Posted on May 6, 2021 in D20 Feature iCore Trait
A Chi Reservoir is the Kinetic form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Meditative Channelings Kinetic Empowered Items and Places. The act of manifesting specific Kinetic Power/Capability using Chi (see hereafter) is referred to as Demonstrating.
Feature Type: Physical
This reservoir grants a measure of the Anima energy known as Chi.
Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Kinetic.
The following capabilities can be enacted using Chi, but requires Meditation.
The reservoir can suffer Chi Corruption from several external sources.
Posted on December 28, 2017 in D20 iCore Trait
Decrepitude Relating to the impact of age on Character Life Cycle. It applies to physical and mental unless noted otherwise. Permanent conditions imposing changes to decrepitude are rare.
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
This is a serious weakening of the body’s normal regenerative and restorative processes that occurs as part of normal aging. A creature’s normal arc of degeneration is accelerated. Characters affected have their overall life span reduced by 10%. Additionally, the last half of their Adult life cycle is considered Elderly now.
Extreme Acceleration: The last 3/4 of their Adult life cycle is considered Elderly now.
Delayed Decrepitude is a biological condition that suspends the normal imperfect process of aging until the last few days or months of a creatures normal life span. It does not extend lifespan beyond normal for a species. The first half of their Elderly life cycle is considered Adult now.
Extreme Delay: The entire Elderly life cycle is considered Adult, until the last 10 [daily] cycles of their life. The character catches up in the last .001 or .0001 percent of their normal allotted years.
Posted on December 28, 2017 in D20 iCore Trait
Summary: The character’s healing rate is increased.
With Accelerated Healing, the natural processes of the body more rapidly heal damage. The character will heal a greater amount per healing cycle – dependent on species, setting, and circumstances. This increased healing applies to damage only, not secondary conditions or effects which may be ongoing – unless the source of such indicates that this feature also applies. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other.
Time to Acquire: None – Character Inception Cost to Acquire: None – Character InceptionThe character increases their normal healing rate per Short Rest by the measure of increase. Example: Accelerated Healing 1 = +1 per Short Rest.
The character’s healing rate is increased by 1. Their CON is doubled for determining chance of stabilizing aggravated wounds and for calculating Endurance Thresholds.
Posted on November 20, 2017 in D20 iCore Skill Trait
Climbing is a Mobility Expression reflects …
In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, fly – each one can be taken as a Accomplished Activity Trait for the Athletics Skill.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
climbing up or over difficult surfaces or terrain. Free climbing has no inherent bonuses, but professional climbers gear (harness, carabiners, pitons, rope systems) will grant +1 to +4 adjustments depending on how much of the common gear and if it can be used effectively. Climbing vertical surfaces is especially difficult and may impose penalties. A climber may make a check to discover the best route for ascent or descent of a long route – granting a bonus if successful. Characters who are non-encumbered have no penalties, while encumbered characters suffer -1 per AM impairement and any hamper penalties. Combat while climbing is considered fighting under unstable circumstances, inhibited by the climb skill. Simple contests can be assessed using best result degree of a check; ties settled by skill level then RCT.