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The Chained Fists of Mizras

Posted on September 29, 2025

Steel Realms

The Chained Fists of Mizras Monastic Order is a small sect within the Iron Fists of Mizras.

The monks of the Chained Fists of Mizras Monastic Order follow a strict discipline of bodily health and absolute hardening of Spirit and body. Privation is their primary weapon of forging their body into a weapon. They are a living embodiment of a Spartan, aesthetic life and the forging of a human living weapon.

Like their soldier and warrior brothers, this sect of the order also uses unarmed, but their primary weapon is the chain of cold wrought iron as their primary weapon. They wrap the chain over their entire forearm to ensure anchoring it, and it also serves as a form of defense Resilience since they eschew wearing armor. Many of them participate in the hammering that makes the chains for those they carry.

Hall of Trials

The Hall of Trials is the home of the order, in the city of Ruary. It was originally an elite police force of unarmed men AND women that was designed to integrate into the populace and prevent or swiftly end fights due to the excessive drinking about the city of breweries. It has remained the center of the order as it expanded to other major cities, mostly because its demonstrable effectiveness in blending in and working without obvious weapons to quell outbreak of violence.

Wherever their parent Iron First sect has a chapter house, you will likely find a few of the Chained Fists working as trainers and with local watch or city guards.

Intelligence Gatherers: As they integrate with these forces, an unknown aspect of their charge is to bring back knowledge of politics in the locales they are working and training in to the church of Mizras. Without them being hyper aggressive, and blending in more than a warrior or soldier in armor, it is easier for them to gain bits and pieces from those they are embedded with.


i20™ Monastic Weapon Details

Chain of the Order: (Monk Weapon specific to the order) damage = d4+1; 3/5/10
> heavy chain of the order @1st = 1 Resilience (+ base)

iCore iCore™ Monastic Weapon Details

Chronicle of the Order

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Uncommon Knowledge / Average Difficulty

Since CY 9900 (approximately): The sect has become their own order in a few places.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Garrison District of Thunderfall (Rhyl)

Posted on July 15, 2025

Steel Realms

The _ District of the City of Thunderfall is located in the SW of the city, and controls the Western Gate.

Places & Things of Note

Realm's Aptitude Powers: Divine, Occult, and Psychic

Mizras Temple of the Bone Breakers (Rhyl)

Posted on June 9, 2025

Steel Realms
Mizras Temple of the Bone Breakers is here at the start of The Red March, in the City of Redmark.

Heroic Weapons: The temple purchases Ducateon Weathering armaments for their followers and adherents to purchase on their journey or perhaps even as a reward for heroic deeds in the north. Duxamet can be purchased here for triggering the effects – at a discount to followers of course.

Forge Wax: The warmth of the forges of the Mizras Temple of the Bone Breakers and Redbrand Armory of Redmark supply year round warmth and inspiration for the Forgewax Apiary of Mizras maintained by clergy of Mizras; It is made for the special Redbrand Doublet. Additionally, the Mizras Temple of the Bone Breakers produces more Forge Sweat than any other place in the realms for the defense of North Gate Garrison.


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Scarce Knowledge / Hard Difficulty

It is said Sir General Hadmiren‘s bones are buried in the blessed soil of his homeland of Rhyl at Home Garden at North Gate Garrison – an honor afforded a rare few in thousands of years.

Rare Knowledge / Very Hard Difficulty

One of the minor Orbs of War was drained into the apiary of the bees which create Forge Wax. It is whispered that there is a special Redbrand Doublet made ONLY for special followers of Mizras.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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