Posted on October 14, 2025 in Steel-Realms
Ghouls Teeth Peaks are the tall peaks the frame the North side of North Gate Pass as it passes into the Grand Duchy of Rhyl and the lands of North Gate Garrison. The North end of the Autumn Wall is anchored to it.
Rulership/Governance: {Integrity } There is no “ruler” of the area – camps of undead are known to make their home in the hills at their base.
Population: Undead?
> Note: There is no official census provided.
The Ghouls Teeth Peaks were once named The White Plume Peaks in kinder days, before the Fall of Dundaria. they originally got the name for the wind that would blow from the north over them, bringing long trails of fog and mist into Rhyl.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King‘s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on October 14, 2025 in Steel-Realms
The Bronzed-Edge Tableland is a MASSIVE tableland feature that splits much of the Grand Duchy of Rhyl into east and west, with the Forest of Rhyl to its west. It runs 400km north-south and is, at its widest point, about 180km. Its is one of several defining features of Rhyl. Its is a plateau that rises up no more than 200 feet. The plateau is higher at its southern end. It is not quite flat but the slope is very gentle. Nobody really knows what happened to cause such a strange shearing – it is as if a god cut a mountain range with a cosmic sword. It has little variance. Its entire length south to north is part of The Red March, marked by ‘rails’ for quick transport.
Rulership/Governance: {Integrity } Nothing centralized, though the ducal soldiers that monitor and safeguard The Red March that goes north its entire length have jurisdiction everywhere if need be.
Population: There is no farm steading or homesteading allowed on it; all formal settlements are part of an existing territory.
> Note: There is no official census provided.
Divided Territory: Although now the whole top of the plateau is considered The Red March, a lot of mines and small settlements were grandfathered in along the edges to belong to the fiefdoms around them.
Respite of Warriors: There are shell towns on the plateau just for those fighting at North Gate Garrison on leave. These are a facade of a town, but cater to blowing off steam – sex, booze, gambling, gaming, etc. Clallums Cross is for Umbakians only.
Resources: There are a lot of iron and tin deposits that give it its signature orange-rust color. The rocks are hard mantle rocks of yellow hue. Currently, there are a few iron and tin mines being worked by traders – mostly from Kyben and Red Mark. In addition to metals, there is a green slate that grows in the area the Ennecio Hills rise from and a few mines pull it for decorative and building tiles. A series of small aggregate quarries on the Bronzed-Edge Tableland are operated by the Kuernsi Umbakian family out of Clallums Cross.
The Ducateon long ago mined the surface of it for iron and magnesium, clear-cutting the sparse forest that grew on top of it. There was few settlements at that time in the area of what would become Rhyl. The white dragon of Rhyl ruled the area then, and the Ducateon made an alliance with it, to supply its servants with better quality iron implements over the bronze they were using for a thousand years before the coming of the Blood of Saemon.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King‘s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on October 14, 2025 in Steel-Realms
Eagle Vale is the western gap between North Pines and the Rhyl Forest. It consists of a few stands of woods still, and a Vale bordered by hills and rivers. It is the NW Grant of the Rhylan Grants in the North Rhyl Forest and used to be one of the ancient Kingdoms of Old Rhylan. This location bears the Frost-Melded mark an ancient encounter with the Dragon of Rhyl.
Rulership/Governance: Unique Peerage Title: Established Rulership of the Old Rhylan Kingdoms Lineages are: The honorable Grand Vicount/Countess through the The Rhylander Compromise.
Population:
+ Hartwood Presence: This location leans heavily to the Wyld Faith, and has the presence of both Rhylian Briarwood and Rhylian Beastwood.
The Rhylan Grants are not divided into any further peerage hierarchy. There are no baronies, just sheriffs and knights now. The hamlets, village, town, and city Settlements are all ruled by locals. In many cases, there are one or more knighted families possessing large tracks of land and resources. A couple of these grants moved the administrative center to the lands of their personal manse, and not part of a city.
Posted on October 13, 2025 in Steel-Realms
The History of the Enthavelaugh weald chronicles the rise and past of the Enthavelaugh Weald.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Founding: CY 4002 – It was one of the first full consolidations of the Wealds near the great Forest of Rhyl. It drew a few elves from other places, as its founding was uniquely done in anger.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The Weald was expanded to include the entire forest in CY 7380, in another angry response.
CY 8190 All protected Locations and Places in the Weald have markers and alarms that are tied to notify the Weald guardians when destroyed or undead come near them.
Posted on October 12, 2025 in Steel-Realms
The Kingdoms of old Rhylan was an era from about CY 3900 to the time of the consolidation into a single kingdom around CY 6500. This allowed the tribes and settlers to consolidate into larger and larger enclaves, towns, and cities. After that, in CY 6514, it was transitioned to the Grand Duchy of Rhyl.
The sect of The Stonelights was based on the value of the ancient Kingdoms of old Rhylan, though in memoriam and as a place for their second and third sons to find purpose in. They often functioned as genealogists and record keepers of bloodlines for this.
Since CY 3000, the non-elf faerie kin races begins a slow withdrawal to the heart of the forest.
Pine Tribes retreat North of the Beyne River/Rhyl: The people of the “Gathered Tribes” (Early History of the Pine Tribes) were forced out of Rhyl, pushed west first in CY 2331; The “Bloodhook Despair” was the era of the first calamitous times for them. Rhyl was wild then, home to many races in small numbers. The land was bountiful and few cities existed when eastward migration en masse first happened. Faerie Burghs became Wealds for protection, and the first small kingdoms arose. Then around 6500 when Dundaria fell and the consolidation of the Kingdoms of old Rhylan, another massive wave of migration came, forced consolidation and a power struggle to really begin. Logging and resource exploitation began in earnest.
There are rumors Theodrose and the Chain Masters of the North were involved in consolidating the Kingdoms of old Rhylan into The Grand Duchy of Rhyl.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.