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City of Rhylan (capital of the Grand Duchy of Rhyl)

Posted on August 1, 2025 in Steel-Realms

Steel Realms
City of Rhylan is a massive, spread out capital city that is the central hub of The Grand Duchy of Rhyl.

Initial Description:

Rhylan is a sprawling, bustling unwalled city, with a main district on an uplift topped with the Ducal Keep, two other hills (Reethedyn and Hoarthedyn) and four suburbs with obvious vineyards and orchards at its edges. Several towers can be seen from a far distance, and most of the buildings are made from white limestone, making it a dazzling sight. Lush green trees grow throughout the city, making the white limestone even more striking. There are 5 roads leading into it, each marked with a statue of a white dragon as the city’s formal boundary.

Initial Description:

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

1-5     >    Services: *** | Comforts: ***** | Friendliness: ***** | Law/Order: ****

Heraldry/Symbol:

Greater Sovereignty: Grand Duchy of Rhyl

Type: (see Settlement Planning and Design in The Realms)

Governance: “{title}” (see Titles and Honors of The Realms)

Population: / Transient:
Demographics:

Laws and Protocols of Note: + standard Laws and Codes of the Realms

Groups/Factions:

Primary Hospitality/Accommodations:

  • Visitors Quarters > Housing (long or short)/Entertainment (arts & crafts, intimacy)

Commerce: (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

This Locale has a Office of the Herald representing the local Lord/Lady; Rhylan heralds all follow the Heraldic Boreal Tradition.

  • Heraldsmein:

Chronicle of the Locale

Historical Chronicle Information

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Many arches along The Red March and at many places in North Gate Garrison are equipped with the keystone of Aerna’s Rhylan Reveal to detect undead are made here in the temple of Aerna.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.



Realm's Aptitude Powers: Divine, Occult, and Psychic

Rhylan High Sacrarium (Rhyl)

Posted on July 29, 2025

Steel Realms
Rhylan High Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler, and presides over all the other sacrarium in the Grand Duchy of Rhyl. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Redmark Sacrarium (Rhyl)

Posted on July 29, 2025

Steel Realms
Redmark Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Fortun Sacrarium (Rhyl)

Posted on July 29, 2025

Steel Realms
Fortun Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Top

Thunderfall Sacrarium (Rhyl)

Posted on July 29, 2025

Steel Realms
Thunderfall Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Top