Posted on October 6, 2026 in Steel-Realms
The Umbregadore Tract (“uhm-bray-ja-door”) is a wide, flat top ridge of dense dark basalt with a moss covered narrow walk path which leads out to Point Vigil and The Shrine of Stone’s Vigil. Rocky crags line both sides of the path, not suited for beasts of travel or burden.
The Umbregadore Monastery is ancient. Despite the name, it was never used or claimed by any church to be made into one for one of their sects. It is populated by a strange group who claim to do vigil for the forgotten. It has a sign of Delleth “The Seeker” carved into its arch above the entryway that has no doors or protections. They provide candles for The Shrine of Stone’s Vigil and a place of rest for those going there.
There is a dirty moss covered path from the monastery that leads east to Point Vigil.
The light from Sillin’s Way at the entry to the Beyne River can be seen in the distance.
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Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
This settlement was terrorized and sacked as part of the War of Rundleman’s Revenge in CY 9041. It has never bounced back in terms of population.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The exact age and origins of the Monastery are unknown.
Prior to the War of Rundleman’s Revenge, the population had a few scattered family farms. They were wiped out during this. The area is barely capable of supplying enough now for a dozen inhabitants.
The Delleth symbol is not part of the original construction.
Posted on October 6, 2026 in Steel-Realms
Point Vigil is a rocky outcrop that thrusts about 1km into the Caolite Basin on the north side of the mouth of the Beyne River. Though it is claimed by both The Grand Duchy of Rhyl and the North Merchant Cities, it has no population or settlement tied to either. On the point is the lonely Shrine of Stone’s Vigil, loosely associated to those who maintain it at Umbregadore Tract.
The winds blow strong, and at one point there was a lighthouse about 3/4 the way to the tip of the outcrop. Facing south is a slight dip, leading to a grotto and a place called The Shrine of Stone’s Vigil. The area was uplifted to 100m above the basin’s rim in a long past seismic event, leaving only bare rock and above many of the mists and low clouds that form on its edges.
Nothing here but ruins now.
Old worn stairs carved into cliff for boats to supply the lighthouse that was once here (replaced by Sillin’s Western Waylight). It was made by forces of the North Merchant Cities. It is forgotten now. It is VERY dangerous to use.
A couple caves that had drains cut in them and used for stores. These are deep cut in the rock – dwarven handiwork.
Posted on October 6, 2026 in Steel-Realms
The Playaban Tribesfolk were an advanced Pine Tribe living in the Forest of Rhyl in ancient times. Unlike the many settlement Tribesfolk Ruins in the Forests and Hills of of Rhyl remains that are in grottos and the forest floor, the Playaban clan/culture built into the harder stone. there is no record of them after the Dragon was put down, though this culture is believed to have ended during its reign or perhaps because of it.
It is unknown where the clan came from exactly (there is no specific mention in Early History of the Pine Tribes), but they were the clan that held the longest against the settlers of the Kingdoms of old Rhylan as they took control of the area. They vanished mysteriously, literally overnight. The ruins were left empty and barren, with no evidence of how they managed to carve harder stone than limestone with such intricacy.
It is thought they simply gave up, and fled westward into The Wyldes, rather than be overrun by the heavier warriors coming from the south and east, settling the forest lands. The exact manner of their intricate carvings has never been discovered, though a few theories exist.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
There is a grotto deep in the forest of Rhyl that the su_permalink id=”56520″]Playaban[/su_permalink] held to be sacred for some unknown reason. It is overgrown and non-descript now.
It is known they fashioned strange tools and used harmonics – sound has always been important to the Tribesfolk in song and magic.
The Playaban tribesfolk referred to the Dragon of Rhyl as “shaiultaen”.
Posted on October 6, 2026 in Steel-Realms
The forces of the Lich Lords swept through Dundaria, and drove relentlessly to North Gate Pass, to conquer the western half of the kingdom of Dundaria. The Church of Light attempted to create a ‘Wall of Light’ in CY 5642 – a countering power of blazing heat and light to contain the menacing murderous Frostfang that was the harbinger of a wave of undead destroying the northern Kingdom of Dundaria.
While it ultimately failed, it did blunt the Lich Lord’s mass of unorganized minions and slowed down their conquest. The Lich Lords forced the Frostfang south, taking massive power to change its direction after setting their sites on the Kingdom of Rhylan instead of the remaining west of Dundaria (Kaaldian lands now). The cold of the Lich Lord’s ultimately overwhelmed the Wall of Light, but it took a decade and blunted its power considerably.
By the time their armies turned south and pushed into the lands of rhyl directly, efforts to build The Autumn Wall had already begun, and the Wylden Autumn Winds of Rhyl met the Frostfang, blunted it, eventually stopped it through the heat transference of the deep forest and colder north.
CY 5642 The North Gate Wall of Light, while ultimately failing to stop the Lich Lords advance, is still celebrated by many Followers of The Church of Light as a triumph.
Posted on October 6, 2026 in Steel-Realms
Wylden magic controlled by the Druids of Rhyl keeps The Autumn Wall from freezing, distributing the flesh-stripping cold of the Frostfang from there into the Great Forest of Rhyl.
It is the main effect that makes the ground and air colder than it should be, and fog banks leave ice and mist and low clouds wander and distribute snow flurries all around the forest (even in summer). A few locales are warded, and the Elven Wealds and North Pines maintain normal weather for the area. Flora and fauna have adapted over thousands of years, with adaptations sped up to protect them by the Druids of Rhyl that oversee the Wylden Autumn Winds of Rhyl.
It rankles the Church of Light that their effort of the North Gate Wall of Light failed, and the Wyld faith succeeded in their absence.