Home - Page (Page 51)

Tag: loc-rhyl

The Faith of Elancil in the Grand Duchy of Rhyl

Posted on December 1, 2025 in Steel-Realms

Steel Realms Logo

Appeasement vs. Pleasing: When the winter storms come in the Tolkisson Mountain Range to the east, pulling some of the chill of the Lich Lord‘s domain, it brings winds and storms of Lake Caolite. It is at this time that many sailors and coastal dwellers make offerings to the Queen of Storms – to appease her and drive her wrath elsewhere.

Elancil in The Grand Duchy of Rhyl: Although the goddess does not have a large presence this far inland, she has some. The Riverman Culture still venerates her and sacrifices to her, though few are actual Followers. The merchant captains of the Northern Merchant Cities due the same, though there is more of a formal obligation for business, not personal purposes. Lake Caolite is a massive inland lake though, and gets its fair share of storms and odd weather with cold blasts that come from North Gate Garrison to down The Red March, and the Tolkisson Mountain Range to the east.

Renewed Interest: The Long Summer of Elancil brought more interest and higher rates of appeasement in recent times.

Elancil’s Holy Ground & Sacred Places in Rhyl

There is no holy ground for her, although you may find a shrine to her in Rivermen enclaves.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: , ,

Highpoint Garrison (of Rhyl)

Posted on November 26, 2025 in Steel-Realms

Steel Realms Logo
Highpoint Garrison is a Ducal enclave at Amstred’s Wish that was built to stand watch over the approach to the South Reedland Stretch and against the aggression of the North Merchant Cities after the War of Rundleman’s Revenge in CY 9041. It is a walled Garrison, with a wooden 3 story tower atop the barracks with a pair of ballista for standing vigil and a Gatehouse facing east to the town of su_permalink id=”50103″]Amstred’s Wish[/su_permalink]. While not kept fully staffed, 10 Ducal Guards and 5 teamsters & a groomsman are kept here. The gate is typically shut.

  • Crier Platform (announcements) – near civic hall, jail, and/or mayoral (equiv.) office; usually near market & gathering areas; Chartered policy, procedure, and laws posted here. Here it is outside the gate.

It never stands empty, but it is mostly a supply depot and forward base against any incursions from the North Merchant Cities. It is used as a training facility for the Ducal Guards.

It has a stable with room for 10 horses, a barracks for 60 along with 20 light crossbows, supplies for a month (including its own well), an assembly hall and several officer and administrator rooms.

Structures & Places

“The Green Box”

This is a stone building with a full wooden roof in the SW corner. It is off limits normally, and a safe haven for the enigmatic Rhylander Green Conjurists.

The conjurers will have worked to develop a chemical that they would conjure that would react to another chemical (including salt form the Saltshore) to make explosions launched from a ballista holding a ceramic jar. They only use it and store it at the garrison.

This place is a Safe Haven for members of the Rhylander Green Conjurists.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

With its history of the Ducal Guard holdouts that help turn the tide of the War of Rundleman’s Revenge in CY 9041, it is a morale boost.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Arc of Darrudida

Posted on November 26, 2025 in Steel-Realms

Steel Realms Logo

The Arc of Darrudida (part of the Events in the Grand Duchy of Rhyl) is the story of…


Chronicle/Facts of [Thing]

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Top

Slavery in Rhyl

Posted on November 26, 2025

Steel Realms Logo

Slavery in the northern lands was a sentence of certain crimes in the The Grand Duchy of Rhyl, and has its roots in the Freelander culture. Among the Freelander culture, wereguild is common. They have few prisons, and where a person cannot pay the guilt price, they are made into slaves for a period of time. This is the worst fate. Heavy shackles, public shaming, and a constant reminder that they are not equals. A slave cannot be passed on generationally, though enslavement is typically made to a family and as long as the people they are property of are alive, they must serve their sentence. They cannot be sacrificed or gifted away. They must have basic shelter, clothing, and food provided, and are not allowed to own or keep any possessions unless allowed by their owners (it is not customary to allow much).

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Top

Egalitarianism & Gender Roles in Rhyl

Posted on November 26, 2025

Steel Realms Logo

The blending of so many influences has created a decent level of egalitarianism in Rhyl. This is slightly improved from the overall level of su_permalink id=”5035″]Egalitarianism, Gender Roles & Relationships[/su_permalink] in the Steel Realms. Maintaining the ancient Lodge Tradition in Rhyl has gone a long way to keeping a level playing field, although more along the lines of “separate but equal” than true uniform equality.

Women are flat out afforded the same legal rights as men. This stems from when women fought alongside men on the front lines defending Rhyl from the Lich Lords. Although this is true, oftentimes the dominant human male operators will use tradition & male dominated war pursuits as a means of denigrating non-human and female to gain an advantage in social dealings. The proximity of so many elves and halflings, with the equality inherent in their own cultures, is a constant check on the human patriarchy that is aggressively pushed.

  • Age of Consent: 16 (increased in the Tea House Revival of CY 9126)
  • Age of Betrothal: 8 (illegal to consummate until age 15)
Realm's Aptitude Powers: Divine, Occult, and Psychic

Top