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The Port City of Alacaster (Rhyl)

Posted on October 16, 2025 in Steel-Realms

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The City of Alacaster is the primary port city for agriculture outbound from the open The Rhylian Plane. It is a minor port for Commerce, Trade, and Items of Note in Rhyl. It is a quiet port with a small artisan district, and not much traffic goes through it as not much agriculture leaves Rhyl – any excess goes overland to feed those fighting at North Gate Garrison.

The biggest exports are ink, pottery, and papyrus.

It has been known by many names – it is perhaps the most sacked city in Rhyl. It has gone by the names “Chandrilard”, “Scalebane”, and “Herom”. The shaman Amigen, of the fame of the Pelt of Amigen, laid siege to it – this was the first time it was sacked.

Umbakian Priority Portage

The Umbakians have a reserved status here for any going to Clallums Cross, the High Temple of Aerna and to any of the Justicar Sacrariums in Rhyl.

Toldreth’s Harbor

This is a very modern harbor, having just had a major reconstruction of its breakwater in CY 9019. There is always one ship from the Ducal Navy of Rhyl here – its primary port is Solavia’s Landing. There is a naval barracks and dock here as backup. Some shipment for the military of Rhyl itself come into this harbor because of the naval presence allowing for more security.

Because of its location on Lake Caolite, and access to the waterways of the Kingdom of Gladnor, the High King possesses a naval station here – though only a single war sloop is kept here at all times. There is a maintained, but empty, supplemental barracks for Royal Marines.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

The Rhylian Plane

Posted on October 16, 2025

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The Rhylian Plane is the wide open rich agricultural land between the Great Forest of Rhyl and the Bronze-Edge Tableland. It has no full cities, and few towns. IT is mostly villages and fame steadings. It is sometimes called the the “Chairlands” as a feast reference for its agricultural nature and the proximity to the tableland. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

At this location, potash () is mined and shipped out locally and abroad as part of the Fertilizer Industry of Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Eggwatch Cave (dragon spirit; Rhyl)

Posted on October 14, 2025

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High above the caves and tunnels that lead into Tar-Utsuo is a cave sacred to the troglodytes that speaks with the voice of one of the White Dragons. This warns them when the minions of the Lich Lords are making their way over the mountain. The brother and sister ___ harber thoughts of revenge on everyone for the death/retreat of their older sister that was the clan matron. From here they have built a small cult of Ilbarsi Hill folk outcastes, Troglodytes, and even Dwarven outcastes. Together they have built a small fortress inside the cave. There is a spring and geo thermal heat all year round. Cave mana and other materials the dragons help grow sustain them. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

They number about 200, not including the Troglodytes themselves.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Eagle Vale (Rhylan Grant; Rhyl)

Posted on October 14, 2025 in Steel-Realms

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Eagle Vale is the western gap between North Pines and the Rhyl Forest. It consists of a few stands of woods still, and a Vale bordered by hills and rivers. It is the NW Grant of the Rhylan Grants in the North Rhyl Forest and used to be one of the ancient Kingdoms of Old Rhylan. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

Rulership/Governance: Unique Peerage Title: Established Rulership of the Old Rhylan Kingdoms Lineages are: The honorable Grand Vicount/Countess through the The Rhylander Compromise.

Population:

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.

The Rhylan Grants are not divided into any further peerage hierarchy. There are no baronies, just sheriffs and knights now. The hamlets, village, town, and city Settlements are all ruled by locals. In many cases, there are one or more knighted families possessing large tracks of land and resources. A couple of these grants moved the administrative center to the lands of their personal manse, and not part of a city.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Greyfeather Lake

Posted on October 10, 2025

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Greyfeather Lake is a long lake on the north edge of the Enthavelaugh Weald in the Gaur Dinuae Forest, collecting runoff from the Tolkisson Mountain Range. It is considered as part of the Weald, and the defenses of the Weald, including warning markers, are present. It is 35km long and about 4km at its widest point. It has a mysterious deep stretch of over 122m deep and a mean depth of 38m. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.

Many tributaries feed into this lake, but the one of most important it the winding Spring Serpent Trail.

Strange rituals are said to be carried out here.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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