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Gaur Dinuae Forest (Rhyl)

Posted on July 16, 2025 in Steel-Realms

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The Gaur Dinuae Forest – “Forest Between Two Rivers” – is the eastern forest of mostly pine and ash in The Grand Duchy of Rhyl that butts up against the Tolkisson Mountain Range to the east. It has been heavily logged, and since the end of the Rylan-Elf wars is in the process of being managed like the Forest of Rhyl now, with the assistance of the local Elven Weald.

Rulership/Governance: {Integrity ?} There is no holder of title over the forest – only the Elven Weald that takes up most of it.

  • Recognized Administrative Center/Seat of Power: None for the few small forest steadings.

Population: Smallfolk of Faerie in unknown numbers stay hidden mostly, a few small logging settlements on the forest edge operated by humans and elves.
> Note: There is no official census provided.

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

Stands of Spruce and Apple: There are several large stands of old spruce and newer ones growing. The elves of the local Weald have a trade deal with the Marack family of Autumnleaf Ale Houses and they age some of their products in and make winter cider with the apples.

Gaia’s Spring Abundance: The druids of the Gaur Dinuae Forest & Rhyl Forest and mountains and streams ensure water and soil health, and work with the World watchers to ensure proper management of the forest as a resource. It is no longer shrinking, but it is not growing, due to the rebuilding of a lot of structures in the last 500 years. The elves of the Weald in the Forest ensure the wild grains, peas, and beans are protected as fodder for the war horses that is kept in Pacification Garrison of Icewatch/Lorman’s Lament nearby.

The edges and heavily logged interior of this forest have grown at an accelerated rate in different areas since around CY 8500 – believed to be part of the effects of The Odyssey of Elancil’s Wound.

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Most of the history can be found in the history of…

Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Minor Outcome / Average Difficulty & Uncommon Knowledge

While none of these shooting stars of the The Blood Sky over The North (CY 9184, month 12) crashed into the Grand Duchy of Rhyl, the glittering trail of lights did descend upon The Sky Stair Peaks & Altain Mountain Range in general, Montwold Protectorate, even some of the Gaur Dinuae Forest as well as North Gate Pass (with North Gate Garrison).

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Faerie Species of the Steel Realms

Posted on November 2, 2024 in Steel-Realms

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There are multiple species within the Faerie genus in the Steel Realms.

Faerie Names of the steel Realms

Long ago were the ancient Aelf names abandoned, though because of their long lives, some still persist… or echoes of them. The use of last names has never been of importance among the elves, most adopt of “of _X_”, where _X_ is the clan, Weald, of Soul Well they are closest bound to. All faeries follow the same conventions, regardless of sub species. Generally naming is universal for faeries across Helca, with nuances as normally provided for in Feyloise of the Steel Realms.

  • Female: Lirazel, Lurulu, Vilael, Thyliel
  • Male: Orion, Cuhic, Urael, Runnaer

Shared Trauma

Although not known to the world outside the faerie kin of the Steel Realms, The faerie and specifically the Ilyndrian elves were transfixed with agony when the Altainen Rock Elves were nearly all killed in the Fall of the Grand Barony of Altair.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Well of Souls – The wellspring of the Aelfpaths

Posted on October 29, 2024

The Well of Souls is the wellspring of all the Aelfpaths of the iVerse, which all eventually lead back to. It was formed upon the self sacrifice of Asharae “Lady of the Stars”.

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Isharae (first Aelf; “Lady of the Stars”)

Posted on August 13, 2022

Asharae “Lady of the Stars” was one of the first Aelfs (the first true Aelfs which journeyed from the Feywyld, into the cosmos of the material universe). The first Aelfpaths were coalesced by her power. As with all the ‘firsts’ of the Aelves, she willingly gave up her material form to create the original Soul Well at a nexus of Aelfpaths somewhere in the universe.

The Lost Constellation

Asharae continues in the faerie psyche as ‘The Lost Constellation’. HEr form became the star that cast its seed along all of the aelfpaths, pulling materials from the Feywyld and dreamlands and forming the proto-faerie creatures that would eventually evolves into the faerie creatures of the modern age. She is the star-lit pathway that those of her blood always seek. The Aelfpaths are the routes through the stars back to the ultimate source of truth. The Presence of all faerie is tied to her source materials and ideals.

Some say that she will re-coalesce, drawing together all the faerie bloodlines.

Mytrial Armaments secrets of Asharae “Lady of the Stars”: This ancient bloodline of faerie kin has actual silver in their blood. It is ancient and bonded, infused by their glorious mother ‘goddess’ Asharae. The further away from Aelf purebloods, the weaker the bond gets, though the affinity persists at lower measures.

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Elven Wealds (clan-homes)

Posted on October 19, 2021

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A Weald is the name given to the homeland of an elven clan of extended families and their adopted kin. A Weald is empowered with anima by each member, who shares its benefits and contributes to its power upon their coming of age or sooner – whenever the faerie activates their Flora Bound trait. In normal situations, all Wealds are anchor points that tie to a Soul Well. Wealds and the like are often empowered with Faeywrought Defenses.

A Weald has a mundi spirit that serves as the channel for the anima that anchors the binding. The community manifests in the spirit of the Weald – it becomes a force larger than the sum of its parts. The Weald has a multitude of instances of ‘Amesha Flora’, forming a network that alerts the sacred Weald Watchers when one of their number is hurt or any blight forms. There is also a calmness and serenity that they help foster.

  • Amesha Flora: The bountiful protective plant that watches over the locale and whispers it’s soothing song in the breeze to those bound to the Weald.
  • Amesha Element: The bountiful protective spirit; these are the same as the one bound to the Soul Well the Weald is anchored to. The spirit can inhabit a host body or Soul Shine. Each entity Flora Bound to the Weald can summon and control an Amesha Element through a ritual that is tied to their specific Weald.
    • If ever the elemental entity is killed, it can only be re-summoned with the Weald specific ritual, in the Weald itself.

Functions Within the Weald

The Ubaidth Faction: Within each clan home is a faction which learns the ways of outsiders, tends to be more militant, and interfaces with outsiders. This faction has a leader, typically one of the best warriors of the clan. They and their attendants are the faces typically seen by outsiders. They are often referred to as “The Watchers” – scouts and hunters ranging far and wide using stealth and concealment.

Green Sleeves: There is one notable elder, donning the “Green Sleeves” of the traditional dress and which is the final word in all relations with other clans and any “contracts” outsiders will have between them and the clan. This is typically a matriarch or patriarch position.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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