Gaur Dinuae Forest (Rhyl)

Steel Realms

The Gaur Dinuae Forest – “Forest Between Two Rivers” – is the eastern forest of mostly pine and ash in The Grand Duchy of Rhyl that butts up against the Tolkisson Mountain Range to the east. It has been heavily logged, and since the end of the Rylan-Elf wars is in the process of being managed like the Forest of Rhyl now, with the assistance of the local Elven Weald.

Rulership/Governance: {Integrity ?} There is no holder of title over the forest – only the Elven Weald that takes up most of it.

  • Recognized Administrative Center/Seat of Power: None for the few small forest steadings.

Population: Smallfolk of Faerie in unknown numbers stay hidden mostly, a few small logging settlements on the forest edge operated by humans and elves.
> Note: There is no official census provided.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Stands of Spruce and Apple: There are several large stands of old spruce and newer ones growing. The elves of the local Weald have a trade deal with the Marack family of Autumnleaf Ale Houses and they age some of their products in and make winter cider with the apples.

Gaia’s Spring Abundance: The druids of the Gaur Dinuae Forest & Rhyl Forest and mountains and streams ensure water and soil health, and work with the World watchers to ensure proper management of the forest as a resource. It is no longer shrinking, but it is not growing, due to the rebuilding of a lot of structures in the last 500 years. The elves of the Weald in the Forest ensure the wild grains, peas, and beans are protected as fodder for the war horses that is kept in Pacification Garrison of Icewatch/Lorman’s Lament nearby.

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King‘s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Active Resource Management: The druids of the Vinewood Forest, Gaur Dinuae Forest & Great Forest of Rhyl and those of the many mountains and streams ensure water and soil health, and work with the World Watchers & Dryads of the Wyld to ensure proper monitoring and attendance of the forest needs as a resource to all.

Uncommon Knowledge / Average Difficulty

Several of the high mountain springs and water collection points – especially on the Spring Serpent Trail – are also effected by Gaia’s Spring Abundance; This replenishes some of the minerals that are used every year in trade.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic