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Ten Stacks (Rhyl)

Posted on July 29, 2025 in Steel-Realms

Steel Realms
Ten Stacks is a safe Settlement in the Barony of Welshan for half elves, some elves, and humans on the edge of humanity in eastern Rhyl. It borders the south edge of the Vinewood Forest near the hills to the east. Its primary focus is a trade town (especially with the The Perennial Plinth of Ten Stacks) and a place where all races are welcome.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

It is predominantly a brick making community for the locals. It is also known for its yellow dyes made from goldenrod. It has a vibrant association with the Haivelaugh Weald and also has a community of sculptors, potters, and masons with elven aesthetic. The entire County of Dunaine area is well known for the signature yellow clothing and ceramics that come from Ten Stacks.

It is named after the many chimney stacks that are for making and glazing is yellow pottery and bricks.

Initial Description:

This is…

1-5 Services: {services} | Comforts: {comforts} | Friendliness: {friendliness} | Law/Order: {laworder}

Greater Sovereignty: {part of larger territory?}

Type: {type} (see Settlement Planning and Design in The Realms)

Governance: {model} (see Titles and Honors of The Realms)

Population: {total perm} / Transient:
Demographics:

Groups/Factions:

Primary Hospitality/Accommodations:

  • {place} > Housing (long or short)/Entertainment (type)

Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

Half elves who don’t want to stay in Ten Stacks often find adventure or seek belonging closer to cities in the Briarwoods of Rhyl.

Rulership: Mayor & Council of Three (crafters); Population: approx. 12,000 (3,000 of faerie blood)

The riders of the Har Cunetha are known to be a lustful and aggressive bunch that are responsible for many a half elf in the area. Women who get pregnant through their trysts know that their safety is seen to, should they move to Ten Stacks – even after birth. The Tea Lodge of Ten Stacks provides a secure safe place for births.

Occult/Magi Services: General Occult Services is provided here mostly by Quizmans Magusterum in Rhyl. The other Orders of Magi generally focus their efforts on supplying and defending The Red March and North Gate Garrison against the forces of The Lich Lords.

Locations of Quizmans Within Rhyl

Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Resource Accord with Rhyl: The active version of the Rhylan Weald Accordance that govern resource management is carved upon a preserved tree stump in the City of Klyben in the North District of Klyben for all traders to be able to reference. Per this accord the elves post signs using bright yellow ribbons (from Ten Stacks) to mark their Weald Boundaries.

Common Knowledge / Easy Difficulty

In addition to being an official settlement of Barony of Welshan it is protected by the Har Cunetha.

Uncommon Knowledge / Average Difficulty

For 100 years, the Ducateon have tried to sell the Ten Hands Blade at the Perennial Plinth of Ten Stacks – it was become local legend that it always ends up back with the Ducateon. Now it is a local legend.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Honeystone Lake (Rhyl)

Posted on July 29, 2025 in Steel-Realms

Steel Realms
Honeystone Lake is a long, narrow lake at the base of Broken Shoulder Lowlands, between it and the Hythleit Grassland. The Honeystone Bees and Honeystone Pollen are both famous from this area.

The Har Cunetha‘s distinct sweet smell when wearing their best is sourced from armor and weapons made here. The Har Cunetha and their mounts feed extensively on the mystic honey and mead of Honeystone Lake – both them and their horses have a distinct yellow eye color from it that almost seems like it is glowing.

Source of Amber: It was once forested with large pine trees like the rest of Vineland Forest, but became submerged long, long ago. The resin from the trees is dived for and panned for in the stream beds and river leading south.

Briarwood Presence: This location has the presence of a typical Rhylian Briarwood.

Honey stone Herd

The horses of the [su_permallink id=”45513″]Har Cunetha[/su_permalink] come from a herd here.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Enecio Peaks (Rhyl)

Posted on July 28, 2025

Steel Realms
Enecio Peaks (also called the ‘dirty peaks’) drops in the south to Caolite Basin. The area is famous for the Storm Springs that seem to form instantly above the stretch of hills; These sometimes form bizarre weather formations and are even rumored to form small but violent Change Storms like the Valley of Sighs that are said to open portals to other realms. This location bears a few Frost-Melded that mark an ancient encounter with the Dragon of Rhyl.

Vinewood Cut is a gap between the southern edge of the Vinewood Forest and north end of the Enecio Peaks. It is the primary east-west travel routes within the County of Dunaine and its neighbors to the west.

Peaks

Farthean’s Ridge

The west of the peaks is dominated by the ridge. Its is from this area that many red-tinged mineral streams flow west and south that give the ___ Barony its name.

Gaslard Bluff

Mount Coletonas

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Warden’s Larder (ruins)

Posted on July 28, 2025 in Steel-Realms

Steel Realms
The Warden’s Larder is one of the Picket Keeps of the Heartlands. It was used several times to defend the lands of the Grand Duchy of Rhyl. It was torn to the ground in The Agony of Serpents by the undead horde. Its ruins are used now by the World Watchers on their patrols. The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented.

Broken Entrance to the Underlands

The serpents that caused its destruction with their chaos magic also caused the collapse of the nearby Orrish entrance to the Underlands known as “Lom’s Catch”. It has been polluted, and every now and then scintillating streaks shoot into the air from its maw, the chaos magic still mixing with the terrible magic of The Deeping below.


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Oak-Bitter Lakes

Posted on July 28, 2025

Steel Realms

The Oak-Bitter Lakes of the Grand Duchy of Rhyl are a collection of lakes around the base of a plateau deep in the Forest of Rhyl.

Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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