Posted on December 2, 2025 in Steel-Realms
The Sabarmati River’s Lowlands comprise the single road and bridge, and the settlements at the river’s mouth.
Rulership/Governance: {Integrity *} No central ‘ruler’
Population: Approx. 200 human subsistence farmers scattered over the area
Single Passage: The Sabarmati River’s Uplands is mostly silty and difficult to travel over – there is only one road over the Whitescale Bridge in the Sabarmati River’s Lowlands.
Bridge Traffic: The Whitescale Bridge spans it about .5km up from the river mouth. This area has been built up to channel the Sabarmati River Saltmarch Basin overflow back into a single channel.
On the north side of the Sabarmati River mouth is the ancient city of Saltmarch.
On the south side of the Sabarmati River mouth is the walled ship-building compound of Arbenants Port.
Beyond this port facility is the South Reedland Stretch.
Posted on December 2, 2025 in Steel-Realms
The Sabarmati River’s Uplands is the upland area where the Sabarmati River comes out of the Great Forest of Rhyl into Lake Caolite.
Rulership/Governance: {Integrity *} None – no central ruler
Population: Approx. 300 – The uplands have a few subsistence farmers and small loggers that fell only a few trees for crafters and local construction.
The Peering Dragon Feature: At the top of the falls is a large rock formation on the south side of the river as it goes over the falls. The rough shape of a dragon has been carved into it, so that it looks like it is peering over the edge and looking down. It has weathered an unknown thousands of years and still stands, and is believed to have been built by the Dragon of Rhyl. If the water runoff is excessive and cold, the water will flow around it, making it look more spectacular with mist surrounding it.
The falls is a drop of about 40m into a large, shallow rock-lined silt filled basin. At one time, it flowed across the slope to Lake Caolite in multiple channels, creating a delta or estuary like area. Now it flows in a single channel, through constructed efforts. Nobody builds much here because there is still often excess water flow.
Excessive Flow: When there is excessive rain or runoff from the Great Forest of Rhyl, the water fills several small creeks and turns some of the area into a muddy estuary or delta-like habitat for months.
This is a wide depression of the area where the Sabarmati River’s Uplands flows through. The Sabarmati River’s Uplands is mostly silty and difficult to travel over – there is only one road over the Whitescale Bridge in the Sabarmati River’s Lowlands.
Channeled Flow: There are constructed stoneworks that channel any water from an excess flow into a single pathway into the Sabarmati River’s Lowlands.
Posted on December 1, 2025
A Riverman enclave exists in this locale. They are typical of their kind – close knit, insular, and professional in all their dealings. Like most, they venerate Elancil to appease the Sea-Queen and have a Shrine with an Altar for worship, but keep it out of sight to reduce any difficulties or resentments.
This locale has a Riverman enclave of approximately 18 families; They are known for their efficiency and willingness to manage all sorts of normal and hazardous cargo and work in hazardous conditions.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on December 1, 2025 in Steel-Realms
A Riverman enclave exists in this locale. They are typical of their kind – close knit, insular, and professional in all their dealings. Like most, they venerate Elancil to appease the Sea-Queen and have a Shrine with an Altar for worship, but keep it out of sight to reduce any difficulties or resentments.
This locale has a Riverman enclave of approximately 8 families; They are known for their efficiency and willingness to manage all sorts of normal and hazardous cargo and work in hazardous conditions.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on December 1, 2025
A Riverman enclave exists in this locale. They are typical of their kind – close knit, insular, and professional in all their dealings. Like most, they venerate Elancil to appease the Sea-Queen and have a Shrine with an Altar for worship, but keep it out of sight to reduce any difficulties or resentments.
This locale has a Riverman enclave of approximately 6 families; They are known for their efficiency and willingness to manage all sorts of normal and hazardous cargo and work in hazardous conditions.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.