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Rivermen Enclave (Driftsmans Hollow)

Posted on October 7, 2026 in Steel-Realms

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A Riverman enclave exists in this locale of Driftmans Hollow. They are typical of their kind – close knit, insular, and professional in all their dealings. Like most, they venerate Elancil to appease the Sea-Queen and have a Shrine with an Altar for worship, but keep it out of sight to reduce any difficulties or resentments.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Driftmans Hollow (Beyne River mouth)

Posted on October 7, 2026 in Steel-Realms

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Driftmans Hollow is part of the shipping lanes of Sillin’s Way on the Beyne River mouth from its source in Lake Caolite. A cargo dock of only for the transfer of boats not able to navigate the Beyne River can offload to a Beyne River Skidbarge.

A massive stone rubble breakwater sits 7m high above the normal water line, protecting the area from both wind and water turbulence.

Locale Materials

Realm's Aptitude Powers: Divine, Occult, and Psychic

Sillin’s Way (Beyne River Mouth)

Posted on October 7, 2026 in Steel-Realms

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The entry point of the Beyne River from Lake Caolite is referred to as Sillin’s Way, though it was once known as Bisten’s Kick. The ‘kick’ is the acceleration on the north side of the channel experienced by navigators. Sillin’s Western Waylight lights up the entire area of Sillin’s Way at the inland end of the mouth of the Beyne River.

The south side has and angled channel used by boats going up river at Bisten’s Hook.

Locales and Materials of Sillin’s Way

Realm's Aptitude Powers: Divine, Occult, and Psychic

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ENC: Traces of the Ancient Dragon (Rhyl)

Posted on October 7, 2026 in Steel-Realms

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Traces of the Ancient Dragon are one of the common Encounters in the Grand Duchy of Rhyl. On rare occasions, an old white Dragon Scales will be found. This is most often in the Great Forest of Rhyl. Most folk keep these as fantastical trinkets, but they can be sold to private buyers though most often make their way to Quizman’s Magisterium of Klyben.

As part of areas conquered by the Dragon of Rhyl, there may be and area that is or was once Frost-Melded in some state, which attracts sight-seers, occultists, and scholars.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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ENC: Pine Tribesfolk Ruins (Rhyl)

Posted on October 7, 2026 in Steel-Realms

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The Tribesfolk Ruins in the Forests and Hills of of Rhyl are a common Encounters in the Grand Duchy of Rhyl. There are still a few recognizable remains of ancient Pine Tribe Villages (“Gathered Tribes” era) that the colder climate has preserved well. Plus, the Pine Tribes here built into the crags all throughout the Forest of Rhyl – finding soft limestone easy to carve into and shape. The apogee of this practice can buy found in the mysterious Playaban ruins.

Small faerie folk and travelers, bandits and wanderers use them for shelter and have maintained them in several places – though they have no items or archaeological value at this point.

Those preserved places in and near to the Great Forest of Rhyl itself are prone to experiencing The Dreamhunt of Rhyl

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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