Shelfer’s Alliance: This is a resource sharing and mutual defense pact of the inhabitants of Shelfers Cradle (often called ‘the Cradle’ by locals). The Dryads, Lizardfolk, and Riverfolk descendants along with a a penchant for sheltering the odd half-ork or half-elf has made a unique society of internal tolerance that looks to be closed ranks from the outside.
It consists of a long stretch of forested wetland marsh home to the Lizardfolk, four Dryads of the Wyld protect the Rootland Woods (a large number for its size), and a pair of lake people (Riverfolk) settlements of North Bainside and South Bainside on the banks. Right on its northern edge, and also protecting it in some small measure, is the strange Isle of Mielette – which is often seen as part of it (though none in the cradle make such a claim).
This silly shelf sticks out 1km into Lake Caolite, the product of constant fine silt dumping and currents.
The shelf is a refuge for ships that need repair. The lizardfolk maintain the natural shelf with many creeks depositing silt on it and do repairs with the riverfolk who can resupply and heal injured.
The humans of the area are the descendants of a fleeing clan of Rivermen that sought refuge and was given it by the Lizardfolk. Ujeks Plate kept the heavy, low riding war vessels pursuing them from coming in close and the combined might of the Lizardfolk and humans defeated the North Merchant City forces. Pieces (preserved in resin) of the pursuing flagship still adorn various places as an honorific and symbol of the unity.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
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Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x
The Baron of ___ generally leaves its inhabitants alone as long as they mostly just remain self sufficient, and don’t dip too much into the businesses of his people.