Caolite Basin/Lake Caolite (‘The Emeraldheart’)

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Lake Caolite, also called “Emeraldheart” for its greenish color, is the greatest fresh water lake in the Heartlands still. Many rivers in the North Heartlands and some even from the central heartlands drain into it, and the massive Beyne River flows west from it to the sea. Ships from the Northern Merchant Cities, the Grand Duchy of Rhyl and other principalities of the Kingdom of Gladnor ply its surface. A great deal of trade and fishing is conducted on it. It is a gateway to many rivers used as travel for trade and people.

The Weather in the basin is often cooler. Cold air from the magic of the Great Forest of rhyl drops into the basic, runoff from the Duchy of rhyl makes many inlets, and the mountains to the east have cold winds coming down from them. It makes for many turbulent days and a few hellacious storms every year that wreak havoc.

At this location, potash () is mined and shipped out locally and abroad as part of the Fertilizer Industry of Rhyl and others.

Caolite Basin

For a distance of roughly 15-20km around most of the edge of the lake is a depression known as Caolite Basin. The height drops about 1km over the distance to the edge of the lake.

Sources of Lake Caolite

Shore Beacons

The south side beacon in the Barony of Astret on Sentinel Hill can be seen by the territories that border the Caolite Basin/Lake Caolite; There is an accompanying beacon in City of Redmark atop Illisain’s Tower (but lacks the visibility range).


Common Ship Adornment: Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.

Settlements on the Lake

The settlements on the shores of Lake Caolite are mostly major ports for the shipment of goods. Because of the slope at the water’s edge. The basin itself drops about 50m over a 300m slope as a ledge around the waterline. This makes for few fishing villages right on the shore, and more town sized settlements with geological features providing easier shore access for fishing and trade. The eastern edge where _ is has a more gradual, silt filled rim with marshes. The Reedbed Shore / SaLT__of the NW area is also a lowland along the edge, but currents and winds make it far more treacherous.

Territorial Access to the Lake

Any territorial powers that have rights to operate on Lake Caolite (granted or allowed by the High King of Gladnor) to move trade goods and people, also include those chosen or volunteering to serve at North Gate Garrison; All of the later land at The Bloods Port in the City of Redmark.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic