Posted on October 15, 2025 in Steel-Realms
The city of Solavia’s Landing is a civilian port only – no military goods and or anything heading towards The Red March go through here. It is located on the Salt Shore of the Reedbed Principality in the Grand Duchy of Rhyl. Solavia’s Landing is the primary port on the Salt Shore, and Saltmarch the secondary. It has become a minor hub for Commerce, Trade, and Items of Note in Rhyl. The The Kalizmin Quarry has a road to the port city of Solavia’s Landing. It would only handle non-civilian goods in emergencies – ships are not even allowed to make port that carry military goods. The Salt Shore does not have many large, protected ports.
The breakwater for Soliva’s Landing was made up over thousands of years of slow accumulation and dredging, its operation and ownership changing multiple times in the long history of Rhyl.
This locale has a Chapter House of the Narcosan Order of Necromancers in Saltmarch.
Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.
This city has been a constant point of conflict and competition with Rhyl and the North Merchant Cities.
Crime: Though this place may have a couple local gangs, the predominant Rhylian Criminal Presence is The Dead Hand.
Rhylian Navy: The city is the home of the several military ships that Rhyl has for civilian only operations. Make no mistake though, the navy of Rhyl take great pride in their dragon prowed ships and how integrated they are. Of all the powers on the lake, they are the one those in trouble are most grateful to see. The Port City of Alacaster is a smaller backup port for the navy. The ship building facilities are located at Arbenants Port.
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> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Posted on September 24, 2025 in Steel-Realms
The City of Klyben is a trade city in the Principality of Rhylan. It is now a principal city of the duchy, with a large amount of trade going through it to ports on Lake Caolite. It was a city that originally grew on an Inn and caravan stop. It’s still predominantly a stopover and consolidation point for trade rather than a primary living destination.
Population: 35-40,000
There’s a North District of Klyben and South District of Klyben, separated by Killean’s Stream and lowland depression where rice is grown. There’s a stone road through it and a short but big stone bridge where they have channeled water into the depression. The city is unwalled, and sprawling. The city keeps a large patrol on the bridge and a guard house that keeps trade flowing night and day and keeps the rowdier parts of the traders and merchants from spilling over into the town on the south district.
Heart of Trade: The city of Klyben centralizes and is a crossroads of Commerce, Trade, and Items of Note in Rhyl with the flow of goods and factions of the Council of Rhylan are constantly struggling for more control in this place.
Crime: Though this place may have a couple local gangs, the Rhylian Criminal Presence is mostly through The Dead Hand; The troubleshooters of the local guilds generally keep a tight lid on crime.
These are the registered Trade Organizations/Institutions of the Realms within the Territories and Fiefdoms of Rhyl that support the standard Value, Currency/Trade, and Services in the Steel Realms. All are represented in the City of Klyben.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.