Posted on September 21, 2025 in Steel-Realms
The ancient and partially ruined port city of Saltmarch is located north of the Sabarmati River mouth on the Salt Shore of the Reedbed Principality in the Grand Duchy of Rhyl. The city is focused on ship building and a secondary civilian port. This is an ancient and many times razed and rebuilt town without walls and having a large sprawl. Solavia’s Landing is the primary civilian port on the Salt Shore, and Saltmarch the secondary. To the south of the city is the estuary and river mouth of the Sabarmati River, spanned by the Whitescale Bridge connecting Arbenants Port.
Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.
Here to can be found the home of House Narcosa, the order of Necromancers. Though seemingly connected to its presence, the large and ancient cemetery mound that was once sacred to the Pine Tribes is kept respectfully inviolate by the order – even maintained by them.
This location as a Autumnleaf Ale Houses.
Briarwood Presence: This location has the presence of a typical Rhylian Briarwood.
Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.
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Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on August 29, 2025 in Steel-Realms
Greenstone Walk is a western location in the Territories and Fiefdoms of Rhyl of the Grand Duchy of Rhyl. This Rhylan Grant fief consists of several small villages along a rivers’ edge. There are several streams through the area, and while the gold has generally been taken out of the river nearby long ago, there is a bevy of rough amethysts in the rocky terrain the springs run out of. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
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Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
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Rulership: Council of Elders; each small settlement represented by a Hetman.
Population: 200-300 each settlement
The area has some eerie quality of roaming short mists. The inhabitants are used to leaving out offerings to The Rimbus and small faerie kin are constantly glimpsed. It is thought that the faerie use their magics to grow and replace the amethysts in the area.
Posted on August 29, 2025 in Steel-Realms
Piestchulin’s Grove is a western location in the Territories and Fiefdoms of Rhyl of the Grand Duchy of Rhyl. It is one of the Rhylan Grant fiefs. They are known for their amethyst jewelry and gourmet cooks of ‘peasant fare’. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
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Rulership: Hetman
Population: 2,000
The priest of Ezrilus, Piestchulin, settled over a thousand years ago. He and his minions (refugees he had taken in to make his cult) made a desperate stand against Orrish. The minions were half elves, elves, and humans. There was a promise to those that survived that the goddess would restore their number and they held out until only 20 were left, but drove the Orrish back into the forest. The population stays about 2000 people, all are diminutive humans with a strange faerie countenance, and 2/3 are female. They welcome half elves here. Women from here are some called ‘sirens’ they are so beautiful. It is said sometimes Ezrilus walks among them and blesses them with a celestial birth.
Spring festival Ezrilus has act specific to the Glade called petal, flowers, circle, something? Magic cooking, always lucky to learn fresh recipes.
Posted on August 29, 2025 in Steel-Realms
Honeybark Meadows is a western location in the Territories and Fiefdoms of Rhyl of the Grand Duchy of Rhyl. This Rhylan Grant is home to an enclave of mixed blood halflings and faerie kin. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
Rulership: Council of Elders; each small settlement represented by a Hetman.
Population: 200-300 each settlement
This flows between the forests, going south, providing a natural eastern boundary to the meadowlands.
The only constructed crossing point over the Wandering Rope Stream.