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Greenstone Gift Mine

Posted on November 1, 2025

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The is one of the sources of The Black Gift mined by the Dwarves of Rekka-Cheq.

The material is found in a major open pit mine with several smaller pits and mines. It is dark green-black and can be polished to a high sheen.

There is gold embedded in the greenstone of the mine as well. It is a secondary and a byproduct, not found in large volumes, but enough to make it a significant source of income in supply the High King’s mint works for gold coins.

The products made from it include statuettes, jewelry, carvings, and ceremonial tools and ornaments.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Obsidian Gift Vein

Posted on November 1, 2025

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The is one of the sources of The Black Gift mined by the Dwarves of Rekka-Cheq.

The material is found in several veins near the surface. Many have been played out over time, but there is yet several being actively worked.

The products made from it include scrapers and cutters for butchers, hunters, hidesmen and leather workers, jewelry and physician tools. It is used for ornaments in mystical ceremonies and rituals for their literal and symbolic value.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Cornerwell Quarry

Posted on October 30, 2025

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Cornerwell Quarry is a major sandstone quarry in the west Tableland plain.


> Because of the The Rhylander Compromise, this is one of the shared resources that is either partially or in whole administered, taxed, and supported by one of the Old Rhylan Kingdom Lineages through the Council of Rhylan.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Bread Basket Quarry

Posted on October 30, 2025

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Bread Basket Quarry is a large Sandstone quarry in the east Tableland plain that provides a lot of material for the maintenance of The Red MArch.


> Because of the The Rhylander Compromise, this is one of the shared resources that is either partially or in whole administered, taxed, and supported by one of the Old Rhylan Kingdom Lineages through the Council of Rhylan.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Kalizmin Quarry/Dunwater Camp (Rhyl)

Posted on October 30, 2025 in Steel-Realms

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The Kalizmin Quarry is a large white limestone quarry. While not directly on the shoreline of Lake Caolite, it is cut into the basin that forms it. There is a road that goes to Klyben that is a central hub for most of its product internal to The Grand Duchy of Rhyl; The The Kalizmin Quarry has a road to the port city of Solavia’s Landing.

Rulership/Governance: {Integrity *} Foreman

Population: Approx. 450 human miners and families + Approx. 250 additional gardeners, tenders, teamsters and potters
> Note: There is no official census provided.

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

> Because of the The Rhylander Compromise, this is one of the shared resources that is either partially or in whole administered, taxed, and supported by one of the Old Rhylan Kingdom Lineages through the Council of Rhylan.

The quarry dates back to the time of the Dragon of Rhyl, and was used by it.

Dunwater Mining Camp

This has become a small town over time. It services the quarry operation, and has a small community in the outlying area that makes pottery and sculptures from the limestone.

There is an Umbakian retinue and office/barracks at the Kalizmin Quarry led by a “Chief Artisan” that picks the quality bright white items that are to go to build Umbakian edifices in monasteries and continued development and maintenance of Clallums Cross.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

  • Normal Settlement Encounters > Patrols | Recruiting | Sellers | Begging | Crime
  • This location has an amateur and vibrant set of Rauket games.

Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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