Shelfer’s Alliance: This is a resource sharing and mutual defense pact of the inhabitants of Shelfers Cradle (often called ‘the Cradle’ by locals). The Dryads, Lizardfolk, and Riverfolk descendants along with a a penchant for sheltering the odd half-ork or half-elf has made a unique society of internal tolerance that looks to be closed ranks from the outside.
It consists of a long stretch of forested wetland marsh home to the Lizardfolk, four Dryads of the Wyld protect the Rootland Woods (a large number for its size), and a pair of lake people (Riverfolk) settlements of North Bainside and South Bainside on the banks. Right on its northern edge, and also protecting it in some small measure, is the strange Isle of Mielette – which is often seen as part of it (though none in the cradle make such a claim).
This silly shelf sticks out 1km into Lake Caolite, the product of constant fine silt dumping and currents.
The shelf is a refuge for ships that need repair. The lizardfolk maintain the natural shelf with many creeks depositing silt on it and do repairs with the riverfolk who can resupply and heal injured. If need be, Bread Barges of Soriano can be serviced in case they are damaged in a storm or need to get out of a storm’s way.
The humans of the area are the descendants of a fleeing clan of Rivermen that sought refuge and was given it by the Lizardfolk. Ujeks Plate kept the heavy, low riding war vessels pursuing them from coming in close and the combined might of the Lizardfolk and humans defeated the North Merchant City forces. Pieces (preserved in resin) of the pursuing flagship still adorn various places as an honorific and symbol of the unity.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
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Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
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Defenses: {defensive works, fortifications, garrisons, holdouts}
Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x
The Baron of ___ generally leaves its inhabitants alone as long as they mostly just remain self sufficient, and don’t dip too much into the businesses of his people.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.