Vinewood Forest (Rhyl)

Steel Realms
Vinewood Forest is a large forest of pine and fir mixed with some maple (with stands of apple and Star Magnolia in the east edge) in eastern Grand Duchy of Rhyl. It was once a resource managed by humans and elves alike, though the larger southern area was given up by the elves long ago and is very slowly and gradually shrinking due over logging (the human rulers are aware of it and trying to agree in unity to do more to manage it better).

Rulership/Governance: {Integrity ?} There is not a single ruler over the entire forest.

  • Recognized Administrative Center/Seat of Power: None

Population: Some human homesteaders can be found scattered throughout its edges. The North Vinewood is home to the elves of the forest.
> Note: There is no official census provided.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

The winter-blooming Cunee Heath is found on the northern edge of the Vinewood Forest and through the South Cunee Meadowlands.

The dwarves of Sun Stone Top are allowed to harvest some trees every year from the eastern edge, overseen by the elves. This area is clearly marked – no one else is allowed to take from it. The southern most tower of the Three Blades of Ceith Grebatain can see far below into the south Vinewood Forest.

Vinewood Cut is a gap between the southern edge of the Vinewood Forest and north end of the Enecio Peaks. It is the primary east-west travel routes within the County of Dunaine and its neighbors to the west.

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King‘s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The Vinewall once encompassed the entire Vinewood Forest. A few remnants can be found – vines with blossoms still woven around the roots of the largest of trees. These have been fading over the last few centuries.

Active Resource Management: The druids of the Vinewood Forest, Gaur Dinuae Forest & Great Forest of Rhyl and those of the many mountains and streams ensure water and soil health, and work with the World Watchers & Dryads of the Wyld to ensure proper monitoring and attendance of the forest needs as a resource to all.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic