Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
There is a short period of illness (Abersand’s Sickness) in newborns in Rhyl and The Wyldes, but the midwives of the north rally to stamp it out within a few years. The newly chartered House of Childsend combines Aerna and Ezrilus midwives to gain a chapter house in City of Klyben in CY 8953 (with Tea House sponsorship – first act in the Tea House Revival), protecting their knowledge, services and rights.
Warning Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden. DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.
The University of Baratriae is still a church of the goddess Ezrilus, but the entire Town of Baratriae is centered around the university here, that deals in occult and celestial lore. The pathways that once were wonders of nature and beauty now connect dormitories and town buildings with the main library where all scholarly work is centered around.
“Knowledge takes you on a journey away from your comfort zone. Passion allows you to embrace this journey.”
Part of the Education in Rhyl is an overview of one of its own famous citizen called The Mind’s Dark Shine – covering the passions of learning and oddly the Silver Pelt ‘variant’ of Lycanthropes of the Steel Realms in the Rhyl. In Rhyl and the Feelands, Lycanthropes seems to be particularly prone to hunting and killing the undead minions of the Lich Lords. It is covered in depth at its source at the university.
Cultural Overview & References for the Grand Duchy of Rhyl
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The Mind’s Dark Shine
CY 6977The Mind’s Dark Shine is published – The observations and preachings of the luminary of Ezrilus named Tannia Lorbeltn – called “The Mindshine”. The collected work is a look into madness, lunacy, the pursuit of knowledge & enlightenment, and Lycanthropes of the Steel Realms.
Moon Vulnerable – several small volumes detailing the signs and behavior of the various types of Lycanthropes.
Seeing from The Dark: Journals of what it is like having wild animal senses and hunting as a shape shifted predator in the dark.
The Skull Moon: A treatise on hunting undead minions of the Lich Lords as a shapeshifter.
The Final Moon: An added book written by a follower in her footsteps named Magnus Ubertus on surviving and ‘curing’ lycanthropy (for the Silver Pelts).
Tannia was a druidic luminary of Ezrilus. Her collected work on her research into madness, lunacy, enlightenment, and lycanthropy in The Steel Realms is ‘The Mind’s Dark Shine’. She, in turn, was called “The Mindshine”. She was a powerful animist and shapeshifter – even capable of using some of her magic spells in shifted form! Some associate her with the increased amount of Lycanthropes in Rhyl.
Magnus Ubertus the necromancer philosopher was famous as having been cured of lycanthropy and having studied The Mind’s Dark Shine and, in essence, ‘completing’ its work. His best friend, research assistant and life partner, the half elf Justus Ballendoc, who was an adherent of Delleth. It was Just us who formalized the text to be added to Tannia’s collected works, and who taught for nearly 100 years
Warning Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden. DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.
Initial Description: The Lodge of the Songbird is a large structure of white limestone, painted white and green to reflect the heraldry of the Duke of Rhyl. It contains a central college of scribes and scriveners, a dormitory (that could hold two hundred or more & supportive facilities), a library, a workshop for music and art, a visitors wing, a scholars workshop and a large arch dedicated to the 2 pillars of knowledge venerated here – Delleth and Ezrilus.
Cultural Overview & References for the Grand Duchy of Rhyl
Heraldry/Symbol: The boreal chickadee (songbird of the North) with a sealed letter in its grip, half sun on the left, half moon on the right – symbolizes they operate at all times.
Groups/Factions: Bards, Scholars and Heralds; Although distinct in their roles and functions, these groups collaborate to ensure operations and functions are handled efficiently and with the reputation of the lodge at the forefront.
Primary Hospitality/Accommodations: Visitors quarters are spacious and lavish by most accounts. Even the dormitory is decorated with local art and heavily stylized.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Warning Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden. DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.
Baghara’s Temple is a temple to a sect of Ezrilus that focuses on knowledge and illumination, following in the footsteps of the founder, the Priestess Baghara, called “The Open-Eyed”. The temple includes the basics of the formal Abbey of Baghara and The Enclosure in White – a low wall inside which several gardens grow and a courtyard containing a sacred plinth and obelisk.
On a high rise is the temple to Ezrilus, Baghara’s Temple, named after the priestess who founded it. It is a center of moon worship and the light that reveals the darkness. It contains a small library of local and northern histories, maps and referrals to cartographers and artists. At its heart of The Enclosure in White is the The Ascendant Plinth – said to be the place where Baghara herself placed her last step as she ascended to the heavens. On top of this is built a white limestone obelisk that rises 25m into the air.
Notable Figures at Baghara’s Temple
The temple’s population in the Abbey proper is about 40 permanent Obedientiaries to serve its primary functions at any given time, as well as another 10-20 seeking education in the faith to become brothers or sisters. Additional followers serve the specialized functions of the temple.
High Abbess/Abbot: High Abbess Henna the White
Abess/Abbot: Abbess Maybry
Prioress/Prior: Prior Allain
Cantor of the Lands: Cantor Lila (oversees the cartographer operations of 12+ followers)
Cantor of the Colors: Cantor Michael (oversees the artistic operation of 8+ followers)
Chronicle of the Locale
Item Powers (common and Attuned) can be found under Common Knowledge tab.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Warning Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden. DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.