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Eggwatch Cave (dragon spirit; Rhyl)

Posted on October 14, 2025

Steel Realms

High above the caves and tunnels that lead into Tar-Utsuo is a cave sacred to the troglodytes that speaks with the voice of one of the White Dragons. This warns them when the minions of the Lich Lords are making their way over the mountain. The brother and sister ___ harber thoughts of revenge on everyone for the death/retreat of their older sister that was the clan matron. From here they have built a small cult of Ilbarsi Hill folk outcastes, Troglodytes, and even Dwarven outcastes. Together they have built a small fortress inside the cave. There is a spring and geo thermal heat all year round. Cave mana and other materials the dragons help grow sustain them. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

They number about 200, not including the Troglodytes themselves.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Eagle Vale (Rhylan Grant; Rhyl)

Posted on October 14, 2025

Steel Realms

Eagle Vale is the western gap between North Pines and the Rhyl Forest. It consists of a few stands of woods still, and a Vale bordered by hills and rivers. It is the NW Grant of the Rhylan Grants in the North Rhyl Forest and used to be one of the ancient Kingdoms of Old Rhylan. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Greyfeather Lake

Posted on October 10, 2025

Steel Realms
Greyfeather Lake is a long lake on the north edge of the Enthavelaugh Weald in the Gaur Dinuae Forest, collecting runoff from the Tolkisson Mountain Range. It is considered as part of the Weald, and the defenses of the Weald, including warning markers, are present. It is 35km long and about 4km at its widest point. It has a mysterious deep stretch of over 122m deep and a mean depth of 38m. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

Many tributaries feed into this lake, but the one of most important it the winding Spring Serpent Trail.

Strange rituals are said to be carried out here.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Jumpford

Posted on September 23, 2025

Steel Realms
Jumpford Jumpford.. stream through center you can jump. This is a sprawling settlement that is mostly just a nexus of minor trade routes, one a raised area of land of an open plain – giving good vantage and preventing flooding in off seasons. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Rock of Hoarthedyn

Posted on September 22, 2025

Steel Realms
The Rock of Hoarthedyn is a large hill of about 90 acres that sits amidst the capital City of Rhylan in The Grand Duchy of Rhyl. The rock is the larger of the 2 jagged hills Rhylan is built around (Reethedyn and Hoarthedyn). This hill was once the lair of the dragon that ruled these lands over six thousand years ago. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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