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City of Agrayginia (ruins; transported)

Posted on November 25, 2025 in Steel-Realms

Steel Realms

The City of Agrayginia (A-gray-ginia) was once a city in the trade paths of the Crossroads of the North in North Gate Pass. When the Lich Lords of the Steel Realms entombed the north, they used powerful magics (The Shattering) to instantly freeze and corrupt entire cities, causing those in them to embrace the icy bargain of undeath. The city was a well known place of learning and empowerment, even having its own strange guardian. Prior to the The Spirit-Wind of the North, seekers had been sent through the Flame Of Oruu to seek enlightenment in Zermai.

The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented. These ruins are NOT part of any limited list.

At the time powerful druids and cleric were working with the guardian and managed to shift an entire square quarter mile block of the city of Agrayginia into the guardians land. In the block was the great amphitheater of Vrenbaer, sacred to the Lords of Light, which was used to summon otherworldly music and song from the outer planes – this was to be the anchor to try and save the gathered people. The portion of the city was protected, some say transported to another realm. Regardless, they were never seen or heard form again.

Shattered Block

Transported Block

The portion of the city was transported, but it too became shattered. In an attempt to stop the effect from spreading, the guardians mate rushed in to stem the tide of undead sweeping out of the evil blight. There is a guardian still in the transported portion.

Realm's Aptitude Powers: Divine, Occult, and Psychic

The Vinewood Scar

Posted on October 17, 2025

Steel Realms
The Vinewood scar is a deep gouge into the Vinewood Forest running east west, starting on the west side of the forest. It was made by an attempt to enact a ritual of The Shattering on the area. When that failed, the ire of the Lich Lords unleashed a Grave Quake that blighted the whole are with churned up gravesoil. It was eventually logged and all the corrupted trees burned. A few “Scar Spears” were made – the undead seemed particularly vulnerable to it. The Har Cunetha wield the remainder of these black, burned spears crafted from The Vinewood scar.

Loochrighten had been a key figure serving on the Autumn Wall – this was the Lich Lords revenge!

Current State: Nothing grows here now. Frost covers the ground by midnight, it twinkles a sickly miasma of black-green, and foul mists rise off the land. The remains of a rock ledge by a short hill can still be seen – where the elven knight Loochrighten once had his domicile and ruled much of these lands, when the Weald was most of the forest. Green mists sometimes drift off the patch – always away from the fores though.

Encounters: The small faerie folk left the Vinewood Forest mostly because of this, and avoid this area completely. Netheb the Aged came to The Vinewood scar in CY 9051 to look into the effect and see if the order could do anything – it is said he still monitors it personally.

  • Green mists sometimes take skeletal form, but have never harmed anyone directly – just frightens people from the area and provides a source of many rumors and stories.
  • Sometimes willow-wisp of elvish spirit that died here rises up as corrupted souls, so great was the evil intent.
  • Unscrupulous have come seeking powerful evil spirits and power.

i20™ Effect Details

i20 Text

iCore iCore™ Effect Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Ruins of Creb-Navarood

Posted on June 16, 2016

Steel Realms
Creb-Navarood is one of the Shattered Cities of the Hinterlands.

Regional:

History

[contentblock id=knowref1]If nothing is indicated, assume Common Knowledge.

Most Recent Stirrings

Early Years

Formation

[Hinterlands]
Realm's Aptitude Powers: Divine, Occult, and Psychic

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