot to Seekers of Delleth as well. It is the only place to have a complete map of all the locations of the Thane Libraries of the Hinterlands marked on a map made from a sheet of bronze..

The Greenstone Archway

The Greenstone Archway is located in the depths of the Deepstone Archive of Rhylan. It is an ancient artifact of mysterious origins. Only the senior members of the Rhylander Green Conjurists know its workings. All of the Greenstone Bracelets worn by the Ducal Guard are somehow bound to the mysterious Greenstone Archway. It is more of an arched passage that runs about 30 into a wall of soil and green moss that is alive and warm.

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty

This place contains unique elements of the events of The Fall of the Grand Barony of Altair.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic