Posted on August 1, 2025 in Steel-Realms
City of Rhylan is a massive, spread out capital city that is the central hub of The Grand Duchy of Rhyl.
Initial Description:
Rhylan is a sprawling, bustling unwalled city, with a main district on an uplift topped with the Ducal Keep, two other hills (Reethedyn and Hoarthedyn) and four suburbs with obvious vineyards and orchards at its edges. Several towers can be seen from a far distance, and most of the buildings are made from white limestone, making it a dazzling sight. Lush green trees grow throughout the city, making the white limestone even more striking. There are 5 roads leading into it, each marked with a statue of a white dragon as the city’s formal boundary.
Initial Description:
Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Heraldry/Symbol:
Greater Sovereignty: Grand Duchy of Rhyl
Type: (see Settlement Planning and Design in The Realms)
Governance: “{title}” (see Titles and Honors of The Realms)
Population: / Transient:
Demographics:
Laws and Protocols of Note: + standard Laws and Codes of the Realms
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
This Locale has a Office of the Herald representing the local Lord/Lady; Rhylan heralds all follow the Heraldic Boreal Tradition.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Many arches along The Red March and at many places in North Gate Garrison are equipped with the keystone of Aerna’s Rhylan Reveal to detect undead are made here in the temple of Aerna.
Posted on July 30, 2025
The Naighvelaugh Weald is an Elven Weald of the Steel Realms – typical Elven Weald with a normal Schan-Karr. The elves of this deep forest Naighvelaugh Wealdare the most primal and savage in The Grand Duchy of Rhyl. Their position deep in the Great Forest of Rhyl in the Klaurian controlled area of North Pines on the edge of the Giant’s Steps keeps them isolated, amplified by the ‘separatist’ Kalurians around them. They are not xenophobic, but the natural defense of terrain, boundaries, alliance, and militancy has given them a fierce edge and kept their Weald vital and powerful. When sending their representatives as part of the Realms Levy each year, they typically send about 100 of their warriors, and about 20% are the infamous Tree Vipers.
Rulership/Governance: “Green Sleeves“: Inifri Greenspeaker is the office for the Weald who represents it to outsiders. {Integrity ***} – uses Elven Wealden Titles.
Population: Approx. 22,000 Wyld Elves
> Note: There is no official census provided.
Protector Spirit: Epona the HORSE – the senior followers are involved in both Defense and Faith of the community; The horse-mother ties them to the Klaurian folk they live next to.
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Other Wealds are too civilized and have lost their way – except the Har Cunathea! The Gaur Dinae elves near North Gate Garrison are corrupt and given to a melancholy similar to that of the forest elves of Ynth. They are not trusted. Half elves are accepted, but only as warriors – any other association is considered tainted by the ways of civilized humans.
The Har’ahdu Cunaigh – Aelfpath of Helca twines through the Great Forest of Rhyl, also connecting all the Elven Wealds within the Grand Duchy of Rhyl.
Posted on July 30, 2025 in Steel-Realms
The Ostravelaugh Weald is an Elven Weald of the Steel Realms – typical Elven Weald with a normal Schan-Karr.
All the Elven Wealds of the Steel Realms in Helca have Laey Lines going through them that can be activated.
Rulership/Governance: “Green Sleeves“: Holabluh Greenspeaker is the office for Weald who represents it to outsiders. {Integrity ***} – uses Elven Wealden Titles
Population: Approx. 23,000 Wyld Elves
> Note: There is no official census provided.
Protector Spirit: Mhyi t’k the BIRD – the senior followers are involved in both Defense and Faith of the community.
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
Characters with their origins here have the Wyld Elf of the Weald Experience available to them.
Resource Accord with Rhyl: The active version of the Rhylan Weald Accordance that govern resource management is carved upon a preserved tree stump in the City of Klyben in the North District of Klyben for all traders to be able to reference. Per this accord the elves post signs using bright yellow ribbons (from Ten Stacks) to mark their Weald Boundaries.
Those entities Flora Bound to the Wealds have access to the powers described under the Common Amesha Element of the Wealds of the elven faith of the Steel Realms.
The Har’ahdu Cunaigh – Aelfpath of Helca twines through the Great Forest of Rhyl, also connecting all the Elven Wealds within the Grand Duchy of Rhyl.
Posted on July 29, 2025 in Steel-Realms
Ten Stacks is a safe Settlement in the Barony of Welshan for half elves, some elves, and humans on the edge of humanity in eastern Rhyl. It borders the south edge of the Vinewood Forest near the hills to the east. Its primary focus is a trade town (especially with the The Perennial Plinth of Ten Stacks) and a place where all races are welcome.
It is predominantly a brick making community for the locals. It is also known for its yellow dyes made from goldenrod. It has a vibrant association with the Haivelaugh Weald and also has a community of sculptors, potters, and masons with elven aesthetic. The entire County of Dunaine area is well known for the signature yellow clothing and ceramics that come from Ten Stacks.
It is named after the many chimney stacks that are for making and glazing is yellow pottery and bricks.
Initial Description:
This is…
Greater Sovereignty: {part of larger territory?}
Type: {type} (see Settlement Planning and Design in The Realms)
Governance: {model} (see Titles and Honors of The Realms)
Population: {total perm} / Transient:
Demographics:
Groups/Factions:
Primary Hospitality/Accommodations:
Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)
Institutions: (see institutions of The Realms)
Founding: {approximate year/age and culture of origin}
Primary Surrounding Habitat and Weather:
Roads, Streets, & Thoroughfares:
Defenses: {defensive works, fortifications, garrisons, holdouts}
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Half elves who don’t want to stay in Ten Stacks often find adventure or seek belonging closer to cities in the Briarwoods of Rhyl.
Rulership: Mayor & Council of Three (crafters); Population: approx. 12,000 (3,000 of faerie blood)
The riders of the Har Cunetha are known to be a lustful and aggressive bunch that are responsible for many a half elf in the area. Women who get pregnant through their trysts know that their safety is seen to, should they move to Ten Stacks – even after birth. The Tea Lodge of Ten Stacks provides a secure safe place for births.
Occult/Magi Services: General Occult Services is provided here mostly by Quizmans Magusterum in Rhyl. The other Orders of Magi generally focus their efforts on supplying and defending The Red March and North Gate Garrison against the forces of The Lich Lords.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Resource Accord with Rhyl: The active version of the Rhylan Weald Accordance that govern resource management is carved upon a preserved tree stump in the City of Klyben in the North District of Klyben for all traders to be able to reference. Per this accord the elves post signs using bright yellow ribbons (from Ten Stacks) to mark their Weald Boundaries.
In addition to being an official settlement of Barony of Welshan it is protected by the Har Cunetha.
For 100 years, the Ducateon have tried to sell the Ten Hands Blade at the Perennial Plinth of Ten Stacks – it was become local legend that it always ends up back with the Ducateon. Now it is a local legend.
Posted on July 29, 2025 in Steel-Realms
Threeroot Tree is a sacred tree at the heart of the weald. Three trees that rise and twine about one another at the top.
Starwatch Chair: At the top is the starwatch chair, highest point of the forest when it is caused to be raised up another 30′ through faerie magics.
This is the Soul Well of the Haivelaugh Weald. It has been burned, struck by lightning, attacked, and its roots infected by enemies, but has withstood all attempts to destroy it. From it hang thousands of Soul Gems of elves that have passed in battle in by natural causes.
Buried Hope: A few the heartshine turned from life by the Lich Lords minions have their soul gem encased in honey and buried in the roots of the trees – the thought is some day perhaps their spirit can be restored and their memories and wisdom regained.