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City of Rhylan (capital of the Grand Duchy of Rhyl)

Posted on August 1, 2025 in Steel-Realms

Steel Realms
City of Rhylan is a massive, spread out capital city that is the central hub of The Grand Duchy of Rhyl.

Initial Description:

Rhylan is a sprawling, bustling unwalled city, with a main district on an uplift topped with the Ducal Keep, two other hills (Reethedyn and Hoarthedyn) and four suburbs with obvious vineyards and orchards at its edges. Several towers can be seen from a far distance, and most of the buildings are made from white limestone, making it a dazzling sight. Lush green trees grow throughout the city, making the white limestone even more striking. There are 5 roads leading into it, each marked with a statue of a white dragon as the city’s formal boundary.

Initial Description:

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

1-5     >    Services: *** | Comforts: ***** | Friendliness: ***** | Law/Order: ****

Heraldry/Symbol:

Greater Sovereignty: Grand Duchy of Rhyl

Type: (see Settlement Planning and Design in The Realms)

Governance: “{title}” (see Titles and Honors of The Realms)

Population: / Transient:
Demographics:

Laws and Protocols of Note: + standard Laws and Codes of the Realms

Groups/Factions:

Primary Hospitality/Accommodations:

  • Visitors Quarters > Housing (long or short)/Entertainment (arts & crafts, intimacy)

Commerce: (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

This Locale has a Office of the Herald representing the local Lord/Lady; Rhylan heralds all follow the Heraldic Boreal Tradition.

  • Heraldsmein:

Chronicle of the Locale

Historical Chronicle Information

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Many arches along The Red March and at many places in North Gate Garrison are equipped with the keystone of Aerna’s Rhylan Reveal to detect undead are made here in the temple of Aerna.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.



Realm's Aptitude Powers: Divine, Occult, and Psychic

Mizras Temple of the Bone Breakers (Rhyl)

Posted on June 9, 2025

Steel Realms
Mizras Temple of the Bone Breakers is here at the start of The Red March, in the City of Redmark.

Heroic Weapons: The temple purchases Ducateon Weathering armaments for their followers and adherents to purchase on their journey or perhaps even as a reward for heroic deeds in the north. Duxamet can be purchased here for triggering the effects – at a discount to followers of course.

Forge Wax: The warmth of the forges of the Mizras Temple of the Bone Breakers and Redbrand Armory of Redmark supply year round warmth and inspiration for the Forgewax Apiary of Mizras maintained by clergy of Mizras; It is made for the special Redbrand Doublet. Additionally, the Mizras Temple of the Bone Breakers produces more Forge Sweat than any other place in the realms for the defense of North Gate Garrison.


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Scarce Knowledge / Hard Difficulty

It is said Sir General Hadmiren‘s bones are buried in the blessed soil of his homeland of Rhyl at Home Garden at North Gate Garrison – an honor afforded a rare few in thousands of years.

Rare Knowledge / Very Hard Difficulty

One of the minor Orbs of War was drained into the apiary of the bees which create Forge Wax. It is whispered that there is a special Redbrand Doublet made ONLY for special followers of Mizras.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Dunstrand City of County Dunstrand

Posted on August 28, 2023

Steel Realms
Dunstrand City is the capital of the Duchy of Dunstrand and the home of the ducal family, the Forthright’s.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ruary (the City of Festivals)

Posted on July 25, 2023 in Steel-Realms

Steel Realms

Overview: Ruary is a small city compared to the other Merchant Cities. Its stable population is around 20,000 (about the same mount in many “hamlet” communities). Rare hardy grapes on the north side of the river in a valley which catches the sun light and is fed by streams from a lone short peak. Ruard mountain is sacred to Ikribu and Darupet. Pure and cold and used for brewing is the Artesian spring on the mountain named “Pristos”. On the southern side is hops, barley, corn and oats. The major industry is brewing and distilling of mead, wine, and beer – especially beer. When folks speak of northern wine, most of them are shipped out from here, as the aging process and bottling is done in Ruary in traditional manners.

The greatest of the holy place of Scrofa the Boar (of the Wyld Faith), is the artesian Spring of Pristos in Ruary of the North Merchant Cities, on the north side of the Beyne River.

Wheat is mostly brought in from the southern merchant cities – the golden vein of the south. The brewers have been perfecting their craft for thousands of years. There are sacred times, festivals, and such.

PRINZ Family: Alpien

Places

Brothels: The brothels of Ruary are also legendary, and attract many a sailor, merchant, and noble alike.

  • Temple to Ezrilus

Ruard’s Anchor

The bridge over the the Beyne River was constructed by the Ducateon. It is a sight to behold. It supports three full lanes of traffic.

Ahead you can see the arched bridge over the Beyne River. Placed in the narrowest span that could be found, it replaced an ancient ferry crossing that Ruary was founded upon. The bridge is a total of 40m from side to side, arched about 20m high in the center. There are massive constructed embankments on both sides that hold each end in place. Getting closer, you can see that although there are guard stations, they are not manned. There seems to be little in the way of security – probably due to the the repeated attempts over thousands of years to affects it – none of which availed themselves. Mount Ruard looms in the distance on the north side, a small mountain just over 1km tall. The smells, sounds, and sights on revelry are unmistakable – and its easy to understand why Ruary is called the City of Festivals.

Important Groups & Individuals

A council made up of the various brew houses rules the city, with the house of Gormont being the oldest and having the greatest privilege.

Multi-Faith: The town’s patron is Ezrilus and Darupet has a strong following as well, in addition to churches for Ikribu and a shrine to the light-bringers in general and almost every other faith has a shrine presence in Ruary. In some unspoken sense, Ruary is a sort-of neutral ground for the faith’s – though no formal relations are conducted between them here.

Noble Families

Gormont:

Military Strength and Brotherhoods

Each house provides its own militia to guard its product, and House Gormont is paid a stipend by each to have a naval presence and a formal Merchant City garrison – for protection of the town in general. The Harbormaster Office controls the docks and is allied with the breweries, coopers, and Glassblowers and Bottlers Guild of Ruary– serving as their militia as well.

Home of Baleguard


The Breweries of Ruary

Oh, the breweries of Ruary are legendary. From flat (often called a ‘stoic ale’) to bubbly (carbonated)


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Poelitz (Prinz Elector) of the South Merchant Cities

Posted on July 5, 2021

Steel Realms
Located on Ustermaya .

family = Pendium

The presence of the Theurgi Emporium mystical institution here.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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