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Empowered Kinetic Items

Posted on July 15, 2021

Finding/Access to Kinetic items depends on Availability>. The wielding/use of a well recognized institution’s Kinetic Item may also be the equivalent of a Prestige Marker in perception. Empowered kinetic places, kinetic institutions (having their own Tenets), and kinetic individuals often share a Binding using Sigilry. Associated items most often use a Bond of Attunement.

Requirements: Like all Empowered Items, using these items requires specific power: Kinetic Aptitude and/or a Chi Pool.

D20

Incarna Core

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Psychic Aptitude

Posted on November 19, 2018 in Aptitude

Psychic Aptitude is one of the 4 Pillar Aptitudes (Divine, Kinetic, Occult, and Psychic) that comprise the multitude of Presences’ (material, aethereal, etc.) in the The Pattern of the multiverse.

1

A permanent change in the Talent Level of this Aptitude triggers an instance of Actuated Awareness.


i20™ Aptitude Measure Details

iCore iCore™ Aptitude Measure Details

3
4

Psychic Engagement: Having Psychic Aptitude and/or psychic capability (powers, traits, features using psychic [Focus] energy). It is fundamentally the power of imposing will to achieve order to alter The Pattern. A character who takes on this engagement as a primary path of character development is referred to as an Actualizer. A permanent change in the score of this Aptitude triggers an Actuated Awareness. The act of manifesting specific Psychic Power/Capability using Focus (see hereafter) is referred to as Asserting.

Unlocking Psychic Power: The act of using a psychic power is referred to as [psychic] Imposition. For more information of the actions and perspectives on this, see the Guide for Actualizers. The use of Psychic Powers leaves an [Psychic] Impression on The Pattern – A residual mark from psychic tampering/alteration.

Psychic Energy: Focus

To consciously and freely gain and use Focus, a character must have Essence and a Focus Pool. Psychic Aptitude provides a basic amount in a Focus Pool, but Focus can be developed independent of it.

d20™ Psychic Aptitude Mechanics

This content is part of the i20™ Variant for the d20 System™.
> Aptitudes are considered an Advanced concept and use of the d20 Aptitude Approach must be chosen at the time of Character Inception (though not all measures of aptitude assigned).

Psychic Impression Detection: A Psychic Class character may do this a number of times equal to their Proficiency Bonus each Short Rest.

Tasha’s Cauldron has a lot of materials they are or can be converted to a psychic power.

Requirements: Adoption of a Primary Class and Primary Ability. * No Aptitude power can be exercised unless the character’s level is equal to the Aptitude rating. *

Primary Classes:

Primary Abilities: Charisma, Sanity

Characters must choose their Primary Class if they have not already (they may only possess 1). This class must be one in which they have a level in. The character must choose their Primary Ability if they have not already (they may only possess 1); It must be on the list of the class’s Proficient Abilities.

D20 Psychic Aptitude
Rating Cost Description (Cumulative Effects)
1 5 Essence

Natural Discernment: +1 on checks for Kinetic Phenomenon

Natural Affinity: The character may Attune a single Empowered Psychic Item without Pledging Essence.

2 4 Essence
(9 total)

Attribute Affinity: The character gains a +1 increase to the maximum value (usually taking it to 21) of their Primary Ability within their Primary Class.

3 3 Essence
(12 total)

Aptitude Emphasis: At 8th level, if you choose an Ability Score Increase in your Primary Class’s 2 proficient abilities, you can increase one ability by 1 and the other by 2.

4 2 Essence
(14 total)

Potency Conduit = Vital Mind: Enhancements over the spectrum of Actuated Mind

4 @ time of Character Inception

iCore Psychic Mechanics

Psychic Impression Detection: It can only be perceived by someone with Psychic Talent 1+.

iCore Psychic Aptitude
Rating Cost Description
1 5 Essence
2 4 Essence
(9 total)

3 3 Essence
(12 total)
4 2 Essence
(14 total)
4 @ time of Character Inception
Divine: Bonds of greater purpose though spirit and insight into mystic connectedness.
Kinetic: Mind-over-body through the rigors of health, concentration, and discipline.
Occult: Command of arcane powers & entities through understanding of The Pattern.
Psychic: Reality as a representation/reflection of Will Power and inner vision.

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Kinetic Aptitude

Posted on November 19, 2018 in Aptitude

Kinetic Aptitude is one of the 4 Pillar Aptitudes (Divine, Kinetic, Occult, and Psychic) that comprise the multitude of Presences’ (material, aethereal, etc.) in the The Pattern of the multiverse.

Kinetic Engagement: Having Kinetic Aptitude and/or kinetic capability – Powers, Skills/Traits, and/or Features using kinetic [Chi] energy. It is fundamentally the power of equilibrium in space and time to alter The Pattern. A character who takes on Kinetic Engagement as a path of perspective and development (to seek/petition for, acquire, and build up powers) is referred to as an Adaptate. The act of manifesting specific Kinetic Power/Capability using Chi (see hereafter) is referred to as Demonstrating. A permanent change in the score of this (or any) Aptitude triggers an Actuated Awareness.


i20™ Kinetic Engagement Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

Requirements: Adoption of a [Kinetic] related Primary Class and Primary Ability. * No Aptitude power can be exercised unless the character’s level is equal to the Aptitude rating. *

iCore Kinetic Engagement Details/Mechanic

All benefits from previous measures are inherited.


i20™ Kinetic Measurement Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.
D20 Kinetic Measurements
Rating Cost Description (Cumulative Effects)
0 [Latent] 0 Essence A Latent Talent has no measurable aptitude, but does possess a related anima energy; Kinetic anima is “Chi“.
1 5 Essence

All the Basic/Proficient capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

Natural Discernment: +1 on checks for Kinetic Phenomenon

Natural Affinity: The character may Attune a single Empowered Kinetic Item without Pledging Essence.

2 4 Essence(9 total)

All the Accomplished capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

  • Attribute Affinity: The character gains a +1 increase to the maximum value (usually taking it to 21) of their Primary Ability within their Primary Class.
3 3 Essence(12 total)

All the Exceptional capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

  • Aptitude Emphasis: At 8th level, if you choose an Ability Score Increase in your Primary Class’s 2 proficient abilities, you can increase one ability by 1 and the other by 2.
4 2 Essence(14 total)

All the Masterful capabilities (as well as those of lesser measures) of the Common Kinetic Aptitude Powers.

Vital Conduit: = Vital Body: [1 Chi] The next set of Death Saves (until an outcome is resolved) requires only a 9 or better for success.

4 @ time of Character Inception

iCore Kinetic Aptitude

iCore Kinetic Aptitude
Rating Cost Description
1 5 Essence
2 4 Essence(9 total)
3 3 Essence(12 total)
4 2 Essence(14 total)
4 @ time of Character Inception
Common Kinetic Aptitude Powers: These scale with each Measure.

Kinetic Affinity

Armored Maneuvers

Action Burst

Shrug Off

Unarmored Maneuvers

Chi is the Anima Energy within The Pattern that fuels some kinetic Bonds, powers, and Features; It is accumulated in a Chi Reservoir.

Divine: Bonds of greater purpose though spirit and insight into mystic connectedness.
Kinetic: Mind-over-body through the rigors of health, concentration, and discipline.
Occult: Command of arcane powers & entities through understanding of The Pattern.
Psychic: Reality as a representation/reflection of Will Power and inner vision.

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Divine Aptitude

Posted on November 19, 2018 in Aptitude

Divine Aptitude is one of the Pillar Aptitudes (Divine, Kinetic, Occult, and Psychic) that comprise the multitude of Presences’ (material, aethereal, etc.) in the The Pattern of the multiverse.

Divine Engagement: The Harmony of Unity: Having Divine Aptitude, a Synergy Reservoir, and/or divine related Features.

A permanent change in the Talent Level of this Aptitude triggers an instance of Actuated Awareness.


i20™ Aptitude Measure Details

iCore iCore™ Aptitude Measure Details

3
Synergy is the Anima Energy within The Pattern that fuels some divine Bonds, powers, and Features; It is accumulated in a Synergy Reservoir.

transcendent beings?

It is fundamentally the power of a community united in beliefs and purpose through a devotional bond to a Principal in order to alter The Pattern. Its focus lies in supporting, boosting, empowering, and fostering the well-being of the community.

> A character who takes on Divine Engagement as a chief path of development is referred to as a Follower.
> The act of manifesting divine power is referred to as Adjuration. Such powers are typically learned through the Mystic Tradition of Inspiration.

Petitioning for Divine Power: Divine practitioners most often use Adjuration (petitioning) for spells and Inscription (scrolls) Methodologies to make scribed magics. For more information of the actions and perspectives on this, see the Guide for Followers.


d20™ Divine Aptitude Mechanics

This content is part of the i20™ Variant for the d20 System™.

Requirements: Adoption of a Primary Class and Primary Ability at the time of acquiring the first measure of Aptitude for d20 (see full details on acquiring d20 Aptitude). * No Aptitude’s granted powers can be exercised unless the character’s level is equal to or higher than the Aptitude rating. *

Primary Classes: Cleric (Inspiration tradition), Druid (Inspiration and Spark/Anima traditions), Paladin (Inspiration tradition); Note Multiclassing Options changed.

Commitment to Mystic Tradition: If a character decides to commit to a single Tradition as well as using Aptitude for d20 and no Multiclassing, they gain a Committed Spell Progression.

Primary Abilities: Charisma, Intelligence, Wisdom; it must be one of the Primary Class’s proficient abilities.

Rating Cost Description (Cumulative Effects)
1 5 Essence

Divine Aptitude Common Elements (at Every Level)

Inspired Litany: The Character gains a bonus equal to their Aptitude to their Religion checks for their own faith(s) as represented by the Tenets of it’s Abiding Litany.

Natural Affinity: The character may Attune a number of Empowered Divine Item equal to half their Aptitude (minimum of 1) without Pledging Essence.

Natural Discernment: The Character gains a bonus equal to their Aptitude to their Divine Phenomenon checks.

Natural Foundation: The Character sets their Conviction equal to their Aptitude. If the Aptitude measure is equal to or less than their current Conviction, Conviction increases by 1.

Mystic Insight: The character gains a total number of Prepared Spells from Aptitude for the Primary Class equal to their Proficiency Bonus or their Aptitude rating (whichever is higher).

Additional Aptitude Powers

  • Divine Bulwark: Using their natural insight, all abjurations of Bless [spell] or Resistance [cantrip] are enhanced when cast upon a target that has the condition of Shared Litany. A Character must choose 1 magical effect; some classes do not have both as an option.
    At this level, no Concentration for the Divine Bulwark effect is required.
2 4 Essence 
(9 total)
  • Divine Aptitude Common Elements
  • Attribute Affinity: The character gains a +1 increase to the maximum value (usually taking it to 21) of their Primary Ability within their Primary Class.
  • The character is able to use the Channel Divinity power in the faithful around them as an Action. It must be voluntary, and the target possessing it within 30′.
  • Divine Bulwark: At this level, the Divine Bulwark effect has maximum effect on all affected with Shared Litany.
3 3 Essence 
(12 total)
  • Divine Aptitude Common Elements
  • Aptitude Emphasis: (Lesser) The character’s maximum in their Primary Ability is raised by 1.
  • Enhanced Liturgy: If the character abjures a spell at a target with compatible/harmonious condition of Shared Litany, it enhances the effects. A Bless spell is treated as if it was one level higher spell slot, and has maximum effect. Healing Word always has maximum effect. Shield of Faith requires no concentration.
  • Prepared Magic: The character can have a divine spell “prepared” and gain an initiative bonus equal to their proficiency bonus. Their next Action must be to use that spell or it is not considered prepared any longer.
  • Divine Bulwark: At this level, the Divine Bulwark effect affects all targets with Shared Litany within 5′ of the abjurer.
4 2 Essence 
(14 total)
  • Divine Aptitude Common Elements
  • Aptitude Emphasis: (Greater) At 8th level, if you choose an Ability Score Increase in your Primary Class’s 2 proficient abilities, you can increase one ability by 1 and the other by 2.
  • Prepared Magic: The character can have a divine spell “prepared” and gain an initiative bonus equal to double their proficiency bonus. Their next Action must be to use that spell or it is not considered prepared any longer.
  • Devoted: Gain an extra use of Channel Divinity
  • Vital Conduit = Principal Source: [1 Synergy] Effort is purely the domain of the Principal, the intended adjuration/casting of a divine power cannot be interrupted nor can the Concentration be interrupted.
  • Divine Bulwark: At this level, the Divine Bulwark effects adds Relentless Endurance on all affected with Shared Litany.
4 @ time of Character Inception

iCore Divine Mechanics

Core Divine Aptitude
Rating Cost Description
1 5 Essence
2 4 Essence 
(9 total)
3 3 Essence 
(12 total)
4 2 Essence 
(14 total)
4 @ time of Character Inception = Natural Divine Talent

Divine: Bonds of greater purpose though spirit and insight into mystic connectedness.
Kinetic: Mind-over-body through the rigors of health, concentration, and discipline.
Occult: Command of arcane powers & entities through understanding of The Pattern.
Psychic: Reality as a representation/reflection of Will Power and inner vision.

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Occult Aptitude

Posted on November 19, 2018 in Aptitude

Occult Aptitude is one of the 4 Pillar Aptitudes (Divine, Kinetic, Occult, and Psychic) that comprise the multitude of Presences’ (material, aethereal, etc.) in the The Pattern of the multiverse.

1

A permanent change in the Talent Level of this Aptitude triggers an instance of Actuated Awareness.


i20™ Aptitude Measure Details

iCore iCore™ Aptitude Measure Details

3
4

Occult Engagement: Having Occult Aptitude and/or occult capability (powers, traits, features using occult [Mana] energy). It is fundamentally the power of revealing the energy of creation to alter The Pattern. A character who takes on this engagement as a primary path of character development is referred to as a Magus. A permanent change in the score of this Aptitude triggers an Actuated Awareness. The act of manifesting specific Occult Power/Capability using Mana (see hereafter) is referred to as Casting.

Petitioning for Occult Power: For more information of the actions and perspectives on this, see the Guide for the Magus.

Occult Energy: Mana

Mana allows a character to manipulate object, powers, and features based on occult bonds to The Pattern. To consciously and freely gain and use Mana, a character must have a Essence and a Mana Pool. Occult Aptitude provides a basic amount in a Mana Pool, but Mana can be developed independent of it.

d20™ Occult Aptitude Mechanics

This content is part of the i20™ Variant for the d20 System™.

Requirements: Adoption of a Primary Class and Primary Ability. * No Aptitude power can be exercised unless the character’s level is equal to the Aptitude rating. *

Primary Classes: Bard (College of Lore only), Sorcerer, Warlock, or Wizard, Fighter (Eldritch Knight – Occult Chronicle or Minor Pact), Rogue (Arcane Trickster – Occult Chronicle or Minor Pact)

Primary Abilities: Charisma, Intelligence, Wisdom

Characters must choose their Primary Class if they have not already (they may only possess 1). This class must be one in which they have a level in. The character must choose their Primary Ability if they have not already (they may only possess 1); It must be on the list of the class’s Proficient Abilities.

Occult Group: A Coven; Requires 3+ occultists can combine powers
All occult abilities manifest as if it were a normal spell for requirements and effects, unless specifically noted. All spells are cast at the Occult Class level, or minimum level needed to cast (whichever is greater). If an aptitude power is not normally usable by the Occult Class, the character can still use it.

  • Major Occultists: These have a deep background of regimen, discipline, and experience.
  • Minor Occultists: This represents a tangential, minimal, or passing interest only. These include: Magic Initiate and Ritual Caster that use Wizard/Bard/Sorcerer/Warlock spells with Occult Chronicle or Minor Pact as their source.
D20 Occult Aptitude
Rating Cost Description (Cumulative Effects)
1 5 Essence

Natural Discernment: +1 on checks for Occult Phenomenon

Natural Affinity: The character may Attune a single Empowered Occult Item without Pledging Essence.

2 4 Essence(9 total)
  • Attribute Affinity: The character gains a +1 increase to the maximum value (usually taking it to 21) of their Primary Ability within their Primary Class.
3 3 Essence(12 total)
  • Aptitude Emphasis: At 8th level, if you choose an Ability Score Increase in your Primary Class’s 2 proficient abilities, you can increase one ability by 1 and the other by 2.
4 2 Essence(14 total) Vital Conduit = Gleaning Retrieval: [1 Mana] as part of a Mystic Offering to Glean Mana from a magical/mystical object.
4 @ time of Character Inception
D20 Occult Aptitude
Aspect Aptitude 1 Aptitude 2 Aptitude 3 Aptitude 4
Aegis Power Occult Aegis (As an Action; +2 AC; treated as abjuration or conjuration; lasts 10 minutes and shimmers – Stealth is not possible; no concentration needed) +1 Greater Resilience, Non-Detection +1 Counter Spell (targeting self only), +1 Greater Resilience (can spend both at once)
Attunement Can attune an additional occult item (requiring the OCcult Class). Can attune an additional occult item (requiring the Occult Class).
Occult Alacrity Can use 1 Mana to suspend a readied spell to persist for up to 1 hour. A readied spell gets the occultist’s Occult Aptitude rating as an Initiative bonus and it cannot be interrupted when cast.
Occult Assistant Unseen Servant gains a movement rate same as Occultist’s species normal Unseen Servant gains bonus HP and Strength = Occult Aptitude If the occultist is within 100’ of an object that they own or are attuned to, the assistant can fetch the item and return if the occultist does not move more than 30’ before it returns. Unseen Servant enhances Mage Hand so that its activity once cast runs as a Bonus Action
Occult Inspiration 1 Mana gains a +1 on an Arcana check (maximum bonus +4 on any single check)
Occult Power +1 Spell Slot (1st level only). +1 Spell Slot (1st or 2nd level)
Ritualist The character gains knowledge of one 1st level spell of their class that can be ritualized. Swap out a prepared ritual spell per Short Rest (10 minute * spell level) Character can prepare an extra spell as long as it a spell that can be ritualized; or The character gains knowledge of one 1st level ritual spell of any class.
Sense Magic Detect Magic uses a Bonus Action instead Detect Magic range is x Occult Aptitude Detect Magic duration is x Occult Aptitude Detect Magic requires no Concentration
Student of Magic +1 Spells Known (of 1st level only) +1 Prepared Spell or +1 Spells Known (1st or 2nd level) +1 Spells Known (1st or 2nd level) & +1 to Spell Attack Modifier +1 Prepared Spell or Spells Known
1/Short Rest Powers Detect Magic, Unseen Servant Long Strider, Occult Aegis Arcanist’s Magic Aura Shield
4 @ time of Character Inception

High Occultist

Once the Occult Level has exceeded aptitude (5th).

  • Bard: They gain a wizard school, and Bardic Inspiration is doubled when used resisting spells, +1 Spells Known and +1 Spell Slot
  • Sorcerer: +1 Sorcery Point, +1 Metamagic, Regain +1 Sorcery point per Short Rest, +1 Spell Known
  • Warlock: +1 spells known. +1 Spell Slot and +1 Eldritch Invocation when they get their pact boon OR can use their 6th level warlock powers twice as often. Their curses after they get their pact boon are stronger as well. Bane is always maximum penalty, and Bestow Curse has disadvantage on its save.
  • Wizard: Gains a 2nd level ability from another school (not any tradition – must be a school of magic) at 5th and another at 10th (or the 6th level ability in the first one), +1 cantrip, can use 5 mana to cast Detect Magic, +1 to Arcane Recovery, +1 prepared spell.

iCore Occult Mechanics

iCore Occult Aptitude
Rating Cost Description
1 5 Essence
2 4 Essence(9 total)
3 3 Essence(12 total)
4 2 Essence(14 total)
4 @ time of Character Inception
Divine: Bonds of greater purpose though spirit and insight into mystic connectedness.
Kinetic: Mind-over-body through the rigors of health, concentration, and discipline.
Occult: Command of arcane powers & entities through understanding of The Pattern.
Psychic: Reality as a representation/reflection of Will Power and inner vision.

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