Dragon’s Promise (ruins)

Steel Realms Logo
Dragon’s Promise is an ancient tower that appears ‘Frost-Melded‘ that overlooks the entrance to Rhyl from North Gate Pass on the south side of the gap into Rhyl. So named the promise, because of the promise to defend the lands of Rhyl from everything beyond the tower – it marks the edge of the lands of the Dragon of Rhyl‘s dominion. It is barely recognizable now, broken and covered in snow and ice. It is 15m in diameter, and stood 50m high at one point. It is made of granite with a smooth outer surface that appears unbroken. Now its top is burned and broken off, obvious signs of a siege.

It was once used by the Troglodyte servants of the Dragon of Rhyl as a watch point. It was the last hold out of the only ‘elite’ Troglodyte forces of the dragon after its death.

It sits outside the Autumn Wall. The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented. It is NOT on any list.

The first Spark Legion assaulted Dragon’s Promise in CY 954.They were annihilated by the Dragon of Rhyl after a short siege that broke the tower. Only a dozen or so survived.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

This place is one of many that Commoners of the Steel Realms serve in as part of the Realms Levy to directly stand watch & fight in.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Minor Outcome / Average Difficulty & Uncommon Knowledge

Inside and under it, it is filled with water that is frozen now due to the cold winds and snows that come at the lich lords’ command. Nobody uses it. When the living occupy it, the mist and fog also blind them, even rangers and druids. It has been tried to be used as a base by the undead, but the mist and fog that surrounds it seems to blind even them. There is some ancient magic still attached to it relating the icy blast of the dragon of Rhyl’s breath. If you possess one of the ancient amethysts of Rhyl, that was originally cut for the dragon as tribute, you can enter the tower and the ice and water will drain and roll back. The tower is an adventure in itself.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic