Posted on August 24, 2025 in Steel-Realms
Hothwillow’s Wound is a place in the Forest of Rhyl where the Orrish continue to attack from. It is somehow hidden from the druids and other divine powers. The hills and mountains of The Giants Steps that run through the western edge of the Forest of Rhyl are thought to be home to it.
Rulership/Governance: {Integrity ?} Unknown
Population: Unknown
> Note: There is no official census provided.
It is a continuing source of menace and fear, though it rarely Disgorges enough Orrish to necessitate an army. It has been sought many times, and never found.
It bears the name of the founder of Meargansdale Vale – Meargan Hothwillow, the High King’s Ranger who killed the Cloud Giant Krael Bolga in the nearby river’s headwaters.
It is thought it stays obscured through some magic of The Deeping and the shamans of the Formorian Giants.
Posted on August 7, 2025 in Steel-Realms
One of the Notable Places and Geographical Features of the Grand Duchy of Rhyl are the Mushrooms of Rhyl. The many forests and moist environments as well as the Wylden quality have made it famous for its mushrooms.
Mushroom Farms: There are MANY mushroom farms around the forest that are shared resources for the Council of Rhylan.
Mushroom Sustenance: The myriad of mushrooms is a major source of protein and grown and harvested in both domesticated areas and protected wild ones.
The power of Rhyl’s natural bounty and Wylden many times creates faerie rings in the forest, and causes strange and powerful mushrooms to grow naturally in certain areas. The mystic effects of the rarer ‘blooms’ naturally draws strange and wondrous defenders. Whispers of strange mushrooms, like Fremlie Fold of elven origins, are rife throughout the north. Despite repeated attempts, the Criminal Presence in Rhyl has never been able to restrict access to or control the Mushrooms of Rhyl.
The forests have several minor anima fonts and powerful Laey Lines. Some of the mushrooms that grow in Rhyl are a direct result of this. These mushrooms are capable of being mixed into a solution that can be used as Spell Components to increase the potency of a spell. They must be mixed in a specific ratio, this mix is referred to as the “Bonnet Cap” of Rhyl.
Wyld Constraints: Repeated efforts to domesticate these by Quizmans Magisterium in Rhyl have failed. In fact, concerted attempts to organize harvesting in the wild have failed due to the influence of Wylden. Something about Rhyl’s strong attachment to the Laey prevents anything but individual foraging from evert turning up more than Dryad’s Fireknot.
Requires Botany DC 16 check
Casual = +5 to DC.
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
The Candy Cap Mushroom Trade Pipeline: The Greykin Hill People have handled the Candy Cap Mushroom Harvest the Candy Cap Mushrooms of Rhyl. It is a sweet mushroom that only grows in their areas of The Bromarre Stretch with their techniques, and it makes the meat of the huge cave millipedes sweet from consuming it. They trade the millipedes with the The Kemethian Fisherfolk who in turn prepare and sell it to others in the Barony and county as a well known delicacy. Even more rare is the trade in the mushroom themselves – 100 grams goes for 100sc.
Item Powers (common and Attuned) can be found under Common Knowledge tab.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Though it is not well known and mostly forgotten, the Mushrooms of Rhyl in the Great Forest of Rhyl have a higher tendency to grow in the areas once Frost Melded; The Wylden of Rhyl somehow influences the areas of the Dragon of Rhyl’s breath was used – sites for hunting or fighting.
Posted on August 1, 2025 in Steel-Realms
North Gate Garrison Locations and Areas are many. It is a large area consisting of the length of the The Autumn Wall and everything on the west side of it. Territorially, the entire area is under the administration of The Grand Duchy of Rhyl in The Fortified city of Alstaad. The military presence is all managed by agents of the High King of the Steel Realms. It is not unusual to see some of Order of the Black Gorgon agents here. The Hoarblight is a terrifying death effect that targets places near and along The Autumn Wall and The Red March.
Most fortifications of the area have the Anvil of Mizras treatment.
These places are one of many that Commoners of the Steel Realms serve in as part of the Realms Levy to directly stand watch & fight in.
Posted on August 1, 2025 in Steel-Realms
The Red March is the pathway that leads through Grand Duchy of Rhyl to North Gate Garrison to fight the Lich Lords. A constant train of supplies and man power are coming and going along its length that mostly goes over the Bronzed-Edge Tableland. It supports the oaths for those that serve – All Must Serve Against the Undead – Those who take the Oath of the Day Watch and Rhylan the Living are part of a system in their region that determines who is sent to represent their home on The Autumn Wall. Halfling operators drive the constant passage of the supplies along the tracks of the Rails of The Red March.
Governance Martial law and necessary changes are obvious along the track of The Red March all the way to North Gate Garrison.
Lich Lord’s Wrath: As one of the Encounters in the Grand Duchy of Rhyl here, the Lich Lord’s Anger Manifest attempt to summon the terrifying death effect of the Hoarblight along and near the The Autumn Wall and The Red March.
Many arches along The Red March and at many places in North Gate Garrison are equipped with the keystone of Aerna’s Rhylan Reveal to detect undead.
Travel upon The Red March is grim, and few speak in raised voices. Far from silent, there is a constant bustle of groups no less than 30 moving to and fro, of shifting equipment & the rumbling of carts and wagons, orders being shouted, and… the groans of the wounded on the return. A haunted look on those returning, and trepidation and bravado on those headed north. Merchants, soldiers, patrols, knights & hopefuls seeking entry to a martial order, volunteers, and pilgrims fill the road. The most devout pilgrims all wear color coded bright head bands for quick identification by priests in dire need of the power to which they have dedicated themselves to. On the outside edges are the legendary “Red Rails” – if you are lucky, their swift movement can be witnessed… though it is a harbinger of dire need or dire consequences – depending on the direction of travel.
Prevailing Weather in Rhyl: The Lich Lords send cold blasts of hoarwind and frost.
The only area the Merchant City trading interests step lightly in is the Grand Duchy of Rhyl – the stability of the flow of goods and soldiers along The Red March is paramount.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The The Bread Barges of Soriano are technically sailcraft, not a barge. However, they are wide and stable, slow moving but ensure a continuous safe flow of the bread of The Wheat Fields of Elmond’s Shire and other smaller areas. These sail primarily to the City of Redmark at the start of The Red March – their ultimate destination to feed those fighting on The Autumn Wall.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
It began as a series of forts.