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Botanical Studies Campus (Rhyl)

Posted on September 26, 2025

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Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Autumn Hall of Records (Rhyl)

Posted on September 26, 2025 in Steel-Realms

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This contains a list of all those who fought at North Gate Garrison, units, battle records.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Klyben Trading Guild (Rhyl)

Posted on September 26, 2025 in Steel-Realms

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The Klyben Trading Guild oversees trades and procedures of the Trade/Vocational (Craft/Artisan) Practices and commerce are found here. They advocate strict adherence to the letter of the Law and Legal Procedures in Rhyl. The operation of the Ponderosa Market of Klyben is overseen by the Klyben Trading Guild.

Members of the Guild display their membership badges and pin usually on their cap, shoulders or a sash for officers.

Loans & Banks: The Bank of the Silver Stacks clashes with Klyben Trading Guild (most of the money lending and loans is done through them in Rhyl). The families for the Rhylan Grants are said to have secreted fortunes and loan money locally as well.

Troubleshooters: It is said that, at least in Klyben, the trade guild has its own enforcers and a type of gang of troubleshooters. These individuals are not technically criminal, though do represent a group that operates on the fringes or even outside the law sometimes.

Guild Lodges

Each Lodge is a membership group and has a small headquarters on the north side of town.

  • Teamsters

  • Cartwrights

  • Hostelers

  • Smithy

  • Mason

  • Carpenter
Realm's Aptitude Powers: Divine, Occult, and Psychic

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University of Baratriae (Rhyl)

Posted on September 21, 2025 in Steel-Realms

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The University of Baratriae is still a church of the goddess Ezrilus, but the entire Town of Baratriae is centered around the university here, that deals in occult and celestial lore. The pathways that once were wonders of nature and beauty now connect dormitories and town buildings with the main library where all scholarly work is centered around.

“Knowledge takes you on a journey away from your comfort zone. Passion allows you to embrace this journey.”

Part of the Education in Rhyl is an overview of one of its own famous citizen called The Mind’s Dark Shine – covering the passions of learning and oddly the Silver Pelt ‘variant’ of Lycanthropes of the Steel Realms in the Rhyl. In Rhyl and the Feelands, Lycanthropes seems to be particularly prone to hunting and killing the undead minions of the Lich Lords. It is covered in depth at its source at the university.

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

Shrine of the Cold Silver Walk

Sacred to Ezrilus: The Church of the Silvermoon grounds are in ruins, from being sacked long ago, but the ancient altar was moved and reconsecrated as a smaller church of Cold Silver Walk in the University of Baratriae that it once stood as part of.

Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Establishment of the Grand Duchy of Rhyl, fiefdom of the Kingdom of Gladnor > CY 6514


Founding of the Temple: CY 4933

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The Mind’s Dark Shine

CY 6977 The Mind’s Dark Shine is published – The observations and preachings of the luminary of Ezrilus named Tannia Lorbeltn – called “The Mindshine”. The collected work is a look into madness, lunacy, the pursuit of knowledge & enlightenment, and Lycanthropes of the Steel Realms.

  • Moon Vulnerable – several small volumes detailing the signs and behavior of the various types of Lycanthropes.
  • Seeing from The Dark: Journals of what it is like having wild animal senses and hunting as a shape shifted predator in the dark.
  • The Skull Moon: A treatise on hunting undead minions of the Lich Lords as a shapeshifter.
  • The Final Moon: An added book written by a follower in her footsteps named Magnus Ubertus on surviving and ‘curing’ lycanthropy (for the Silver Pelts).

Minor Outcome / Average Difficulty & Uncommon Knowledge

Tannia Lorbeltn

Tannia was a druidic luminary of Ezrilus. Her collected work on her research into madness, lunacy, enlightenment, and lycanthropy in The Steel Realms is ‘The Mind’s Dark Shine’. She, in turn, was called “The Mindshine”. She was a powerful animist and shapeshifter – even capable of using some of her magic spells in shifted form! Some associate her with the increased amount of Lycanthropes in Rhyl.

  • Birth: CY 6956
  • The Mind’s Dark Shine published CY 6977.
  • Death: CY 7045

Scarce Knowledge / Hard Difficulty

Magnus Ubertus

Magnus Ubertus the necromancer philosopher was famous as having been cured of lycanthropy and having studied The Mind’s Dark Shine and, in essence, ‘completing’ its work. His best friend, research assistant and life partner, the half elf Justus Ballendoc, who was an adherent of Delleth. It was Just us who formalized the text to be added to Tannia’s collected works, and who taught for nearly 100 years

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Lodge of the Songbird (Heralds Hall of Rhyl)

Posted on September 15, 2025 in Steel-Realms

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The Lodge of the Songbird is the ‘Heralds Hall’ of the Duke of Rhyl and the primary Bard & Herald Archetype order of the north. It is located in the City of Rhylan of the Grand Duchy of Rhyl. It is a center of knowledge and training for the Heraldic Boreal Tradition. World Watchers are welcome here, as are any who wish to study Lores of the Steel Realms. A record of all members exists in the ducal sponsored Lodge of the Songbird, in Rhylan. There are also bardic supplies and facilities here.

A duplicate of all the heraldry, lineages and rulership of the northern heartlands has been collected and stored here for training. Most are duplicated in the Deepstone Archive of Rhylan and the Libraries of Port Towne. The traditional Law and Legal Procedures in Rhyl, Laws and Codes of the Realms, and the Freelander Way are studied by the Heralds of the lodge. Lute, harps, and guitars made with the “acoustic bronze” elements from Inderood Brozeworks and silver strings for bards in the Lodge of the Songbird from the Heraldic Boreal Tradition.

Initial Description: The Lodge of the Songbird is a large structure of white limestone, painted white and green to reflect the heraldry of the Duke of Rhyl. It contains a central college of scribes and scriveners, a dormitory (that could hold two hundred or more & supportive facilities), a library, a workshop for music and art, a visitors wing, a scholars workshop and a large arch dedicated to the 2 pillars of knowledge venerated here – Delleth and Ezrilus.

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

1-5     >    Services: *** | Comforts: ***** | Friendliness: ***** | Law/Order: ****

Heraldry/Symbol: The boreal chickadee (songbird of the North) with a sealed letter in its grip, half sun on the left, half moon on the right – symbolizes they operate at all times.

Greater Sovereignty: Grand Duchy of Rhyl

Type: Campus (see Settlement Planning and Design in The Realms)

Governance: Internal, Distinct – “High Boreal Heraldsmein” Annetia Ivistus (see Titles and Honors of The Realms)

Population: 300 / Transient: 100
Demographics: 90% human, visitors of all races and creeds.

Laws and Protocols of Note: Heraldic Protocols + standard Laws and Codes of the Realms

Groups/Factions: Bards, Scholars and Heralds; Although distinct in their roles and functions, these groups collaborate to ensure operations and functions are handled efficiently and with the reputation of the lodge at the forefront.

Primary Hospitality/Accommodations: Visitors quarters are spacious and lavish by most accounts. Even the dormitory is decorated with local art and heavily stylized.

  • Dormitory > Housing (long term)/Entertainment (arts & crafts)
  • Visitors Quarters > Housing (long or short)/Entertainment (arts & crafts, intimacy)

Commerce: Research, Scribe & Scrivening, Entertainment (music, art, dance) (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

This Locale has a Office of the Herald representing the local Lord/Lady.

+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

Heraldic Halls in Rhyl

Heralds in Rhyl

Chronicle of the Locale

Historical Chronicle Information

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Establishment of the Grand Duchy of Rhyl, fiefdom of the Kingdom of Gladnor > CY 6514


Ties With the Heralds of Rhyl: The Ducal Lineage, the Ducal Guard, the speakers for the Elven Wealds of Rhyl, locals of the Territories and Fiefdoms of Rhyl know those near them, and all those trained and dwelling in the Lodge of the Songbird know the Heralds of Rhyl

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The Transit of Western Fire is another way, though small, that The Grand Duchy of Rhyl maintains cultural connection to its ancient northern kin and political cooperation more so than other of the High King’s allies. Usually one of the Lodge of the Songbird, or person versed in Heraldic Boreal Tradition is present too. It is a great honor to be chosen for this.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.



Realm's Aptitude Powers: Divine, Occult, and Psychic

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