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Staghelm (capital city of the Barony of Matchalk)

Posted on August 9, 2023 in Steel-Realms

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Staghelm is a bustling city and the capital of the Barony of Matchalk.

Rulership: The city is governed by a mayor and a council of Aldermen.

The Scattered Geese Inn

A hub for adventuring and mercenary gathering to fight the Orrish to the east.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Library of Gaoliath

Posted on August 10, 2022 in Steel-Realms

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From the Alcove of Echoes (located within) comes the Echoing Messages (special magic used by World Watchers to send messages across the world to the ‘alcove’), and all information collected by the World Watchers goes into this carved out, multi story, multi-chambered cave system. It is a massive archive of knowledge containing Books, Scroll, and Maps (and related materials). The Library of Gaoliath is guarded without fail, and without end by the most accomplished and valorous bards of the order. It is named after the sponsor of the order, the wizard named Gaoliath of the Long-Step. The Sisterhood of Dohar Jaideen provide the magical protection using means only known to them and a few senior bards. Rumors have it that it is the same sort of crystals said to be used by House Malor of Dunstrand. Any Lore can be found within its environs. The strange order of The Thought Tenders (a sub-sect of The Winding Wind collegia) is also trained and retire here after a career of World Watching.

Recording Information

The scribes of the library take any sources they are given for cataloging and storage. There are a sub-set of the scribes guild that ONLY function to maintain and find entries swiftly in the “Gaoliathian Index”.

Scribes are working non-stop, day and night all year round to copy and catalog. In addition to paper, which is vulnerable to many war and environmental factors, there are masons using stone and metal, papyrus and custom paper, and paper and bark from elven living trees of Ynth. The elves supply a flow of resin from Ynthian trees, which coats surfaces and is absorbed and hardens + preserves.

Remnants of Olde

The orignal library was built from the remnants of Highstrap Library in the city of Sorleque of The Fallen East. That great library’s contents was taken and scattered when darkness covered the land. Much survived but much lost. It was rebuilt in the grotto of the new library in the Heroes Hall. Upon this foundation was laid all the contents and methods of running the library. The great River Lords of Dunstrand contributed copies of all that their once great houses of the east had brought with them as well.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Church of Meri

Posted on October 13, 2021 in Steel-Realms

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Sacred to Meri, this is an acoustic marvel. There are services weekly, monthly and annually that draw many from far away. It is the primary source of income other than simple farming in the area, and important + a source of pride to the townsfolk. Horace has helped write symphonic and choral works that resonate with all, bards flock from across the north to this place – there is always entertainment to be found in the city. Dame Mother Eloise is a beloved figure as she helped transform the city in the last 20 years (she is only about 40 now) and doubled its population and importance. Other than hiring the group, she will keep her distance. The church will be open to characters needing any healing – but they prefer to keep formal associations as quiet until the theft has been unraveled.

Amberswell Choir of the Clouds

Realm's Aptitude Powers: Divine, Occult, and Psychic

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South Gate Garrison

Posted on June 10, 2021 in Steel-Realms

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Located on Ustermaya .

Has a major installation for the Bank of the Silver Stacks. It was once called ‘Shincrae’ and was one of the 8 Blessings of Aerna.

It is known that The Clearvor (Desert Giants) built the Southgate Span bridge over the Chasmlands at South Gate Garrison.

Military

Standing Army & Disposition: The High King’s army is the primary source of permanent military presence. This consists of 200 light cavalry, 400 light infantry, 200 heavy infantry, and 200 crossbowmen. An additional 40-50 irregulars have a barracks as part of the World Watchers services.

It is not technically considered part of the chain of Pacification Garrisons the High King maintains.

  • War Time Policies: The sale of armor and weapons is NOT allowed.
  • Peace Time Policies: The sale of armor and weapons is through approved/permitted sellers to those with permission or cause ONLY. Availability may limit even this.
Realm's Aptitude Powers: Divine, Occult, and Psychic

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North Gate Garrison

Posted on June 10, 2021 in Steel-Realms

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Located on Ustermaya .
North Gate Garrison of the Grand Duchy of Rhyl guards the north against the armies of the Lich Lords. Although it is located in the Duchy of Rhyl for administrative purposes The military presence is all managed by agents of the High King of the Steel Realms. It is not unusual to see some of Order of the Black Gorgon agents here as it is central in the ongoing and existential battle against the Lich Lords. Martial law and necessary changes are obvious along The Red March and North Gate Garrison.

This territory is considered Dominion of the High King Lands means the rulers have given the Sworn Oath of High King’s Service to the High King of the Steel Realms.

  • Humans make up the bulk of those sent to serve; They are sent from all over the realms.
  • Elves from the north and central heartlands send companies to serve; The elves of Ynth serve in other places to defend against the Dark Lands incursions.
  • Dwarves send volunteers to serve in companies like the elves; Those in the south only send to serve against the Dark LAnd incursions.
  • Halflings are not found here – they all serve in the Grey Woods with their Skraeling kin to defend against Dark Land incursions.
  • The Ducateon send none to serve in the fight directly – they continue to supply valuable services as smiths, masons, and engineers.

Many arches along The Red March and at many places in North Gate Garrison are equipped with the keystone of Aerna’s Rhylan Reveal to detect undead.

North Gate Garrison is massive. The scope of the installation is truly overwhelming. A massive wall stretches the entire north-south length of the wide pass the connects the northern Hinterlands and the fallen kingdom of the Lich Lords from the northern heartlands. It is a mass of activity and industry. Smiths, masons, and carpenters are at work repairing buildings – of which there are many along the wall – and the distant din of battle is heard over everything.

The Red Marchs’ end is here. The presence of the Military of North Gate Garrison is massive and ongoing in its sometimes daily battles. The Hoarblight is a terrifying death effect that targets places near and along The Autumn Wall and The Red March.

Prevailing Weather in the area:

Constituent Parts of North Gate Garrison

The Fortified city of Alstaad[/su_pThe Autumn Wall of North Gate GarrisonThe Autumn Wallermalink] holds over 150,000 inhabitants, and the reinforced main keep holds some 40,000. It is where new soldiers arrive and are posted from. The defenses of the the “North Gate Pass” consist of:

Southern Boundary

On the northern edge of the Crags of Ilbarsia are a stretch of peaks the run to North Gate Garrison called the Rime Basin Peaks – all part of the Tolkisson Mountain Range. Here is the sacred deep lake of Rime Cauldron of Kaerslein – Elemental Consort of Water, one of her most sacred places. A massive iced waterfall called Kaerslein’s Veil spills into it, in a roil of fog and mist that spill out into multiple low point basins generating an icy rain in the high hills – creating a mystical barrier against the minions of the Lich Lords from coming over the mountains from the Oderach Valley on the other side of the main Tolkisson Mountain peaks.

  • War Time Policies: The sale of armor and weapons is NOT allowed.
  • Peace Time Policies: The sale of armor and weapons is through approved/permitted sellers to those with permission or cause ONLY. Availability may limit even this.

Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

This place is one of many that Commoners of the Steel Realms serve in as part of the Realms Levy to directly stand watch & fight in.

Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Minor Outcome / Average Difficulty & Uncommon Knowledge

While none of these shooting stars of the The Blood Sky over The North (CY 9184, month 12) crashed into the Grand Duchy of Rhyl, the glittering trail of lights did descend upon The Sky Stair Peaks & Altain Mountain Range in general, Montwold Protectorate, even some of the Gaur Dinuae Forest as well as North Gate Pass (with North Gate Garrison).

Scarce Knowledge / Hard Difficulty

CY 9185, Months 2-5 Corpsefire Days: Corpses in the The Winter Host of the Lich Lord’s appear on the battlefields in the Dark Lands, Kaald, and remote eastern edges of The Grand Duchy of Rhyl; They are quickly consumed by their own instability or used as shock troops before they suffered dissolution. It is thought they were affected by the Blood Sky over The North.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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