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Kopraine Sacrarium (Rhyl)

Posted on July 29, 2025

Steel Realms
Kopraine Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Welshan Sacrarium

Posted on July 29, 2025

Steel Realms
Welsham Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Asheryl Sacrarium (Rhyl)

Posted on July 29, 2025

Steel Realms
Asheryl Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Springland Sacrarium (Rhyl)

Posted on July 29, 2025

Steel Realms
Springland Sacrarium is the home of the sitting Justicar of Balthazaar in service to the local noble ruler. As with all Sacrariums, it contains a unique Shrine to the god of justice, Balthazaar.

The presence of young Justicars in the north is primarily due to their role in truth speaking and the detection of agents of the Lich Lords. Many nobles and key figures in Rhyl were attacked and murdered until these powerful warriors served to provide detection and defense against the Lich Lords minions, and assist with the general peace efforts in the north with the threat of truth-telling.

Sacrariums of Balthazaar in Rhyl

The network of Sacrariums of Balthazaar in Rhyl rely on their servants for communication. They are directly busy ensuring the personal safety of the nobles of Rhyl from the assassination attempts of the Lich Lords to destabilize the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cultural Experience of Rhyl

Posted on July 29, 2025 in Character-Experience Steel-Realms

Steel Realms

The Cultural Experience of Rhyl (“Rhylian” culture) has, in addition to their own tough and resilient traditions & norms, a flavoring of the Freelander Way. Refugees from the fall of Dundaria to the Lich Lords thousands of years ago changed the traditions and culture – it shares more with Kaald than it does with the rest of the Heartlands of the Noble East. Many adventurers from this area that stay in the north take the Undead Hunter Background of the Steel Realms.

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Rhyl is a land of passion and intensity. The Freelander Way and the High King’s law both have influence here, creating a fierce cultural and political tension. They make a culture used to war and conflict, that seizes every opportunity at stability and peace. Surrounded by threats – The valley of Sighs, the great armies of the Lich Lords, the Tolkisson Mountain Range with the Nurth under it and the politically hostile cold Hinterlands north of it, the Wyldes and freelands to the west of it, and the mysterious dense ancient forests taking up a great portion of it and hiding dangers. Here is the combined legacy of the Rhylan kingdoms, Dundarian refugees, pine tribes, giants, Klaurians, elves and men and long abandoned Ducateon enclaves that the dwarves have laid claim to.

Egalitarianism in Rhyl: The blending of so many influences has created a decent level of egalitarianism in Rhyl, maintaining the ancient Lodge Tradition in Rhyl.

Undead Hatred Due to their proximity with North Gate Garrison. Ranger, World Watchers and Scouts in the north use mostly melee weapons due to the reduced impact of archery and ranged weapons by undead, especially animations.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Unless a specific location offers alternatives, Steel Realms Characters coming of age in/from this locale will shape their perspective to the primary experience of Cultural Experience of Rhyl.

Character Facets

General Background Restrictions: None (possible limitation by Social Standing/Status)

Attribute Emphasis: Fortitude over aggression.

Racial Composition: Humans (Gladnorean/common; Ilbarsi, Pinetribes), Elves (Plains/Wyld elves + one Half-Elf community; most smaller faerie races retreated to the heart of the forest), Ducateon (Tolkisson Mountain Range), Dwarves (mountains and hills in Ruhn-Aahn & Sun Stone Top); A few Giant Kin/Goliath families do exist in the northern reaches of the deep forest and the mountains opposite of it, as well as pockets of old blood descended from Giants like Stoneforge Valley. You will sometimes find Half-Ork, mostly raised under the watchful eyes of the Green Faiths. The lightly populated Halfling Montwold Pass Protectorate is technically part of the duchy, but they view themselves as members of North Pines culture.

Communication: The folk of Rhyl have a distinct ‘northern accent’ and are not known as great communicators. So much goods and people pass through the duchy to support The Red March that all Rhylians are multilingual, but they practice an economy of speaking. They prefer to say as little as possible to accomplish what they need for everyday life, but are more loquacious in their personal time with friends. Dance is popular and somewhat important in Rhyl and is often used as enhanced interpersonal communication in courting, dating, and just fun. They do have a formal Education in the Grand Duchy of Rhyl and many are literate to some degree.


i20™ Character Facet Details

iCore iCore™ Character Facet Details

Perspective: How they see Themselves

Cultural Analogs: None – It is a blending of surrounding cultures and a constant influx of outsiders.

COMMON NAMES: Masculine > ; Feminine>

Common Cultural Perspectives of the Character Concept

  • Behaviors/Mannerisms/Traits:
  • Values/Principles/Ideals:
  • Motivations/Goals/Bonds:
  • Faults/Weaknesses/Flaws:

Prevalent Cultural Themes of the Character Concept

Perspective: How Outsiders see Them

Notable Cultural Relations

Notable Race Relations

Perspective: How they see Outsiders


Tours of Duty in the Grand Duchy of Rhyl


i20™ Class/Path Availability for Locale

Bard Archetype Options

iCore iCore™ Class/Path Availability for Locale

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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