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Groups and Individuals of note in Rhylan

Posted on September 23, 2025 in Steel-Realms

Steel Realms
Groups and Individuals of note in Rhylan is comprised of those NPCs and groups which have a significant impact on the Ducal functions and the operations of institutions within the Grand Duchy of Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Willfordshire (Montwold Pass Protectorate)

Posted on September 23, 2025 in Steel-Realms

Steel Realms
Willfordshire is sometimes considered part of North Pines Forest and of the Montwold Pass Protectorate – a home of the halflings. While there is no capital of the protectorate, Willfordshire serves as a gathering place – especially when meeting with outsiders is necessary.

Its primary facilities are located on the west side of a fording of the _ River, though the East side is much smaller and a bit off limits to outsiders and for locals only.

The Cobalt Dust Trade Pipeline: Cobalt Pollen Harvest is done by the Halfling of Montwold Pass Protectorate and sold in Willfordshire.

SALE

Crime: Crime” in Halfling settlements is infrequent, mischievous, and mostly petty. There may be a couple dissatisfied locals, but there is no organized crime. The Rhylian Criminal Presence has only the presence of The Dead Hand – they have spent a long time trying to match the culture and never bringing trouble to the region to be allowed to operate on the small scale they do.

Places & things of Note

Realm's Aptitude Powers: Divine, Occult, and Psychic

Jumpford

Posted on September 23, 2025

Steel Realms
Jumpford Jumpford.. stream through center you can jump. This is a sprawling settlement that is mostly just a nexus of minor trade routes, one a raised area of land of an open plain – giving good vantage and preventing flooding in off seasons. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Thorkins Turn (Rhyl)

Posted on September 23, 2025 in Steel-Realms

Steel Realms
Thorkins Turn is a town in Spring County in the northern area of the Grand Duchy of Rhyl. It is mostly self sufficient, agrarian, a central gathering place for those nearby, and a stop-over place for travel. Most of its products are all from the fertile farmland nearby, but there is also a major stable and horse breeder in the area – fine and heart riding horses used for warfare and travel.

Briarwood Presence: This location has the presence of a typical Rhylian Briarwood. The Hope’s Billet Orphanage is run by the faithful in the Briarwood in town.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Enavarate Borough of Rhylan

Posted on September 23, 2025

Steel Realms
Enavarate is one of the original Boroughs of Rhylan


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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